shopList["tiotrailsshop"] = {

	textdata = {		-- data containing text to be displayed at random

		-- text format: {name, text, portrait, colour}
		shopmusic = "GEOSHP",

		welcome = {		-- Main page
			{"Tio", "Hello welcome...", "H_TIO1", SKINCOLOR_ICY},
			{"Tio", "I'm here to help you with some items.", "H_TIO1", SKINCOLOR_ICY},
			{"Tio", "What can I help you with?", "H_TIO5", SKINCOLOR_ICY},
			{"Tio", "I'm running the shop in here.\nIf you want to talk to Alt go to the lab.", "H_TIO4", SKINCOLOR_ICY},
		},

		buying = {		-- When buying stuff
			{"Tio", "What can I get you?", "H_TIO1", SKINCOLOR_ICY},
			{"Tio", "What are you buying?", "H_TIO1", SKINCOLOR_ICY},
			{"Tio", "I'm no great shopper but I still try.", "H_TIO4", SKINCOLOR_ICY},
			{"Tio", "Here's the stuff I brought with me.", "H_TIO1", SKINCOLOR_ICY},
		},

		buy = {			-- You bought something
			{"Tio", "Thank you.", "H_TIO2", SKINCOLOR_ICY},
			{"Tio", "Don't waste it and come back to buy it again", "H_TIO4", SKINCOLOR_ICY},
			{"Tio", "Many thanks.", "H_TIO1", SKINCOLOR_ICY},
		},
						-- Purchase confirmation.
						-- %NAME% is the name of the item bought
						-- %QUANTITY% is how many of it you boight
						-- %COST% is how much the item costs
						
		buyconfirm = {
			{"Tio", "%NAME%..\nYou want, %QUANTITY%..?\nThat'll be, %COST%..", "H_TIO1", SKINCOLOR_ICY},
		},
						
						
						-- Skill Card purchase confirmation
						-- %NAME% is the name of the Skill Card
		buycard = {
			{"Tio", "%NAME%..\nIt costs, %COST%.", "H_TIO5", SKINCOLOR_ICY},
		},
						
						-- Sub-Persona purchase confirmation
						-- %NAME% is the name of the Sub-Persona
		buypersona = {
			{"Tio", "I'll ask Alt to bring %NAME%..\nBut you have to pay %COST%..", "H_TIO4", SKINCOLOR_ICY},
		},
						
						-- Not enough money
		broke = {
			{"Tio", "You're broke.", "H_TIO3", SKINCOLOR_ICY},
			{"Tio", "Broke... Come back with more money.", "H_TIO3", SKINCOLOR_ICY},
			{"Tio", "Do you need glasses or something?", "H_TIO4", SKINCOLOR_ICY},
		},
						
						-- Trying to buy a Sub-Persona / Skill Card that's already owned
		buydupe = {
			{"Tio", "You already have this.", "H_TIO4", SKINCOLOR_ICY},
			{"Tio", "I cannot give you the same one.", "H_TIO3", SKINCOLOR_ICY},
			{"Tio", "Can't you buy another one instead trying\nto get the same one?", "H_TIO4", SKINCOLOR_ICY},
		},
		
						-- Too many Sub-Personas
		stockfull = {
			{"Tio", "You have a lot of Sub Personas.", "H_TIO4", SKINCOLOR_ICY},
			{"Tio", "You have too many Sub Personas.", "H_TIO4", SKINCOLOR_ICY},
		},

	
						-- Selling stuff
		selling = {
			{"Tio", "What do you want to sell?", "H_TIO5", SKINCOLOR_ICY},
			{"Tio", "I hope you're not selling me garbage.", "H_TIO4", SKINCOLOR_ICY},
			{"Tio", "Alright... What do you want to give me.", "H_TIO1", SKINCOLOR_ICY},
		},

