###################
# AREA 1
# MOVEMENT
###################

# Pre-text
PROMPT 201
NumPages 3
PAGE 1
Tag = TAMPre
Name = AJ
Icon = AJRTALK
IconAlign = Left
Lines = 4
PageText = Welcome to the SRB2 Tutorial! \baTo access the menu, \b6hit the \82Escape key\80. \baTo continue, \b6press the \82Space Bar\80.
        #
PAGE 2
MetaPage = 1
Icon = AJRTALK
HideHud = All
NumberOfPics = 8
PicMode = Loop
Pic1Name = MVUPFPS
Pic1Hires = True
Pic1Duration = 26
Pic1XCoord = 0
Pic1YCoord = 48
Pic2Name = MVNTFPS
Pic2Hires = True
Pic2Duration = 18
Pic2XCoord = 0
Pic2YCoord = 48
Pic3Name = MVDNFPS
Pic3Hires = True
Pic3Duration = 26
Pic3XCoord = 0
Pic3YCoord = 48
Pic4Name = MVNTFPS
Pic4Hires = True
Pic4Duration = 18
Pic4XCoord = 0
Pic4YCoord = 48
Pic5Name = MVLFFPS
Pic5Hires = True
Pic5Duration = 26
Pic5XCoord = 0
Pic5YCoord = 48
Pic6Name = MVNTFPS
Pic6Hires = True
Pic6Duration = 18
Pic6XCoord = 0
Pic6YCoord = 48
Pic7Name = MVRGFPS
Pic7Hires = True
Pic7Duration = 26
Pic7XCoord = 0
Pic7YCoord = 48
Pic8Name = MVNTFPS
Pic8Hires = True
Pic8Duration = 18
Pic8XCoord = 0
Pic8YCoord = 48
PageText = To move around, \b6press the movement keys. \baThese default to \82WASD\80, \b6which are arranged like the arrow keys.
        #
PAGE 3
MetaPage = 1
Icon = AJRTALK
PageText = Use the movement keys to reach the exit.
        #

# HUD prompt
PROMPT 202
NumPages 3
PAGE 1
Tag = TAMHint
Name = Move_Around
Icon = STARORB
Lines = 3
TextSpeed = TICRATE/5
TimeToNext = TICRATE*3
PageText = Use \82WASD\80 to move.
        #
PAGE 2
MetaPage = 1
TimeToNext = TICRATE*4
PageText = Automatic braking is on by default, \b6which causes you to slow down quickly
        #
PAGE 3
MetaPage = 1
NextPage = 1
TimeToNext = TICRATE*3
PageText = when you release the controls.
        #

# Post-text
PROMPT 203
NumPages 0 # DUMMIED OUT, is this prompt good for flow?
PAGE 1
Tag = TAMPost
Name = AJ
Icon = AJRTALK
IconAlign = Left
Lines = 4
PageText = Automatic braking is on by default, \b6which causes Sonic to quickly slow down when you release the controls.
        #
PAGE 2
MetaPage = 1
PageText = After you get used to the game, \b6try using manual braking, \b6which requires you to press
        #
PAGE 3
MetaPage = 1
PageText = the direction opposite to your momentum to slow down as quickly.
        #

###################
# AREA 2
# CAMERA ROTATION
###################

# Pre-text
PROMPT 204
NumPages 4
PAGE 1
Tag = TACPre
Name = AJ
Icon = AJRTALK
IconAlign = Left
Lines = 4
PageText = Unlike many 3D platformers, \b6SRB2's camera is controlled directly, \b6like a third-person shooter. 
        #
PAGE 2
MetaPage = 1
HideHud = All
NumberOfPics = 4
PicMode = Loop
Pic1Name = CMLFFPS
Pic1Hires = True
Pic1Duration = 26
Pic1XCoord = 0
Pic1YCoord = 48
Pic2Name = CMNTFPS
Pic2Hires = True
Pic2Duration = 18
Pic2XCoord = 0
Pic2YCoord = 48
Pic3Name = CMRGFPS
Pic3Hires = True
Pic3Duration = 26
Pic3XCoord = 0
Pic3YCoord = 48
Pic4Name = CMNTFPS
Pic4Hires = True
Pic4Duration = 18
Pic4XCoord = 0
Pic4YCoord = 48
PageText = To control the camera, \b6use the \82Mouse\80. \baFor keyboard-only play, \b6the \82Arrow Keys\80 also control the camera,
        #
PAGE 3
MetaPage = 1
HideHud = All
PicsMetaPage = 2
PageText = but I highly recommend using the mouse.
        #
PAGE 4
MetaPage = 1
PageText = Use the camera controls to look in the direction you want to travel in, \b6and find the exit.
        #

