// --------------------------------------------------- // Legacy Palettes // by EveDoesStuff // "palettes are cool- oh god theres a lot of them" // --------------------------------------------------- // Hey! You're probably looking through this right now, curious at what colors make up which palette. Feel free to use these // for your own purposes! These palettes aren't mine, anyway; They're old palettes after all. // If you can do me one better, go ahead. This isn't perfect, and it'd be fun to see a fully // perfect palette selection akin to the original palettes. // --------------------------------------------------- // KART PALETTES // Present in Kart versions 1.3 and below. // --------------------------------------------------- // Kart White - Finished freeslot("SKINCOLOR_KARTWHITE") skincolors[SKINCOLOR_KARTWHITE] = { name = "Kart White", ramp = {0,0,0,0,1,3,5,8,10,12,15,17,20,22,25,28}, invcolor = SKINCOLOR_WHITE, invshade = 9, chatcolor = V_GRAYMAP, accessible = true } // Kart Silver - Finished freeslot("SKINCOLOR_KARTSILVER") skincolors[SKINCOLOR_KARTSILVER] = { name = "Kart Silver", ramp = {1,2,3,4,6,8,10,12,14,15,18,20,23,25,27,30}, invcolor = SKINCOLOR_BONE, invshade = 9, chatcolor = V_GRAYMAP, accessible = true } // Kart Grey - Finished freeslot("SKINCOLOR_KARTGREY") skincolors[SKINCOLOR_KARTGREY] = { name = "Kart Grey", ramp = {2,4,5,7,9,11,13,15,17,19,21,23,25,27,29,31}, invcolor = SKINCOLOR_GREY, invshade = 9, chatcolor = V_GRAYMAP, accessible = true } // Kart Nickel - Finished freeslot("SKINCOLOR_KARTNICKEL") skincolors[SKINCOLOR_KARTNICKEL] = { name = "Kart Nickel", ramp = {4,5,8,11,15,17,19,21,23,24,25,26,28,29,30,31}, invcolor = SKINCOLOR_CLOUDY, invshade = 9, chatcolor = V_GRAYMAP, accessible = true } // Kart Black - Finished freeslot("SKINCOLOR_KARTBLACK") skincolors[SKINCOLOR_KARTBLACK] = { name = "Kart Black", ramp = {3,7,11,15,20,22,24,27,28,28,28,29,29,30,30,31}, invcolor = SKINCOLOR_BLACK, invshade = 9, chatcolor = V_GRAYMAP, accessible = true } // Kart Skunk - Finished freeslot("SKINCOLOR_KARTSKUNK") skincolors[SKINCOLOR_KARTSKUNK] = { name = "Kart Skunk", ramp = {0,0,1,2,4,10,16,22,23,24,25,26,27,28,29,31}, invcolor = SKINCOLOR_GREY, invshade = 9, chatcolor = V_GRAYMAP, accessible = true } // Kart Fairy - Finished freeslot("SKINCOLOR_KARTFAIRY") skincolors[SKINCOLOR_KARTFAIRY] = { name = "Kart Fairy", ramp = {0,0,208,208,209,210,12,15,17,19,21,23,25,27,28,31}, invcolor = SKINCOLOR_GREEN, invshade = 9, chatcolor = V_ROSYMAP, accessible = true } // Kart Popcorn - Finished freeslot("SKINCOLOR_KARTPOPCORN") skincolors[SKINCOLOR_KARTPOPCORN] = { name = "Kart Popcorn", ramp = {0,1,80,81,82,218,240,12,14,16,18,21,23,26,28,31}, invcolor = SKINCOLOR_VAPOR, invshade = 9, chatcolor = V_BROWNMAP, accessible = true } // Kart Artichoke - Finished freeslot("SKINCOLOR_KARTARTICHOKE") skincolors[SKINCOLOR_KARTARTICHOKE] = { name = "Kart Artichoke", ramp = {80,88,89,98,99,91,12,14,16,18,20,22,24,26,28,31}, invcolor = SKINCOLOR_RUBY, invshade = 9, chatcolor = V_GREENMAP, accessible = true } // Kart Pigeon - Finished freeslot("SKINCOLOR_KARTPIGEON") skincolors[SKINCOLOR_KARTPIGEON] = { name = "Kart Pigeon", ramp = {1,128,129,130,146,170,14,15,17,19,21,23,25,27,29,31}, invcolor = SKINCOLOR_PEACHY, invshade = 9, chatcolor = V_AZUREMAP, accessible = true } // Kart Sepia - Finished freeslot("SKINCOLOR_KARTSEPIA") skincolors[SKINCOLOR_KARTSEPIA] = { name = "Kart Sepia", ramp = {1,2,4,5,7,9,241,242,243,245,247,249,236,237,238,239}, invcolor = SKINCOLOR_AZURE, invshade = 9, chatcolor = V_BROWNMAP, accessible = true } // Kart Beige - Finished freeslot("SKINCOLOR_KARTBEIGE") skincolors[SKINCOLOR_KARTBEIGE] = { name = "Kart Beige", ramp = {0,208,216,217,240,241,242,243,245,247,249,250,251,237,238,239}, invcolor = SKINCOLOR_SLATE, invshade = 9, chatcolor = V_BROWNMAP, accessible = true } // Kart Walnut - Finished freeslot("SKINCOLOR_KARTWALNUT") skincolors[SKINCOLOR_KARTWALNUT] = { name = "Kart Walnut", ramp = {3,6,240,241,86,243,227,228,230,231,233,234,236,237,239,31}, invcolor = SKINCOLOR_DUSK, invshade = 9, chatcolor = V_BROWNMAP, accessible = true } // Kart Brown - Finished freeslot("SKINCOLOR_KARTBROWN") skincolors[SKINCOLOR_KARTBROWN] = { name = "Kart Brown", ramp = {216,217,219,222,224,225,227,229,230,232,234,235,237,239,29,30}, invcolor = SKINCOLOR_SKY, invshade = 9, chatcolor = V_BROWNMAP, accessible = true } // Kart Leather - Finished freeslot("SKINCOLOR_KARTLEATHER") skincolors[SKINCOLOR_KARTLEATHER] = { name = "Kart Leather", ramp = {218,222,224,226,229,231,233,235,237,239,28,28,29,29,30,31}, invcolor = SKINCOLOR_DUSK, invshade = 9, chatcolor = V_BROWNMAP, accessible = true } // Kart Salmon - Finished freeslot("SKINCOLOR_KARTSALMON") skincolors[SKINCOLOR_KARTSALMON] = { name = "Kart Salmon", ramp = {0,0,0,208,208,209,210,32,34,35,36,38,40,42,44,46}, invcolor = SKINCOLOR_GREEN, invshade = 9, chatcolor = V_ROSYMAP, accessible = true } // Kart Pink - Finished, but could use some work freeslot("SKINCOLOR_KARTPINK") skincolors[SKINCOLOR_KARTPINK] = { name = "Kart Pink", ramp = {0,208,208,209,49,201,211,202,212,213,214,215,41,43,45,47}, invcolor = SKINCOLOR_MINT, invshade = 9, chatcolor = V_ROSYMAP, accessible = true } // Kart Rose - Finished, but could use some work freeslot("SKINCOLOR_KARTROSE") skincolors[SKINCOLOR_KARTROSE] = { name = "Kart Rose", ramp = {209,210,211,212,213,214,214,215,41,42,43,44,45,71,46,47}, invcolor = SKINCOLOR_FOREST, invshade = 9, chatcolor = V_ROSYMAP, accessible = true } // Kart Brick - Finished, nearly on-spot! freeslot("SKINCOLOR_KARTBRICK") skincolors[SKINCOLOR_KARTBRICK] = { name = "Kart Brick", ramp = {208,216,217,219,211,211,212,214,69,69,70,70,44,71,47,30}, invcolor = SKINCOLOR_COBALT, invshade = 9, chatcolor = V_BROWNMAP, accessible = true } // Kart Cinnamon - Finished, but could use some work freeslot("SKINCOLOR_KARTCINNAMON") skincolors[SKINCOLOR_KARTCINNAMON] = { name = "Kart Cinnamon", ramp = {216,221,224,226,228,60,61,63,44,45,71,47,47,29,30,31}, invcolor = SKINCOLOR_FOREST, invshade = 9, chatcolor = V_BROWNMAP, accessible = true } // Kart Ruby - Finished