						-- Sell confirmation for items with quantities
						-- you know the drill about %NAME%, %QUANTITY% and %COST%
		sellconfirm = {
			{"Tio", "I will give you..%QUANTITY%, %NAME%..\nfor, %COST%.", "H_TIO1", SKINCOLOR_ICY},
		},

						-- Generic sell confirmation message for other items
		sellother = {
			{"Tio", "%NAME%.. That will be\n..%COST%..", "H_TIO1", SKINCOLOR_ICY},
		},


						-- Trying to sell an item that someone has equipped
		sellequipped = {
			{"Tio", "Someone has that equipped...Take it off before selling it.", "H_TIO3", SKINCOLOR_ICY},
		},

		sell = {		-- You just sold something
			{"Tio", "Thank you I appreciate it.", "H_TIO2", SKINCOLOR_ICY},
			{"Tio", "I don't know what am I gonna do with this but whatever...", "H_TIO1", SKINCOLOR_ICY},
		},

						-- Item can't be sold (0 cost)
		cantsell = {
			{"Tio", "You should keep that. You never know.", "H_TIO1", SKINCOLOR_ICY},
			{"Tio", "You keep that.", "H_TIO1", SKINCOLOR_ICY},
			{"Tio", "No thanks. You keep that.", "H_TIO4", SKINCOLOR_ICY},
		},

						-- The item vanished from your inventory while confirming the sale
		soldout = {
			{"Tio", "Someone already sold that.", "H_TIO1", SKINCOLOR_ICY},
			{"Tio", "Somehow you don't have that anymore.", "H_TIO5", SKINCOLOR_ICY},
		},

						-- leaving the shop
		leave = {
			{"Tio", "Thanks for coming by.", "H_TIO2", SKINCOLOR_ICY},
			{"Tio", "Thank you come again.", "H_TIO1", SKINCOLOR_ICY},
			{"Tio", "Be careful out there will you?", "H_TIO1", SKINCOLOR_ICY},
			{"Tio", "Say hi to Lloyd and Elie if you can.", "H_TIO5", SKINCOLOR_ICY},
		},
	},

	-- normal item sell table

	-- {itemname, [price]}
	-- price can be set on normal items with the cost field, but can be overwritten here.

	items = {
		{"tr_tearabalm"},
		{"silvercombiring"},
		{"tr_tearalbalm"},
		{"hypercombiring"},
		{"tr_spcharge2"},
		{"tr_revbalm"},
		{"tr_antidote"},
		{"tr_relaxant"},
		{"tr_tape"},
		{"tr_spray"},
		{"tr_warmer"},
		{"tr_eye"},
		{"tr_mint"},
		{"tr_salts"},
		{"tr_curiabalm"},
		{"tr_recuriabalm"},
		{"tr_stablet"},
		{"dekaja gem"},
		{"tr_battlescope"},
		{"homunculus"},
	},

	-- Same deal for weapons, but use the makeWeapon function
	-- makeWeapon(weaponname, level)
	
	
	weapons = {
		{makeWeapon("shoes_01"), 800},
		{makeWeapon("ion runners"), 4000},
		{makeWeapon("dyne runners"), 12500},

		{makeWeapon("device_01"), 800},
		{makeWeapon("ion remote"), 4000},
		{makeWeapon("dyne remote"), 12500},

		{makeWeapon("hammer_01"), 800},
		{makeWeapon("ion slammer"), 4000},
		{makeWeapon("dyne slammer"), 12500},

		{makeWeapon("knuckles_01"), 800},
		{makeWeapon("ion breakles"), 4000},
		{makeWeapon("dyne breakles"), 12500},

		{makeWeapon("claws_01"), 800},
		{makeWeapon("ion slicers"), 4000},
		{makeWeapon("dyne slicers"), 12500},

		{makeWeapon("monitor_01"), 800},
		{makeWeapon("ion monitor"), 4000},
		{makeWeapon("dyne monitor"), 12500},		