# HUD prompt
PROMPT 205
NumPages 3
PAGE 1
Tag = TACHint
Name = Camera_Control
Icon = STARORB
Lines = 3
TextSpeed = TICRATE/5
TimeToNext = TICRATE*4
PageText = Use the \82Mouse\80 or \82Arrow Keys\80 to control the camera.
        #
PAGE 2
MetaPage = 1
TimeToNext = TICRATE*3
PageText = If moving the camera with the mouse seems too fast or slow,
        #
PAGE 3
MetaPage = 1
NextPage = 1
TimeToNext = TICRATE*4
PageText = you can adjust the mouse sensitivity in the options.
        #

###################
# AREA 3
# MOVEMENT AND CAMERA
###################

# Pre-text
PROMPT 206
NumPages 3
PAGE 1
Tag = TADPre
Name = AJ
Icon = AJRTALK
IconAlign = Left
Lines = 4
PageText = Combining the movement and camera controls at the same time allows you to move in one direction
        #
PAGE 2
MetaPage = 1
PageText = and look in another direction. \baThis is especially useful when fighting enemies and bosses.
        #
PAGE 3
MetaPage = 1
PageText = To practice this tactic, \b6try to reach the goal here while always seeing the statue on the screen.
        #

# HUD prompt
PROMPT 207
NumPages 1
PAGE 1
Tag = TADHint
Name = Move_&_Look
Icon = STARORB
Lines = 3
PageText = Use the \82Movement\80 and \82Camera\80 controls to keep an eye on the statue!
        #

# Failure
PROMPT 208
NumPages 2
PAGE 1
Tag = TADFail
Name = AJ
Icon = AJRCONC
IconAlign = Left
Lines = 4
PageText = Oops, \b6you lost track of the statue. \baRemember to keep the statue on the screen while moving past.
        #
PAGE 2
MetaPage = 1
PageText = It might be easier to take it slowly.
        #

# Post-text
PROMPT 209
NumPages 3
PAGE 1
Tag = TADPost
Name = AJ
Icon = AJRJOYS
IconAlign = Left
Lines = 4
PageText = With some practice, \b6controlling the camera directly like this becomes second nature!
        #
PAGE 2
MetaPage = 1
Icon = AJRTALK
PageText = Note that the camera can't go through most walls, \b6so if you stand too close to a wall,
        #
PAGE 3
MetaPage = 1
Icon = AJRTALK
PageText = the camera will zoom in to avoid being pushed inside.
        #

###################
# AREA 4
# JUMPING
###################

# Pre-text
PROMPT 210
NumPages 3
PAGE 1
Tag = TAJPre
Name = AJ
Icon = AJRTALK
IconAlign = Left
Lines = 4
PageText = Obviously, \b6platformers revolve around jumping. \baThe default jump key is the \82Space Bar\80.
        #
PAGE 2
MetaPage = 1
PageText = Holding it down makes you jump higher than releasing it early.
        #
PAGE 3
MetaPage = 1
PageText = Jump up to the exit here.
        #

# HUD prompt
PROMPT 211
NumPages 1
PAGE 1
Tag = TAJHint
Name = Jump
Icon = STARORB
Lines = 3
PageText = Hit \82Space Bar\80 to jump.
        #

