FREESLOT
SPR_TRRS
MT_LLOYDSTAND
S_LLOYDSTAND
MT_SONICSTAND
S_SONICSTAND

State S_LLOYDSTAND
SpriteName = TRRS
SpriteFrame = A
Duration = -1
Next = S_NULL
Var1 = 0
Var2 = 0


Object MT_LLOYDSTAND
MapThingNum = 3905
SeeSound = sfx_None
SpawnState = S_LLOYDSTAND
AttackSound = sfx_None
PainState = S_NULL
PainSound = sfx_None
SpawnHealth = 1000
MeleeState = S_NULL
MissileState = S_NULL
XDeathState = S_NULL
Speed = 0
Radius = 24*FRACUNIT
Height = 32*FRACUNIT
DispOffset = 0
ActiveSound = sfx_None
RaiseState = S_NULL
Flags = MF_SOLID|MF_SCENERY

State S_SONICSTAND
SpriteName = TRRS
SpriteFrame = B
Duration = -1
Next = S_NULL
Var1 = 0
Var2 = 0


Object MT_SONICSTAND
MapThingNum = 3906
SeeSound = sfx_None
SpawnState = S_SONICSTAND
AttackSound = sfx_None
PainState = S_NULL
PainSound = sfx_None
SpawnHealth = 1000
MeleeState = S_NULL
MissileState = S_NULL
XDeathState = S_NULL
Speed = 0
Radius = 24*FRACUNIT
Height = 32*FRACUNIT
DispOffset = 0
ActiveSound = sfx_None
RaiseState = S_NULL
Flags = MF_SOLID|MF_SCENERY