		{makeWeapon("limiter_01"), 800},
		{makeWeapon("ion shackles"), 4000},
		{makeWeapon("dyne shackles"), 12500},

		{makeWeapon("psygloves_01"), 800},
		{makeWeapon("ion gauntlets"), 4000},
		{makeWeapon("dyne gauntlets"), 12500},

		{makeWeapon("heels_01"), 800},
		{makeWeapon("ion escarpin"), 4000},
		{makeWeapon("dyne escarpin"), 12500},

		{makeWeapon("blades_01"), 800},
		{makeWeapon("ion sabers"), 4000},
		{makeWeapon("dyne sabers"), 12500},

		{makeWeapon("melee_01"), 800},
		{makeWeapon("ion rapier"), 4000},
		{makeWeapon("dyne rapier"), 12500},

		{makeWeapon("ranged_01"), 800},
		{makeWeapon("ion handgun"), 4000},
		{makeWeapon("dyne handgun"), 12500},
	},

	-- Likewise with Wardrings, but use
	-- makeRing(ringname, level)
	
	armour = {
		{makeRing("vigor bracelet"), 1000},
		{makeRing("vigor cuffs"), 7000},
		{makeRing("spirit bracelet"), 1000},
		{makeRing("spirit cuffs"), 7000},
		{makeRing("chain rings"), 550},
		{makeRing("iron bracelets", 10), 800},
		{makeRing("shackled rings", 10), 2500},
		{makeRing("libre rings"), 2500},
		{makeRing("ion rings"), 4000},
		{makeRing("dyne rings"), 12500},
	},

	-- skill card sell tables
	skillcards = {
		
		-- You can sell your custom skills here for instance!
		{"tr_tearal", 1500},
		{"tr_la_tearal", 3000},
		{"tr_fortuna", 2000},
		{"tr_recuria", 2000},
		{"tr_athelas", 2000},
		{"tr_swellinghope", 2000},
		{"tr_extend_hearts", 2000},
		{"tr_orbal_down", 1500},
		{"tr_phantom_pain", 1500},
		{"tr_chrono_down", 1500},
		{"tr_cyclone_napalm", 1500},
		{"tr_lord_inferno", 3000},
		{"tr_crystal_edge", 1500},
		{"tr_cocytus", 3000},
		{"tr_calamity_edge", 1500},
		{"tr_death_scream", 3000},
		{"tr_altair cannon", 2250},
		{"tr_lost_mobius", 2250},
		{"tr_crimson_ray", 2500},
		{"tr_diamond_nova", 2500},
		{"tr_abyss_fall", 2500},
		{"tr_seventh caliber", 4500},
		{"tr_ragna_vortex", 2500},
		{"tr_judgement_bolt", 2500},

	},

	-- sub persona sell tables
	-- You can sell your own sub personas here!
	subpersonas = {
		{"kinki", 6500},
		{"quezacoatl", 6500},
		{"belphegor", 6500},
		{"siegfried", 6500},
		{"matador", 6500},
		{"hell biker", 6500},
		{"byakko", 6500},
		{"seiryuu", 6500},
		{"mara", 6500},
		{"trumpeter", 10500},
		{"alice", 10500},
		{"daisoujou", 10500},
		{"lilith", 10500},
		{"archangel", 10500},
		{"raphael", 10500},
		{"sati", 10500},
		{"loki", 10500},	
		{"tr_lloydorb", 15000},
		{"tr_kloeorb", 15000},
		{"tr_joshuaorb", 15000},
		{"tr_titaorb", 15000},
		{"tr_elieorb", 15000},
		{"tr_noel", 15000},
		{"tr_wazy", 15000},
		{"tr_zeit", 15000},
		{"tr_guy", 15000},
		{"tr_kea", 15000},
		{"tr_renne", 15000},
		{"tr_earcus", 15000},
		{"tr_rean", 15000},
	},
}