###################
# AREA 5
# SPINNING
###################

# Pre-text
PROMPT 212
NumPages 4
PAGE 1
Tag = TASPre
Name = AJ
Icon = AJRTALK
IconAlign = Left
Lines = 4
PageText = You can also spin dash and roll with the spin key, \b6defaulting to \82Left Shift\80.
        #
PAGE 2
MetaPage = 1
HideHud = All
NumberOfPics = 4
PicMode = Loop
PicToLoop = 2
Pic1Name = SDA1FPS
Pic1Hires = True
Pic1Duration = 34
Pic1XCoord = 0
Pic1YCoord = 48
Pic2Name = SDA2FPS
Pic2Hires = True
Pic2Duration = 9
Pic2XCoord = 0
Pic2YCoord = 48
Pic3Name = SDA3FPS
Pic3Hires = True
Pic3Duration = 9
Pic3XCoord = 0
Pic3YCoord = 48
Pic4Name = SDA4FPS
Pic4Hires = True
Pic4Duration = 9
Pic4XCoord = 0
Pic4YCoord = 48
Pic5Name = SDA5FPS
Pic5Hires = True
Pic5Duration = 5
Pic5XCoord = 0
Pic5YCoord = 48
Pic6Name = SDA6FPS
Pic6Hires = True
Pic6Duration = 5
Pic6XCoord = 0
Pic6YCoord = 48
Pic7Name = SDA7FPS
Pic7Hires = True
Pic7Duration = 5
Pic7XCoord = 0
Pic7YCoord = 48
Pic8Name = SDA8FPS
Pic8Hires = True
Pic8Duration = 34
Pic8XCoord = 0
Pic8YCoord = 48
PageText = Pressing and holding spin while standing still will charge the spin dash.
        #
PAGE 3
MetaPage = 1
HideHud = All
NumberOfPics = 8
PicMode = Loop
Pic1Name = SDA5FPS
Pic1Hires = True
Pic1Duration = 5
Pic1XCoord = 0
Pic1YCoord = 48
Pic2Name = SDA6FPS
Pic2Hires = True
Pic2Duration = 5
Pic2XCoord = 0
Pic2YCoord = 48
Pic3Name = SDA7FPS
Pic3Hires = True
Pic3Duration = 5
Pic3XCoord = 0
Pic3YCoord = 48
Pic4Name = SDA8FPS
Pic4Hires = True
Pic4Duration = 34
Pic4XCoord = 0
Pic4YCoord = 48
Pic5Name = SDA1FPS
Pic5Hires = True
Pic5Duration = 34
Pic5XCoord = 0
Pic5YCoord = 48
Pic6Name = SDA2FPS
Pic6Hires = True
Pic6Duration = 9
Pic6XCoord = 0
Pic6YCoord = 48
Pic7Name = SDA3FPS
Pic7Hires = True
Pic7Duration = 9
Pic7XCoord = 0
Pic7YCoord = 48
Pic8Name = SDA4FPS
Pic8Hires = True
Pic8Duration = 9
Pic8XCoord = 0
Pic8YCoord = 48
PageText = When spin is released, \b6Sonic rolls forward, \b6with more speed the longer the spin dash was charged.
        #
PAGE 4
MetaPage = 1
HideHud = All
NumberOfPics = 5
PicMode = Loop
Pic1Name = SPN1FPS
Pic1Hires = True
Pic1Duration = 17
Pic1XCoord = 0
Pic1YCoord = 48
Pic2Name = SPN2FPS
Pic2Hires = True
Pic2Duration = 17
Pic2XCoord = 0
Pic2YCoord = 48
Pic3Name = SPN3FPS
Pic3Hires = True
Pic3Duration = 17
Pic3XCoord = 0
Pic3YCoord = 48
Pic4Name = SPN4FPS
Pic4Hires = True
Pic4Duration = 17
Pic4XCoord = 0
Pic4YCoord = 48
Pic5Name = SPN5FPS
Pic5Hires = True
Pic5Duration = 17
Pic5XCoord = 0
Pic5YCoord = 48
PageText = Pressing spin while moving causes Sonic to roll with the speed he already has.
        #

# HUD prompt
PROMPT 213
NumPages 1
PAGE 1
Tag = TASHint
Name = Spin_Dash_and_Roll
Icon = STARORB
Lines = 3
TextSpeed = TICRATE/5
PageText = Hit \82Left Shift\80 to spin dash or roll under the obstacles.
        #

# Post-text
PROMPT 214
NumPages 2
PAGE 1
Tag = TASPost
Name = AJ
Icon = AJRTALK
IconAlign = Left
Lines = 4
PageText = While rolling, \b6sloped ground has a stronger influence.
        #
PAGE 2
MetaPage = 1
PageText = It's also far harder to control while rolling, \b6so plan ahead.
        #

###################
# AREA 6
# SPECIAL ABILITIES
###################

# Pre-text
PROMPT 215
NumPages 5
PAGE 1
Tag = TAAPre
Name = AJ
Icon = AJRTALK
IconAlign = Left
Lines = 4
PageText = Each character has a special ability that you can use by \82Jumping\80 then pressing \82Jump\80 again in midair.
        #
PAGE 2
MetaPage = 1
PageText = Sonic, your ability is called the \82speed thok\80, \b6named for the sound it makes. 
        #
PAGE 3
MetaPage = 1
PageText = It launches you very quickly forward in the direction the camera is facing.
        #
PAGE 4
MetaPage = 1
PageText = This can be useful for accelerating instantly and crossing large gaps.
        #
PAGE 5
MetaPage = 1
PageText = Use the jump and thok to reach the exit.
        #