freeslot("SKINCOLOR_KARTRUBY") skincolors[SKINCOLOR_KARTRUBY] = { name = "Kart Ruby", ramp = {0,208,209,210,211,214,39,40,41,43,197,197,198,199,30,31}, invcolor = SKINCOLOR_EMERALD, invshade = 9, chatcolor = V_PURPLEMAP, accessible = true } // Kart Raspberry - Finished freeslot("SKINCOLOR_KARTRASPBERRY") skincolors[SKINCOLOR_KARTRASPBERRY] = { name = "Kart Raspberry", ramp = {0,208,209,210,32,33,34,35,36,37,38,41,43,44,45,47}, invcolor = SKINCOLOR_APPLE, invshade = 9, chatcolor = V_REDMAP, accessible = true } // Kart Cherry - Finished freeslot("SKINCOLOR_KARTCHERRY") skincolors[SKINCOLOR_KARTCHERRY] = { name = "Kart Cherry", ramp = {0,208,216,217,218,32,33,35,39,40,42,45,71,46,46,47}, invcolor = SKINCOLOR_EMERALD, invshade = 9, chatcolor = V_ROSYMAP, accessible = true } // Kart Red - Finished freeslot("SKINCOLOR_KARTRED") skincolors[SKINCOLOR_KARTRED] = { name = "Kart Red", ramp = {209,210,32,34,36,39,40,41,42,43,44,45,71,46,47,29}, invcolor = SKINCOLOR_GREEN, invshade = 9, chatcolor = V_REDMAP, accessible = true } // Kart Crimson - Finished freeslot("SKINCOLOR_KARTCRIMSON") skincolors[SKINCOLOR_KARTCRIMSON] = { name = "Kart Crimson", ramp = {210,33,35,38,40,42,43,45,46,46,47,47,29,29,30,31}, invcolor = SKINCOLOR_FOREST, invshade = 9, chatcolor = V_REDMAP, accessible = true } // Kart Maroon - Finished freeslot("SKINCOLOR_KARTMAROON") skincolors[SKINCOLOR_KARTMAROON] = { name = "Kart Maroon", ramp = {210,32,34,35,39,42,44,27,28,28,28,29,29,30,30,31}, invcolor = SKINCOLOR_CARBON, invshade = 9, chatcolor = V_REDMAP, accessible = true } // Kart Lemonade - Finished freeslot("SKINCOLOR_KARTLEMONADE") skincolors[SKINCOLOR_KARTLEMONADE] = { name = "Kart Lemonade", ramp = {0,80,81,81,82,208,209,209,210,32,211,213,215,61,44,71}, invcolor = SKINCOLOR_MAGENTA, invshade = 9, chatcolor = V_ROSYMAP, accessible = true } // Kart Flame - Finished freeslot("SKINCOLOR_KARTFLAME") skincolors[SKINCOLOR_KARTFLAME] = { name = "Kart Flame", ramp = {0,81,72,74,74,52,54,34,213,214,215,196,197,198,199,29}, invcolor = SKINCOLOR_BLUE, invshade = 9, chatcolor = V_REDMAP, accessible = true } // Kart Scarlet - Finished freeslot("SKINCOLOR_KARTSCARLET") skincolors[SKINCOLOR_KARTSCARLET] = { name = "Kart Scarlet", ramp = {82,64,64,51,52,54,34,35,37,184,185,186,187,159,139,30}, invcolor = SKINCOLOR_OLIVE, invshade = 9, chatcolor = V_REDMAP, accessible = true } // Kart Ketchup - Finished freeslot("SKINCOLOR_KARTKETCHUP") skincolors[SKINCOLOR_KARTKETCHUP] = { name = "Kart Ketchup", ramp = {73,64,64,51,52,54,35,37,38,40,41,43,45,46,47,29}, invcolor = SKINCOLOR_BLUE, invshade = 9, chatcolor = V_ORANGEMAP, accessible = true } // Kart Dawn - Finished freeslot("SKINCOLOR_KARTDAWN") skincolors[SKINCOLOR_KARTDAWN] = { name = "Kart Dawn", ramp = {0,208,209,210,32,211,212,57,59,60,61,63,44,71,47,29}, invcolor = SKINCOLOR_GREEN, invshade = 9, chatcolor = V_ROSYMAP, accessible = true } // Kart Sunset - Finished freeslot("SKINCOLOR_KARTSUNSET") skincolors[SKINCOLOR_KARTSUNSET] = { name = "Kart Sunset", ramp = {81,83,64,51,52,54,55,213,214,195,195,173,174,139,29,31}, invcolor = SKINCOLOR_MOSS, invshade = 9, chatcolor = V_ORANGEMAP, accessible = true } // Kart Creamsicle - Finished freeslot("SKINCOLOR_KARTCREAMSICLE") skincolors[SKINCOLOR_KARTCREAMSICLE] = { name = "Kart Creamsicle", ramp = {0,0,208,208,48,49,50,50,51,52,53,54,55,57,59,61}, invcolor = SKINCOLOR_CORNFLOWER, invshade = 9, chatcolor = V_ORANGEMAP, accessible = true } // Kart Orange - Finished freeslot("SKINCOLOR_KARTORANGE") skincolors[SKINCOLOR_KARTORANGE] = { name = "Kart Orange", ramp = {208,48,49,50,51,52,53,54,55,57,60,61,62,44,45,71}, invcolor = SKINCOLOR_BLUE, invshade = 9, chatcolor = V_ORANGEMAP, accessible = true } // Kart Pumpkin - Finished freeslot("SKINCOLOR_KARTPUMPKIN") skincolors[SKINCOLOR_KARTPUMPKIN] = { name = "Kart Pumpkin", ramp = {49,50,51,52,54,55,56,58,60,61,62,63,45,71,47,29}, invcolor = SKINCOLOR_SAPPHIRE, invshade = 9, chatcolor = V_ORANGEMAP, accessible = true } // Kart Rosewood - Finished freeslot("SKINCOLOR_KARTROSEWOOD") skincolors[SKINCOLOR_KARTROSEWOOD] = { name = "Kart Rosewood", ramp = {50,52,54,56,58,60,61,62,63,44,45,71,46,47,29,30}, invcolor = SKINCOLOR_CERULEAN, invshade = 9, chatcolor = V_ORANGEMAP, accessible = true } // Kart Burgundy - Finished freeslot("SKINCOLOR_KARTBURGUNDY") skincolors[SKINCOLOR_KARTBURGUNDY] = { name = "Kart Burgundy", ramp = {51,53,55,57,61,62,63,44,45,71,71,46,27,28,29,31}, invcolor = SKINCOLOR_FOREST, invshade = 9, chatcolor = V_BROWNMAP, accessible = true } // Kart Tangerine - Finished freeslot("SKINCOLOR_KARTTANGERINE") skincolors[SKINCOLOR_KARTTANGERINE] = { name = "Kart Tangerine", ramp = {81,81,83,83,64,64,51,52,54,55,57,59,60,61,44,71}, invcolor = SKINCOLOR_NEON, invshade = 9, chatcolor = V_YELLOWMAP, accessible = true } // Kart Peach - Finished freeslot("SKINCOLOR_KARTPEACH") skincolors[SKINCOLOR_KARTPEACH] = { name = "Kart Peach", ramp = {0,208,48,217,50,221,212,213,214,215,61,62,44,237,238,239}, invcolor = SKINCOLOR_GREEN, invshade = 9, chatcolor = V_ROSYMAP, accessible = true } // Kart Caramel - Finished freeslot("SKINCOLOR_KARTCARAMEL") skincolors[SKINCOLOR_KARTCARAMEL] = { name = "Kart Caramel", ramp = {208,48,216,209,218,220,221,223,224,225,228,229,231,234,251,238}, invcolor = SKINCOLOR_CERULEAN, invshade = 9, chatcolor = V_BROWNMAP, accessible = true } // Kart Cream - Finished, nearly perfect! freeslot("SKINCOLOR_KARTCREAM") skincolors[SKINCOLOR_KARTCREAM] = { name = "Kart Cream", ramp = {0,1,1,80,81,49,51,222,225,229,232,250,236,239,28,30}, invcolor = SKINCOLOR_BLUE, invshade = 9, chatcolor = V_ORANGEMAP, accessible = true } // Kart Gold - Finished freeslot("SKINCOLOR_KARTGOLD") skincolors[SKINCOLOR_KARTGOLD] = { name = "Kart Gold", ramp = {0,80,81,83,64,65,66,67,68,215,69,70,45,71,46,29}, invcolor = SKINCOLOR_VAPOR, invshade = 9, chatcolor = V_YELLOWMAP, accessible = true } // Kart Royal - Finished freeslot("SKINCOLOR_KARTROYAL") skincolors[SKINCOLOR_KARTROYAL] = { name = "Kart Royal", ramp = {80,83,64,64,65,223,229,196,196,197,197,198,199,29,30,31}, invcolor = SKINCOLOR_MOSS, invshade = 9, chatcolor = V_PURPLEMAP, accessible = true } // Kart Bronze - Finished, nearly