# HUD prompt
PROMPT 216
NumPages 1
PAGE 1
Tag = TAAHint
Name = Special_Ability
Icon = STARORB
Lines = 3
TextSpeed = TICRATE/5
PageText = Hit \82Jump twice\80 to thok.
        #

# Post-text
PROMPT 217
NumPages 4
PAGE 1
Tag = TAAPost
Name = AJ
Icon = AJRTALK
IconAlign = Left
Lines = 4
PageText = The thok is extremely powerful, \b6but stopping afterwards can be hard.
        #
PAGE 2
MetaPage = 1
PageText = Like the spin dash, \b6make sure to plan ahead or you'll soar off directly into hazards.
        #
PAGE 3
MetaPage = 1
PageText = Also, while this might take a bit to get used to, \b6the thok goes where the camera, \b6not Sonic, \b6is facing.
        #
PAGE 4
MetaPage = 1
PageText = It might sound weird, \b6but the advantage is that the thok always goes in a direction you can see in.
        #

###################
# AREA 7
# SHIELDS
###################

# Pre-text
PROMPT 218
NumPages 4
PAGE 1
Tag = TAWPre
Name = AJ
Icon = AJRTALK
IconAlign = Left
Lines = 4
PageText = Finally, \b6shields in this game all have a special ability you can activate.
        #
PAGE 2
MetaPage = 1
HideHud = All
NumberOfPics = 5
PicMode = Loop
Pic1Name = SHL1FPS
Pic1Hires = 1
Pic1Duration = 17
Pic1XCoord = 0
Pic1YCoord = 48
Pic2Name = SHL2FPS
Pic2Hires = 1
Pic2Duration = 17
Pic2XCoord = 0
Pic2YCoord = 48
Pic3Name = SHL3FPS
Pic3Hires = 1
Pic3Duration = 34
Pic3XCoord = 0
Pic3YCoord = 48
Pic4Name = SHL4FPS
Pic4Hires = 1
Pic4Duration = 17
Pic4XCoord = 0
Pic4YCoord = 48
Pic5Name = SHL5FPS
Pic5Hires = 1
Pic5Duration = 34
Pic5XCoord = 0
Pic5YCoord = 48
PageText = To use a shield's special ability, \b6\82Jump\80 and then press \82Spin\80 in midair. 
        #
PAGE 3
MetaPage = 1
HideHud = All
PicsMetaPage = 2
PageText = The whirlwind shield's special ability is a double jump.
        #
PAGE 4
MetaPage = 1
PageText = Use the whirlwind shield's double jump to finish the tutorial.
        #

# HUD prompt - Pre-shield
PROMPT 219
NumPages 1
PAGE 1
Tag = TAWHint
Name = Get_the_Shield
Icon = STARORB
Lines = 3
TextSpeed = TICRATE/5
PageText = \82Jump\80 or \82Spin\80 into the whirlwind shield monitor.
        #

# HUD prompt - Post-shield
PROMPT 220
NumPages 1
PAGE 1
Tag = TAWHint2
Name = Shield_Ability
Icon = STARORB
Lines = 3
TextSpeed = TICRATE/5
PageText = Hit \82Jump\80 followed by \82Spin\80 to double jump.
        #

###################
# ENDING
###################

# Post-text
PROMPT 221
NumPages 2
PAGE 1
Tag = TAWPost
Name = AJ
Icon = AJRTALK
IconAlign = Left
Lines = 4
PageText = Each shield's special ability is different. \baTry them all out.
        #
PAGE 2
MetaPage = 1
Icon = AJRJOY
TimeToNext = TICRATE*4
PageText = This concludes the tutorial. \baI hope you enjoy this game as much as they did making it!
        #

#PAGE 3
#Name = Tails
#Icon = SSNTAILS
#IconAlign = Right
#IconFlip = False
#Lines = 4
#TimeToNext = TICRATE*3 + TICRATE/4 + TICRATE/4 + TICRATE/4
#PageText = .\c1.\c1.\c1\a7wait. \baWe're in a \82game\80?
#        #