perfect! freeslot("SKINCOLOR_KARTBRONZE") skincolors[SKINCOLOR_KARTBRONZE] = { name = "Kart Bronze", ramp = {83,64,65,66,67,68,69,70,44,45,71,46,47,47,29,30}, invcolor = SKINCOLOR_COBALT, invshade = 9, chatcolor = V_ORANGEMAP, accessible = true } // Kart Copper freeslot("SKINCOLOR_KARTCOPPER") skincolors[SKINCOLOR_KARTCOPPER] = { name = "Kart Copper", ramp = {0,82,64,65,67,68,70,237,239,28,28,29,29,30,30,31}, invcolor = SKINCOLOR_DUSK, invshade = 9, chatcolor = V_ORANGEMAP, accessible = true } // Kart Quarry - Finished, but could use some work freeslot("SKINCOLOR_KARTQUARRY") skincolors[SKINCOLOR_KARTQUARRY] = { name = "Kart Quarry", ramp = {0,80,81,82,73,74,75,77,68,61,70,44,71,47,29,30}, invcolor = SKINCOLOR_NEON, invshade = 9, chatcolor = V_YELLOWMAP, accessible = true } // Kart Yellow - Finished, nearly perfect! freeslot("SKINCOLOR_KARTYELLOW") skincolors[SKINCOLOR_KARTYELLOW] = { name = "Kart Yellow", ramp = {0,80,81,83,72,73,73,64,65,66,67,68,69,70,44,71}, invcolor = SKINCOLOR_MAGENTA, invshade = 9, chatcolor = V_YELLOWMAP, accessible = true } // Kart Mustard - Finished, but could use some work freeslot("SKINCOLOR_KARTMUSTARD") skincolors[SKINCOLOR_KARTMUSTARD] = { name = "Kart Mustard", ramp = {0,81,82,83,64,65,65,76,76,77,77,78,78,79,238,29}, invcolor = SKINCOLOR_PURPLE, invshade = 9, chatcolor = V_YELLOWMAP, accessible = true } // Kart Crocodile - Finished, but could use some work freeslot("SKINCOLOR_KARTCROCODILE") skincolors[SKINCOLOR_KARTCROCODILE] = { name = "Kart Crocodile", ramp = {0,0,80,81,88,64,65,76,66,77,78,79,109,110,111,31}, invcolor = SKINCOLOR_VIOLET, invshade = 9, chatcolor = V_PERIDOTMAP, accessible = true } // Kart Olive - Finished, but could use some work freeslot("SKINCOLOR_KARTOLIVE") skincolors[SKINCOLOR_KARTOLIVE] = { name = "Kart Olive", ramp = {81,72,73,75,76,66,77,78,94,79,95,109,110,111,29,31}, invcolor = SKINCOLOR_NEON, invshade = 9, chatcolor = V_PERIDOTMAP, accessible = true } // Kart Vomit - Finished freeslot("SKINCOLOR_KARTVOMIT") skincolors[SKINCOLOR_KARTVOMIT] = { name = "Kart Vomit", ramp = {1,208,209,201,218,51,65,66,77,78,70,95,127,139,30,31}, invcolor = SKINCOLOR_CRIMSON, invshade = 9, chatcolor = V_ORANGEMAP, accessible = true } // Kart Garden - Finished freeslot("SKINCOLOR_KARTGARDEN") skincolors[SKINCOLOR_KARTGARDEN] = { name = "Kart Garden", ramp = {81,82,83,72,64,65,76,91,92,92,93,94,95,109,110,111}, invcolor = SKINCOLOR_MAGENTA, invshade = 9, chatcolor = V_YELLOWMAP, accessible = true } // Kart Lime - Finished, nearly perfect! freeslot("SKINCOLOR_KARTLIME") skincolors[SKINCOLOR_KARTLIME] = { name = "Kart Lime", ramp = {0,0,80,81,82,88,89,99,100,102,104,106,127,139,254,31}, invcolor = SKINCOLOR_PASTEL, invshade = 9, chatcolor = V_GREENMAP, accessible = true } // Kart Handheld - Finished, but could use some work freeslot("SKINCOLOR_KARTHANDHELD") skincolors[SKINCOLOR_KARTHANDHELD] = { name = "Kart Handheld", ramp = {81,73,75,75,76,103,104,105,106,107,108,109,110,111,29,31}, invcolor = SKINCOLOR_RASPBERRY, invshade = 9, chatcolor = V_GREENMAP, accessible = true } // Kart Tea - Finished freeslot("SKINCOLOR_KARTTEA") skincolors[SKINCOLOR_KARTTEA] = { name = "Kart Tea", ramp = {0,0,88,88,88,89,89,90,90,91,91,92,92,93,94,95}, invcolor = SKINCOLOR_BUBBLEGUM, invshade = 9, chatcolor = V_GREENMAP, accessible = true } // Kart Pistachio - Finished freeslot("SKINCOLOR_KARTPISTACHIO") skincolors[SKINCOLOR_KARTPISTACHIO] = { name = "Kart Pistachio", ramp = {0,0,88,88,89,89,90,91,101,102,103,104,105,106,107,108}, invcolor = SKINCOLOR_ROSY, invshade = 9, chatcolor = V_GREENMAP, accessible = true } // Kart Moss - Finished freeslot("SKINCOLOR_KARTMOSS") skincolors[SKINCOLOR_KARTMOSS] = { name = "Kart Moss", ramp = {90,90,90,91,91,92,93,94,95,108,108,109,109,110,110,111}, invcolor = SKINCOLOR_NEON, invshade = 9, chatcolor = V_PERIDOTMAP, accessible = true } // Kart Camouflage - Finished freeslot("SKINCOLOR_KARTCAMOUFLAGE") skincolors[SKINCOLOR_KARTCAMOUFLAGE] = { name = "Kart Camouflage", ramp = {208,48,217,240,241,243,245,94,107,108,108,109,109,110,110,111}, invcolor = SKINCOLOR_PLUM, invshade = 9, chatcolor = V_PERIDOTMAP, accessible = true } // Kart Robo-Hood - Finished freeslot("SKINCOLOR_KARTROBOHOOD") skincolors[SKINCOLOR_KARTROBOHOOD] = { name = "Kart Robo-Hood", ramp = {0,88,96,101,103,104,105,94,94,107,236,237,239,29,30,31}, invcolor = SKINCOLOR_RUBY, invshade = 9, chatcolor = V_BROWNMAP, accessible = true } // Kart Mint - Finished, nearly perfect! freeslot("SKINCOLOR_KARTMINT") skincolors[SKINCOLOR_KARTMINT] = { name = "Kart Mint", ramp = {0,88,88,88,89,99,100,101,103,142,142,143,175,139,139,31}, invcolor = SKINCOLOR_FLAME, invshade = 9, chatcolor = V_PERIDOTMAP, accessible = true } // Kart Pinetree - Finished freeslot("SKINCOLOR_KARTPINETREE") skincolors[SKINCOLOR_KARTPINETREE] = { name = "Kart Pinetree", ramp = {97,99,101,102,103,104,105,106,107,108,109,110,111,30,30,31}, invcolor = SKINCOLOR_RED, invshade = 9, chatcolor = V_GREENMAP, accessible = true } // Kart Emerald - Finished freeslot("SKINCOLOR_KARTEMERALD") skincolors[SKINCOLOR_KARTEMERALD] = { name = "Kart Emerald", ramp = {96,112,112,113,113,114,114,115,115,116,116,117,117,118,119,111}, invcolor = SKINCOLOR_KETCHUP, invshade = 9, chatcolor = V_GREENMAP, accessible = true } // Kart Swamp - Finished freeslot("SKINCOLOR_KARTSWAMP") skincolors[SKINCOLOR_KARTSWAMP] = { name = "Kart Swamp", ramp = {96,112,113,114,115,116,117,118,110,110,29,29,30,30,31,31}, invcolor = SKINCOLOR_CRIMSON, invshade = 9, chatcolor = V_GREENMAP, accessible = true } // Kart Dream - Finished, could use some work freeslot("SKINCOLOR_KARTDREAM") skincolors[SKINCOLOR_KARTDREAM] = { name = "Kart Dream", ramp = {0,0,208,208,48,89,98,100,148,148,172,172,173,173,174,139}, invcolor = SKINCOLOR_ORANGE, invshade = 9, chatcolor = V_YELLOWMAP, accessible = true } // Kart Algae - Finished, but could use some work freeslot("SKINCOLOR_KARTALGAE") skincolors[SKINCOLOR_KARTALGAE] = { name = "Kart Algae", ramp = {128,129,129,130,131,141,135,103,104,116,116,117,118,110,30,31}, invcolor = SKINCOLOR_APRICOT, invshade = 9, chatcolor = V_PERIDOTMAP, accessible = true } // Kart Plague - Finished freeslot("SKINCOLOR_KARTPLAGUE") skincolors[SKINCOLOR_KARTPLAGUE] = { name = "Kart Plague", ramp = {80,88,96,112,113,114,115,149,149,173,174,139,28,29,30,31}, invcolor = SKINCOLOR_RUBY, invshade = 9, chatcolor = V_GREENMAP, accessible = true } // Kart Carribean - Finished freeslot("SKINCOLOR_KARTCARRIBEAN") skincolors[SKINCOLOR_KARTCARRIBEAN] = { name = "Kart Carribean", ramp = {0,88,89,96,113,141,134,135,149,149,172,173,174,198,199,31}, invcolor = SKINCOLOR_RED, invshade = 9, chatcolor = V_PERIDOTMAP, accessible = true } // Kart Azure - Finished, but could use some work freeslot("SKINCOLOR_KARTAZURE") skincolors[SKINCOLOR_KARTAZURE] = { name = "Kart Azure", ramp = {0,208,80,81,89,141,134,135,136,172,196,197,198,199,29,31}, invcolor = SKINCOLOR_LILAC, invshade = 9, chatcolor = V_AZUREMAP, accessible = true } // Kart Aqua - Finished, but could use some work freeslot("SKINCOLOR_KARTAQUA") skincolors[SKINCOLOR_KARTAQUA] = { name = "Kart Aqua", ramp = {0,128,128,129,130,131,141,141,141,142,142,143,143,127,127,110}, invcolor = SKINCOLOR_RED, invshade = 9, chatcolor = V_AQUAMAP, accessible = true } // Kart Teal - Finished, but could use some work freeslot("SKINCOLOR_KARTTEAL") skincolors[SKINCOLOR_KARTTEAL] = { name = "Kart Teal", ramp = {129,131,141,141,141,135,135,142,142,142,143,143,127,127,110,31}, invcolor = SKINCOLOR_CRIMSON, invshade = 9, chatcolor = V_AQUAMAP, accessible = true } // Kart Cyan - Finished, but could REALLY use some work freeslot("SKINCOLOR_KARTCYAN") skincolors[SKINCOLOR_KARTCYAN] = { name = "Kart Cyan", ramp = {0,0,128,128,129,130,130,131,131,133,135,136,136,137,143,127}, invcolor = SKINCOLOR_YOGURT, invshade = 9, chatcolor = V_SKYMAP, accessible = true } // Kart Jawz - Finished, but could use some work freeslot("SKINCOLOR_KARTJAWZ") skincolors[SKINCOLOR_KARTJAWZ] = { name = "Kart Jawz", ramp = {0,0,128,129,130,146,133,134,135,149,149,173,173,174,139,31}, invcolor = SKINCOLOR_PEACHY, invshade = 9, chatcolor = V_SKYMAP, accessible = true } // Kart Cerulean - Finished, but could use some work freeslot("SKINCOLOR_KARTCERULEAN") skincolors[SKINCOLOR_KARTCERULEAN] = { name = "Kart Cerulean", ramp = {128,129,130,131,133,135,135,136,136,142,142,137,173,174,139,139}, invcolor = SKINCOLOR_SUNSET, invshade = 9, chatcolor = V_SKYMAP, accessible = true } // Kart Navy - Finished, but could use some work freeslot("SKINCOLOR_KARTNAVY") skincolors[SKINCOLOR_KARTNAVY] = { name = "Kart Navy", ramp = {130,131,131,133,135,142,137,173,174,174,139,139,28,29,30,31}, invcolor = SKINCOLOR_RUST, invshade = 9, chatcolor = V_BLUEMAP, accessible = true } // Kart Platinum - Finished freeslot("SKINCOLOR_KARTPLATINUM") skincolors[SKINCOLOR_KARTPLATINUM] = { name = "Kart Platinum", ramp = {0,1,1,2,2,145,11,14,16,136,143,118,158,159,254,30}, invcolor = SKINCOLOR_GREY, invshade = 9, chatcolor = V_AQUAMAP, accessible = true } // Kart Slate - Finished, nearly perfect! freeslot("SKINCOLOR_KARTSLATE") skincolors[SKINCOLOR_KARTSLATE] = { name = "Kart Slate", ramp = {0,0,144,144,144,145,145,145,170,170,170,171,172,173,174,27}, invcolor = SKINCOLOR_BONE, invshade = 9, chatcolor = V_AZUREMAP, accessible = true } // Kart Steel - Finished, nearly perfect! freeslot("SKINCOLOR_KARTSTEEL") skincolors[SKINCOLOR_KARTSTEEL] = { name = "Kart Steel", ramp = {0,144,144,145,145,170,170,171,171,172,172,173,173,174,27,31}, invcolor = SKINCOLOR_TAN, invshade = 9, chatcolor = V_AZUREMAP, accessible = true } // Kart Thunder - Finished freeslot("SKINCOLOR_KARTTHUNDER") skincolors[SKINCOLOR_KARTTHUNDER] = { name = "Kart Thunder", ramp = {0,80,81,83,64,65,11,171,172,173,173,157,159,253,254,30}, invcolor = SKINCOLOR_PURPLE, invshade = 9, chatcolor = V_YELLOWMAP, accessible = true } // Kart Rust - Finished freeslot("SKINCOLOR_KARTRUST") skincolors[SKINCOLOR_KARTRUST] = { name = "Kart Rust", ramp = {208,48,216,209,240,241,242,171,172,173,23,24,25,27,28,31}, invcolor = SKINCOLOR_AETHER, invshade = 9, chatcolor = V_GRAYMAP, accessible = true } // Kart Wristwatch - Finished, nearly perfect! freeslot("SKINCOLOR_KARTWRISTWATCH") skincolors[SKINCOLOR_KARTWRISTWATCH] = { name = "Kart Wristwatch", ramp = {48,50,221,224,227,231,196,173,173,174,159,253,253,254,254,30}, invcolor = SKINCOLOR_BRONZE, invshade = 9, chatcolor = V_BROWNMAP, accessible = true } // Kart Jet - Finished freeslot("SKINCOLOR_KARTJET") skincolors[SKINCOLOR_KARTJET] = { name = "Kart Jet", ramp = {145,146,147,148,149,173,173,174,139,139,28,28,29,29,30,31}, invcolor = SKINCOLOR_BROWN, invshade = 9, chatcolor = V_GRAYMAP, accessible = true } // Kart Sapphire - Finished freeslot("SKINCOLOR_KARTSAPPHIRE") skincolors[SKINCOLOR_KARTSAPPHIRE] = { name = "Kart Sapphire", ramp = {128,129,130,131,133,135,149,150,151,154,156,158,159,253,254,29}, invcolor = SKINCOLOR_BROWN, invshade = 9, chatcolor = V_SKYMAP, accessible = true } // Kart Periwinkle - Finished freeslot("SKINCOLOR_KARTPERIWINKLE") skincolors[SKINCOLOR_KARTPERIWINKLE] = { name = "Kart Periwinkle", ramp = {0,0,144,145,146,170,147,148,149,150,151,152,155,157,159,253}, invcolor = SKINCOLOR_YOGURT, invshade = 9, chatcolor = V_AZUREMAP, accessible = true } // Kart Blue - Finished freeslot("SKINCOLOR_KARTBLUE") skincolors[SKINCOLOR_KARTBLUE] = { name = "Kart Blue", ramp = {144,145,146,147,148,149,150,151,152,153,155,156,158,253,254,29}, invcolor = SKINCOLOR_ORANGE, invshade = 9, chatcolor = V_BLUEMAP, accessible = true } // Kart Blueberry - Finished freeslot("SKINCOLOR_KARTBLUEBERRY") skincolors[SKINCOLOR_KARTBLUEBERRY] = { name = "Kart Blueberry", ramp = {146,148,149,150,151,153,155,157,159,159,253,254,29,31,31,31}, invcolor = SKINCOLOR_RUST, invshade = 9, chatcolor = V_BLUEMAP, accessible = true } // Kart Nova - Finished freeslot("SKINCOLOR_KARTNOVA") skincolors[SKINCOLOR_KARTNOVA] = { name = "Kart Nova", ramp = {0,83,49,50,51,32,192,148,148,172,173,174,139,28,29,31}, invcolor = SKINCOLOR_APRICOT, invshade = 9, chatcolor = V_ORANGEMAP, accessible = true } // Kart Pastel - Finished, nearly perfect! freeslot("SKINCOLOR_KARTPASTEL") skincolors[SKINCOLOR_KARTPASTEL] = { name = "Kart Pastel", ramp = {0,128,129,129,130,146,170,193,182,183,184,185,186,187,199,29}, invcolor = SKINCOLOR_PEACHY, invshade = 9, chatcolor = V_SKYMAP, accessible = true } // Kart Moonslam - Finished, but could use some work freeslot("SKINCOLOR_KARTMOONSLAM") skincolors[SKINCOLOR_KARTMOONSLAM] = { name = "Kart Moonslam", ramp = {0,144,145,146,170,193,194,184,185,186,187,46,47,47,30,31}, invcolor = SKINCOLOR_TAN, invshade = 9, chatcolor = V_AZUREMAP, accessible = true } // Kart Ultraviolet - Finished freeslot("SKINCOLOR_KARTULTRAVIOLET") skincolors[SKINCOLOR_KARTULTRAVIOLET] = { name = "Kart Ultraviolet", ramp = {0,208,48,209,179,193,171,142,142,136,136,118,118,110,110,31}, invcolor = SKINCOLOR_RUST, invshade = 9, chatcolor = V_AQUAMAP, accessible = true } // Kart Dusk - Finished freeslot("SKINCOLOR_KARTDUSK") skincolors[SKINCOLOR_KARTDUSK] = { name = "Kart Dusk", ramp = {48,210,179,193,194,195,172,172,173,173,174,174,27,28,29,31}, invcolor = SKINCOLOR_TAN, invshade = 9, chatcolor = V_BLUEMAP, accessible = true } // Kart Bubblegum - Finished freeslot("SKINCOLOR_KARTBUBBLEGUM") skincolors[SKINCOLOR_KARTBUBBLEGUM] = { name = "Kart Bubblegum", ramp = {0,0,208,48,216,218,210,179,181,182,183,184,185,186,187,29}, invcolor = SKINCOLOR_YELLOW, invshade = 9, chatcolor = V_ROSYMAP, accessible = true } // Kart Purple - Finished freeslot("SKINCOLOR_KARTPURPLE") skincolors[SKINCOLOR_KARTPURPLE] = { name = "Kart Purple", ramp = {48,210,179,179,181,182,183,184,184,185,185,186,186,187,29,31}, invcolor = SKINCOLOR_PERIDOT, invshade = 9, chatcolor = V_MAGENTAMAP, accessible = true } // Kart Fuchsia - Finished, nearly perfect! freeslot("SKINCOLOR_KARTFUCHSIA") skincolors[SKINCOLOR_KARTFUCHSIA] = { name = "Kart Fuchsia", ramp = {0,209,32,32,34,214,184,185,186,186,187,187,159,253,254,30}, invcolor = SKINCOLOR_PERIDOT, invshade = 9, chatcolor = V_PURPLEMAP, accessible = true } // Kart Toxic - Finished freeslot("SKINCOLOR_KARTTOXIC") skincolors[SKINCOLOR_KARTTOXIC] = { name = "Kart Toxic", ramp = {0,0,88,88,89,7,8,10,193,194,184,185,186,187,30,31}, invcolor = SKINCOLOR_CLOUDY, invshade = 9, chatcolor = V_PERIDOTMAP, accessible = true } // Kart Mauve - Finished freeslot("SKINCOLOR_KARTMAUVE") skincolors[SKINCOLOR_KARTMAUVE] = { name = "Kart Mauve", ramp = {0,80,81,83,64,219,211,192,193,195,173,173,174,139,28,31}, invcolor = SKINCOLOR_APPLE, invshade = 9, chatcolor = V_REDMAP, accessible = true } // Kart Lavender - Finished freeslot("SKINCOLOR_KARTLAVENDER") skincolors[SKINCOLOR_KARTLAVENDER] = { name = "Kart Lavender", ramp = {48,210,179,192,193,194,195,196,196,197,197,198,198,199,29,31}, invcolor = SKINCOLOR_MOSS, invshade = 9, chatcolor = V_PURPLEMAP, accessible = true } // Kart Byzantium - Finished freeslot("SKINCOLOR_KARTBYZANTIUM") skincolors[SKINCOLOR_KARTBYZANTIUM] = { name = "Kart Byzantium", ramp = {145,192,193,194,195,196,197,198,199,199,28,28,29,29,31,31}, invcolor = SKINCOLOR_MOSS, invshade = 9, chatcolor = V_PURPLEMAP, accessible = true } // Kart Pomegranate - Finished, nearly perfect! freeslot("SKINCOLOR_KARTPOMEGRANATE") skincolors[SKINCOLOR_KARTPOMEGRANATE] = { name = "Kart Pomegranate", ramp = {218,210,211,211,212,214,214,195,195,196,196,197,198,199,28,29}, invcolor = SKINCOLOR_EMERALD, invshade = 9, chatcolor = V_PURPLEMAP, accessible = true } // Kart Lilac - Finished freeslot("SKINCOLOR_KARTLILAC") skincolors[SKINCOLOR_KARTLILAC] = { name = "Kart Lilac", ramp = {0,0,0,48,48,209,209,210,179,192,193,194,195,196,197,198}, invcolor = SKINCOLOR_SEAFOAM, invshade = 9, chatcolor = V_MAGENTAMAP, accessible = true } // --------------------------------------------------- // Z PALETTES // Present in the April Fools build of Kart, posted in #announcements // in April 2020. It's... KartZ, yeah. v12.04.23 // --------------------------------------------------- // Z Ivory freeslot("SKINCOLOR_ZIVORY") skincolors[SKINCOLOR_ZIVORY] = { name = "Z Ivory", ramp = {0,0,0,0,1,1,1,1,2,2,3,3,4,6,8,10}, invcolor = SKINCOLOR_BLACK, invshade = 9, chatcolor = V_WHITEMAP, accessible = true } // Z Grey freeslot("SKINCOLOR_ZGREY") skincolors[SKINCOLOR_ZGREY] = { name = "Z Grey", ramp = {16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31}, invcolor = SKINCOLOR_SILVER, invshade = 9, chatcolor = V_GRAYMAP, accessible = true } // Z Salmon freeslot("SKINCOLOR_ZSALMON") skincolors[SKINCOLOR_ZSALMON] = { name = "Z Salmon", ramp = {0,0,208,208,209,209,210,210,32,32,33,33,34,34,35,35}, invcolor = SKINCOLOR_FOREST, invshade = 9, chatcolor = V_REDMAP, accessible = true } // Z Light_Red freeslot("SKINCOLOR_ZLIGHTRED") skincolors[SKINCOLOR_ZLIGHTRED] = { name = "Z Light_Red", ramp = {0,208,209,210,32,33,34,35,35,36,37,38,39,40,41,42}, invcolor = SKINCOLOR_GREEN, invshade = 9, chatcolor = V_REDMAP, accessible = true } // Z Range_Red freeslot("SKINCOLOR_ZRANGERED") skincolors[SKINCOLOR_ZRANGERED] = { name = "Z Range_Red", ramp = {0,208,210,32,34,35,36,37,39,40,42,43,45,71,47,31}, invcolor = SKINCOLOR_EMERALD, invshade = 9, chatcolor = V_REDMAP, accessible = true } // Z Range_Orange freeslot("SKINCOLOR_ZRANGEORANGE") skincolors[SKINCOLOR_ZRANGEORANGE] = { name = "Z Range_Orange", ramp = {208,48,50,52,53,55,56,57,59,60,61,61,62,63,44,71}, invcolor = SKINCOLOR_BLUE, invshade = 9, chatcolor = V_ORANGEMAP, accessible = true } // Z Dark_Orange freeslot("SKINCOLOR_ZDARKORANGE") skincolors[SKINCOLOR_ZDARKORANGE] = { name = "Z Dark_Orange", ramp = {54,55,56,57,58,59,60,60,61,61,62,63,44,45,71,46}, invcolor = SKINCOLOR_SAPPHIRE, invshade = 9, chatcolor = V_ORANGEMAP, accessible = true } // Z Golden_Brown freeslot("SKINCOLOR_ZGOLDENBROWN") skincolors[SKINCOLOR_ZGOLDENBROWN] = { name = "Z Golden_Brown", ramp = {72,64,65,66,67,68,69,70,44,44,45,45,71,71,46,46}, invcolor = SKINCOLOR_LAVENDER, invshade = 9, chatcolor = V_BROWNMAP, accessible = true } // Z Rosewood freeslot("SKINCOLOR_ZROSEWOOD") skincolors[SKINCOLOR_ZROSEWOOD] = { name = "Z Rosewood", ramp = {69,69,61,61,62,62,63,63,70,70,44,44,45,45,71,71}, invcolor = SKINCOLOR_ICY, invshade = 9, chatcolor = V_BROWNMAP, accessible = true } // Z Dark_Rosewood freeslot("SKINCOLOR_ZDARKROSEWOOD") skincolors[SKINCOLOR_ZDARKROSEWOOD] = { name = "Z Dark_Rosewood", ramp = {61,61,62,63,44,45,45,71,71,46,47,29,30,30,31,31}, invcolor = SKINCOLOR_YOGURT, invshade = 9, chatcolor = V_BROWNMAP, accessible = true } // Z Sepia freeslot("SKINCOLOR_ZSEPIA") skincolors[SKINCOLOR_ZSEPIA] = { name = "Z Sepia", ramp = {3,5,7,240,9,241,242,243,244,247,250,235,236,237,238,239}, invcolor = SKINCOLOR_COPPER, invshade = 9, chatcolor = V_GRAYMAP, accessible = true } // Z Leather freeslot("SKINCOLOR_ZLEATHER") skincolors[SKINCOLOR_ZLEATHER] = { name = "Z Leather", ramp = {233,234,235,235,236,236,237,237,238,238,239,239,28,29,30,31}, invcolor = SKINCOLOR_TAN, invshade = 9, chatcolor = V_BROWNMAP, accessible = true } // Z Yellow freeslot("SKINCOLOR_ZYELLOW") skincolors[SKINCOLOR_ZYELLOW] = { name = "Z Yellow", ramp = {80,81,82,83,72,73,73,73,64,64,65,66,66,66,67,68}, invcolor = SKINCOLOR_CORNFLOWER, invshade = 9, chatcolor = V_YELLOWMAP, accessible = true } // Z Light_Orange freeslot("SKINCOLOR_ZLIGHTORANGE") skincolors[SKINCOLOR_ZLIGHTORANGE] = { name = "Z Light_Orange", ramp = {208,208,48,48,49,49,50,50,51,51,52,52,53,53,54,54}, invcolor = SKINCOLOR_ICY, invshade = 9, chatcolor = V_ORANGEMAP, accessible = true } // Z Peach-Brown freeslot("SKINCOLOR_ZPEACHBROWN") skincolors[SKINCOLOR_ZPEACHBROWN] = { name = "Z Peach-Brown", ramp = {218,219,220,221,221,222,223,224,225,226,227,228,229,230,231,232}, invcolor = SKINCOLOR_WAVE, invshade = 9, chatcolor = V_BROWNMAP, accessible = true } // Z Range_Peach freeslot("SKINCOLOR_ZRANGEPEACH") skincolors[SKINCOLOR_ZRANGEPEACH] = { name = "Z Range_Peach", ramp = {208,48,216,217,218,220,221,223,224,226,228,230,232,234,236,238}, invcolor = SKINCOLOR_TEAL, invshade = 9, chatcolor = V_BROWNMAP, accessible = true } // Z Light_Army freeslot("SKINCOLOR_ZLIGHTARMY") skincolors[SKINCOLOR_ZLIGHTARMY] = { name = "Z Light_Army", ramp = {88,88,88,88,89,89,89,89,90,90,90,90,91,91,91,91}, invcolor = SKINCOLOR_RASPBERRY, invshade = 9, chatcolor = V_GREENMAP, accessible = true } // Z Pistachio freeslot("SKINCOLOR_ZPISTACHIO") skincolors[SKINCOLOR_ZPISTACHIO] = { name = "Z Pistachio", ramp = {88,88,89,89,90,90,91,91,102,103,104,105,106,107,108,109}, invcolor = SKINCOLOR_PLUM, invshade = 9, chatcolor = V_GREENMAP, accessible = true } // Z Robo-Hood freeslot("SKINCOLOR_ZROBOHOOD") skincolors[SKINCOLOR_ZROBOHOOD] = { name = "Z Robo-Hood", ramp = {89,89,90,90,101,101,103,103,94,94,107,107,95,95,109,109}, invcolor = SKINCOLOR_RUBY, invshade = 9, chatcolor = V_GREENMAP, accessible = true } // Z Dark_Army freeslot("SKINCOLOR_ZDARKARMY") skincolors[SKINCOLOR_ZDARKARMY] = { name = "Z Dark_Army", ramp = {88,89,90,91,92,93,94,95,109,109,110,110,111,111,31,31}, invcolor = SKINCOLOR_FLAME, invshade = 9, chatcolor = V_GREENMAP, accessible = true } // Z Ugly_Green freeslot("SKINCOLOR_ZUGLYGREEN") skincolors[SKINCOLOR_ZUGLYGREEN] = { name = "Z Ugly_Green", ramp = {112,112,112,112,113,113,113,113,114,114,114,114,115,115,115,115}, invcolor = SKINCOLOR_RED, invshade = 9, chatcolor = V_GREENMAP, accessible = true } // Z Light_Green freeslot("SKINCOLOR_ZLIGHTGREEN") skincolors[SKINCOLOR_ZLIGHTGREEN] = { name = "Z Light_Green", ramp = {96,96,97,97,98,98,99,99,100,100,101,101,102,102,103,103}, invcolor = SKINCOLOR_RUBY, invshade = 9, chatcolor = V_GREENMAP, accessible = true } // Z Dark_Green freeslot("SKINCOLOR_ZDARKGREEN") skincolors[SKINCOLOR_ZDARKGREEN] = { name = "Z Dark_Green", ramp = {104,104,105,105,106,106,107,107,108,108,109,109,110,110,111,111}, invcolor = SKINCOLOR_SALMON, invshade = 9, chatcolor = V_GREENMAP, accessible = true } // Z Dark_Neon_Green freeslot("SKINCOLOR_ZDARKNEONGREEN") skincolors[SKINCOLOR_ZDARKNEONGREEN] = { name = "Z Dark_Neon_Green", ramp = {115,115,116,116,117,117,118,118,119,119,111,111,30,30,31,31}, invcolor = SKINCOLOR_SALMON, invshade = 9, chatcolor = V_GREENMAP, accessible = true } // Z Frost freeslot("SKINCOLOR_ZFROST") skincolors[SKINCOLOR_ZFROST] = { name = "Z Frost", ramp = {144,145,146,130,131,131,132,133,141,142,108,143,109,127,110,111}, invcolor = SKINCOLOR_CRIMSON, invshade = 9, chatcolor = V_SKYMAP, accessible = true } // Z Light_Steel_Blue freeslot("SKINCOLOR_ZLIGHTSTEELBLUE") skincolors[SKINCOLOR_ZLIGHTSTEELBLUE] = { name = "Z Light_Steel_Blue", ramp = {2,2,2,2,5,5,5,5,170,170,170,170,171,171,171,171}, invcolor = SKINCOLOR_RUST, invshade = 9, chatcolor = V_AZUREMAP, accessible = true } // Z Light_Blue freeslot("SKINCOLOR_ZLIGHTBLUE") skincolors[SKINCOLOR_ZLIGHTBLUE] = { name = "Z Light_Blue", ramp = {144,144,145,145,146,146,147,147,148,148,149,149,150,150,151,151}, invcolor = SKINCOLOR_YELLOW, invshade = 9, chatcolor = V_BLUEMAP, accessible = true } // Z Cyan freeslot("SKINCOLOR_ZCYAN") skincolors[SKINCOLOR_ZCYAN] = { name = "Z Cyan", ramp = {128,128,128,129,129,130,130,131,131,132,133,135,135,135,136,137}, invcolor = SKINCOLOR_APRICOT, invshade = 9, chatcolor = V_SKYMAP, accessible = true } // Z Cerulean freeslot("SKINCOLOR_ZCERULEAN") skincolors[SKINCOLOR_ZCERULEAN] = { name = "Z Cerulean", ramp = {134,134,134,134,135,135,135,135,136,136,136,136,137,137,137,137}, invcolor = SKINCOLOR_NEON, invshade = 9, chatcolor = V_BLUEMAP, accessible = true } // Z Turquoise freeslot("SKINCOLOR_ZTURQUOISE") skincolors[SKINCOLOR_ZTURQUOISE] = { name = "Z Turquoise", ramp = {128,128,129,129,129,130,131,132,132,132,133,141,141,142,143,127}, invcolor = SKINCOLOR_SANDY, invshade = 9, chatcolor = V_SKYMAP, accessible = true } // Z Teal freeslot("SKINCOLOR_ZTEAL") skincolors[SKINCOLOR_ZTEAL] = { name = "Z Teal", ramp = {141,141,141,141,142,142,142,142,143,143,143,143,127,127,127,127}, invcolor = SKINCOLOR_PEACHY, invshade = 9, chatcolor = V_AQUAMAP, accessible = true } // Z Range_Blue freeslot("SKINCOLOR_ZRANGEBLUE") skincolors[SKINCOLOR_ZRANGEBLUE] = { name = "Z Range_Blue", ramp = {144,145,146,148,149,151,151,154,155,157,158,159,253,254,254,31}, invcolor = SKINCOLOR_SUNSET, invshade = 9, chatcolor = V_BLUEMAP, accessible = true } // Z Dark_Steel_Blue freeslot("SKINCOLOR_ZDARKSTEELBLUE") skincolors[SKINCOLOR_ZDARKSTEELBLUE] = { name = "Z Dark_Steel_Blue", ramp = {2,5,170,171,172,173,174,158,169,169,253,253,254,254,31,31}, invcolor = SKINCOLOR_LILAC, invshade = 9, chatcolor = V_PURPLEMAP, accessible = true } // Z Dark_Blue freeslot("SKINCOLOR_ZDARKBLUE") skincolors[SKINCOLOR_ZDARKBLUE] = { name = "Z Dark_Blue", ramp = {151,152,153,154,155,156,157,158,159,159,253,253,254,254,31,31}, invcolor = SKINCOLOR_OLIVE, invshade = 9, chatcolor = V_BLUEMAP, accessible = true } // Z Jet_Black freeslot("SKINCOLOR_ZJETBLACK") skincolors[SKINCOLOR_ZJETBLACK] = { name = "Z Jet_Black", ramp = {144,5,170,171,172,173,174,253,28,28,29,29,30,30,31,31}, invcolor = SKINCOLOR_SILVER, invshade = 9, chatcolor = V_AZUREMAP, accessible = true } // Z Lilac freeslot("SKINCOLOR_ZLILAC") skincolors[SKINCOLOR_ZLILAC] = { name = "Z Lilac", ramp = {0,0,208,208,209,209,210,210,179,179,192,192,193,193,194,194}, invcolor = SKINCOLOR_VAPOR, invshade = 9, chatcolor = V_ROSYMAP, accessible = true } // Z Byzantium freeslot("SKINCOLOR_ZBYZANTIUM") skincolors[SKINCOLOR_ZBYZANTIUM] = { name = "Z Byzantium", ramp = {179,192,193,194,195,196,197,198,199,199,29,29,30,30,31,31}, invcolor = SKINCOLOR_MINT, invshade = 9, chatcolor = V_PURPLEMAP, accessible = true } // Z Indigo freeslot("SKINCOLOR_ZINDIGO") skincolors[SKINCOLOR_ZINDIGO] = { name = "Z Indigo", ramp = {179,181,182,183,184,185,186,187,199,199,29,29,30,30,31,31}, invcolor = SKINCOLOR_MINT, invshade = 9, chatcolor = V_PURPLEMAP, accessible = true } // --------------------------------------------------- // LEGACY PALETTES // Present in versions 2.0 - 2.1.25 // --------------------------------------------------- // Legacy White - Finished, nearly perfect! freeslot("SKINCOLOR_LEGACYWHITE") skincolors[SKINCOLOR_LEGACYWHITE] = { name = "Legacy White", ramp = {1,1,2,2,3,3,3,4,4,4,5,5,6,6,7,7}, invcolor = SKINCOLOR_BLACK, invshade = 9, chatcolor = V_GRAYMAP, accessible = true } // Legacy Silver - Finished freeslot("SKINCOLOR_LEGACYSILVER") skincolors[SKINCOLOR_LEGACYSILVER] = { name = "Legacy Silver", ramp = {3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18}, invcolor = SKINCOLOR_GREY, invshade = 9, chatcolor = V_GRAYMAP, accessible = true } // Legacy Grey - Finished freeslot("SKINCOLOR_LEGACYGREY") skincolors[SKINCOLOR_LEGACYGREY] = { name = "Legacy Grey", ramp = {8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23}, invcolor = SKINCOLOR_SILVER, invshade = 9, chatcolor = V_GRAYMAP, accessible = true } // Legacy Black - Finished freeslot("SKINCOLOR_LEGACYBLACK") skincolors[SKINCOLOR_LEGACYBLACK] = { name = "Legacy Black", ramp = {24,24,25,25,26,26,27,27,28,28,29,29,30,30,31,31}, invcolor = SKINCOLOR_WHITE, invshade = 9, chatcolor = V_GRAYMAP, accessible = true } // Legacy Cyan - Finished, but could use some work freeslot("SKINCOLOR_LEGACYCYAN") skincolors[SKINCOLOR_LEGACYCYAN] = { name = "Legacy Cyan", ramp = {128,128,129,129,130,130,131,131,132,132,133,135,136,136,136,137}, invcolor = SKINCOLOR_ORANGE, invshade = 9, chatcolor = V_SKYMAP, accessible = true } // Legacy Teal - Finished, but could use some work freeslot("SKINCOLOR_LEGACYTEAL") skincolors[SKINCOLOR_LEGACYTEAL] = { name = "Legacy Teal", ramp = {255,255,255,255,141,141,141,142,142,142,143,143,143,127,127,127}, invcolor = SKINCOLOR_BRONZE, invshade = 9, chatcolor = V_SKYMAP, accessible = true } // Legacy Steel_Blue - Finished freeslot("SKINCOLOR_LEGACYSTEELBLUE") skincolors[SKINCOLOR_LEGACYSTEELBLUE] = { name = "Legacy Steel_Blue", ramp = {144,144,145,145,170,170,171,171,172,172,173,173,174,174,139,139}, invcolor = SKINCOLOR_QUAIL, invshade = 9, chatcolor = V_AZUREMAP, accessible = true } // Legacy Blue - Finished, nearly perfect! freeslot("SKINCOLOR_LEGACYBLUE") skincolors[SKINCOLOR_LEGACYBLUE] = { name = "Legacy Blue", ramp = {146,147,148,149,150,151,152,153,154,155,156,157,158,159,159,253}, invcolor = SKINCOLOR_ORANGE, invshade = 9, chatcolor = V_BLUEMAP, accessible = true } // Legacy Peach - Finished, but could use some work freeslot("SKINCOLOR_LEGACYPEACH") skincolors[SKINCOLOR_LEGACYPEACH] = { name = "Legacy Peach", ramp = {208,208,48,216,216,49,217,218,218,219,220,221,221,222,223,224}, invcolor = SKINCOLOR_SKY, invshade = 9, chatcolor = V_BROWNMAP, accessible = true } // Legacy Tan - Finished, nearly perfect! freeslot("SKINCOLOR_LEGACYTAN") skincolors[SKINCOLOR_LEGACYTAN] = { name = "Legacy Tan", ramp = {218,219,220,221,222,223,224,225,226,227,228,229,230,231,232,233}, invcolor = SKINCOLOR_CERULEAN, invshade = 9, chatcolor = V_BROWNMAP, accessible = true } // Legacy Pink - Finished, but could use some work freeslot("SKINCOLOR_LEGACYPINK") skincolors[SKINCOLOR_LEGACYPINK] = { name = "Legacy Pink", ramp = {209,209,210,210,211,211,212,212,213,213,214,214,215,215,207,20}, invcolor = SKINCOLOR_APPLE, invshade = 9, chatcolor = V_ROSYMAP, accessible = true } , // Legacy Lavender - Finished freeslot("SKINCOLOR_LEGACYLAVENDER") skincolors[SKINCOLOR_LEGACYLAVENDER] = { name = "Legacy Lavender", ramp = {192,192,193,193,194,194,195,195,196,196,197,197,198,198,199,199}, invcolor = SKINCOLOR_EMERALD, invshade = 9, chatcolor = V_PURPLEMAP, accessible = true } // Legacy Purple - Finished freeslot("SKINCOLOR_LEGACYPURPLE") skincolors[SKINCOLOR_LEGACYPURPLE] = { name = "Legacy Purple", ramp = {179,179,181,181,182,182,183,183,184,184,185,185,186,186,187,187}, invcolor = SKINCOLOR_MOSS, invshade = 9, chatcolor = V_MAGENTAMAP, accessible = true } // Legacy Orange - Finished, nearly perfect! freeslot("SKINCOLOR_LEGACYORANGE") skincolors[SKINCOLOR_LEGACYORANGE] = { name = "Legacy Orange", ramp = {49,50,51,52,53,54,55,56,57,58,59,60,61,62,63,70}, invcolor = SKINCOLOR_BLUE, invshade = 9, chatcolor = V_ORANGEMAP, accessible = true } // Legacy Rosewood - Finished, but could use some work freeslot("SKINCOLOR_LEGACYROSEWOOD") skincolors[SKINCOLOR_LEGACYROSEWOOD] = { name = "Legacy Rosewood", ramp = {58,58,59,60,69,69,61,62,63,63,43,44,45,45,71,46}, invcolor = SKINCOLOR_BROWN, invshade = 9, chatcolor = V_REDMAP, accessible = true } // Legacy Beige - Finished, but could use some work freeslot("SKINCOLOR_LEGACYBEIGE") skincolors[SKINCOLOR_LEGACYBEIGE] = { name = "Legacy Beige", ramp = {240,240,241,242,242,243,243,244,245,246,247,248,249,250,251,251}, invcolor = SKINCOLOR_AZURE, invshade = 9, chatcolor = V_GRAYMAP, accessible = true } // Legacy Brown - Finished freeslot("SKINCOLOR_LEGACYBROWN") skincolors[SKINCOLOR_LEGACYBROWN] = { name = "Legacy Brown", ramp = {224,225,226,227,228,229,230,231,232,233,234,235,236,237,238,239}, invcolor = SKINCOLOR_CRIMSON, invshade = 9, chatcolor = V_BROWNMAP, accessible = true } // Legacy Red - Finished freeslot("SKINCOLOR_LEGACYRED") skincolors[SKINCOLOR_LEGACYRED] = { name = "Legacy Red", ramp = {33,34,35,36,37,38,39,40,41,42,43,44,45,46,71,47}, invcolor = SKINCOLOR_GREEN, invshade = 9, chatcolor = V_REDMAP, accessible = true } // Legacy Dark_Red - Finished freeslot("SKINCOLOR_LEGACYDARKRED") skincolors[SKINCOLOR_LEGACYDARKRED] = { name = "Legacy Dark_Red", ramp = {41,41,42,42,43,43,44,44,45,45,46,46,71,71,47,47}, invcolor = SKINCOLOR_FOREST, invshade = 9, chatcolor = V_REDMAP, accessible = true } // Legacy Neon_Green - Finished freeslot("SKINCOLOR_LEGACYNEONGREEN") skincolors[SKINCOLOR_LEGACYNEONGREEN] = { name = "Legacy Neon_Green", ramp = {96,112,112,112,113,113,114,114,114,115,115,116,116,116,117,117}, invcolor = SKINCOLOR_RED, invshade = 9, chatcolor = V_GREENMAP, accessible = true } // Legacy Zim - Finished freeslot("SKINCOLOR_LEGACYZIM") skincolors[SKINCOLOR_LEGACYZIM] = { name = "Legacy Zim", ramp = {88,88,89,89,90,90,91,91,92,92,93,93,94,94,95,95}, invcolor = SKINCOLOR_PURPLE, invshade = 9, chatcolor = V_PERIDOTMAP, accessible = true } // Legacy Olive - Finished, but could use some work freeslot("SKINCOLOR_LEGACYOLIVE") skincolors[SKINCOLOR_LEGACYOLIVE] = { name = "Legacy Olive", ramp = {188,188,188,76,76,77,77,78,78,78,79,79,109,109,111,111}, invcolor = SKINCOLOR_PLUM, invshade = 9, chatcolor = V_PERIDOTMAP, accessible = true } // Legacy Yellow - Finished, but could use some work freeslot("SKINCOLOR_LEGACYYELLOW") skincolors[SKINCOLOR_LEGACYYELLOW] = { name = "Legacy Yellow", ramp = {72,72,73,73,188,188,76,76,77,77,78,78,79,79,109,109}, invcolor = SKINCOLOR_CORNFLOWER, invshade = 9, chatcolor = V_YELLOWMAP, accessible = true } // Legacy Gold - Finished freeslot("SKINCOLOR_LEGACYGOLD") skincolors[SKINCOLOR_LEGACYGOLD] = { name = "Legacy Gold", ramp = {83,83,64,64,65,65,66,66,67,67,68,68,69,69,70,70}, invcolor = SKINCOLOR_PURPLE, invshade = 9, chatcolor = V_YELLOWMAP, accessible = true } // --------------------------------------------------- // FINAL PALETTES // Present in versions 1.09.4 and below. // DISCLAIMER: THESE ARE MOST LIKELY NOT AS ACCURATE AS // THE OTHERS. I would personally take screenshots of each // (as there is no documentation), but the game likes to // break when I tab out. // --------------------------------------------------- // Final White freeslot("SKINCOLOR_FINALWHITE") skincolors[SKINCOLOR_FINALWHITE] = { name = "Final White", ramp = {8,0,0,208,208,208,1,1,1,208,208,208,2,2,2,2}, invcolor = SKINCOLOR_BLACK, invshade = 9, chatcolor = V_WHITEMAP, accessible = true } // Final Silver freeslot("SKINCOLOR_FINALSILVER") skincolors[SKINCOLOR_FINALSILVER] = { name = "Final Silver", ramp = {8,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15}, invcolor = SKINCOLOR_GREY, invshade = 9, chatcolor = V_WHITEMAP, accessible = true } // Final Gray freeslot("SKINCOLOR_FINALGRAY") skincolors[SKINCOLOR_FINALGRAY] = { name = "Final Gray", ramp = {8,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27}, invcolor = SKINCOLOR_SILVER, invshade = 9, chatcolor = V_GRAYMAP, accessible = true } // Final Beige freeslot("SKINCOLOR_FINALBEIGE") skincolors[SKINCOLOR_FINALBEIGE] = { name = "Final Beige", ramp = {8,85,240,240,240,241,241,242,242,243,243,244,244,245,246,247}, invcolor = SKINCOLOR_MOSS, invshade = 9, chatcolor = V_YELLOWMAP, accessible = true } // Final Red freeslot("SKINCOLOR_FINALRED") skincolors[SKINCOLOR_FINALRED] = { name = "Final Red", ramp = {8,36,36,37,37,38,39,39,40,41,41,42,43,63,44,45}, invcolor = SKINCOLOR_GREEN, invshade = 9, chatcolor = V_REDMAP, accessible = true } // Final Dark_Red freeslot("SKINCOLOR_FINALDARKRED") skincolors[SKINCOLOR_FINALDARKRED] = { name = "Final Dark_Red", ramp = {8,214,215,215,60,60,61,41,41,42,43,43,63,44,45,45}, invcolor = SKINCOLOR_ICY, invshade = 9, chatcolor = V_REDMAP, accessible = true } // Final Orange freeslot("SKINCOLOR_FINALORANGE") skincolors[SKINCOLOR_FINALORANGE] = { name = "Final Orange", ramp = {8,50,50,51,53,54,54,55,55,56,57,59,59,69,69,70}, invcolor = SKINCOLOR_BLUE, invshade = 9, chatcolor = V_YELLOWMAP, accessible = true } // Final Pink freeslot("SKINCOLOR_FINALPINK") skincolors[SKINCOLOR_FINALPINK] = { name = "Final Pink", ramp = {8,209,209,210,210,210,211,211,211,212,212,212,213,213,214,214}, invcolor = SKINCOLOR_AZURE, invshade = 9, chatcolor = V_ROSYMAP, accessible = true } // Final Peach freeslot("SKINCOLOR_FINALPEACH") skincolors[SKINCOLOR_FINALPEACH] = { name = "Final Peach", ramp = {8,208,208,48,48,48,216,217,217,218,218,219,220,220,221,221}, invcolor = SKINCOLOR_TEAL, invshade = 9, chatcolor = V_YELLOWMAP, accessible = true } // Final Yellow freeslot("SKINCOLOR_FINALYELLOW") skincolors[SKINCOLOR_FINALYELLOW] = { name = "Final Yellow", ramp = {8,81,82,83,72,73,73,73,64,64,65,66,66,66,67,68}, invcolor = SKINCOLOR_CORNFLOWER, invshade = 9, chatcolor = V_YELLOWMAP, accessible = true } // Final Gold freeslot("SKINCOLOR_FINALGOLD") skincolors[SKINCOLOR_FINALGOLD] = { name = "Final Gold", ramp = {8,83,64,64,65,65,66,66,67,67,68,68,69,69,70,70}, invcolor = SKINCOLOR_LAVENDER, invshade = 9, chatcolor = V_YELLOWMAP, accessible = true } // Final Blue freeslot("SKINCOLOR_FINALBLUE") skincolors[SKINCOLOR_FINALBLUE] = { name = "Final Blue", ramp = {8,145,145,146,147,148,149,150,151,152,153,154,155,156,157,158}, invcolor = SKINCOLOR_ORANGE, invshade = 9, chatcolor = V_BLUEMAP, accessible = true } // Final Dark_Blue freeslot("SKINCOLOR_FINALDARKBLUE") skincolors[SKINCOLOR_FINALDARKBLUE] = { name = "Final Dark_Blue", ramp = {8,152,153,153,154,155,156,157,158,158,158,159,159,253,139,254}, invcolor = SKINCOLOR_PERIDOT, invshade = 9, chatcolor = V_BLUEMAP, accessible = true } // Final Purple freeslot("SKINCOLOR_FINALPURPLE") skincolors[SKINCOLOR_FINALPURPLE] = { name = "Final Purple", ramp = {8,177,177,181,181,181,182,182,182,184,184,184,185,185,185,185}, invcolor = SKINCOLOR_FLAME, invshade = 9, chatcolor = V_PURPLEMAP, accessible = true } // THAT'S IT! Wow, this was massive...