#le bfdi knife

Freeslot
MT_BFDI_KNIFE
SPR_KNIF
S_BFDI_FIRE1
S_BFDI_FIRE2

State S_BFDI_FIRE1
SpriteName = KNIF
SpriteFrame = A
Duration = 1
Next = S_BFDI_FIRE2
Action = None
Var1 = 0
Var2 = 0

State S_BFDI_FIRE2
SpriteName = KNIF
SpriteFrame = A
Duration = -1
Next = S_BFDI_FIRE2
Action = None
Var1 = 0
Var2 = 0

Object MT_BFDI_KNIFE
MapThingNum = -1
SpawnState = S_BFDI_FIRE1
SpawnHealth = 1000
SeeState = S_NULL
SeeSound = sfx_none
ReactionTime = 8
AttackSound = sfx_none
PainState = S_NULL
PainChance = 0
PainSound = sfx_None
MeleeState = S_NULL
MissileState = S_NULL
DeathState = S_SMOKE1
XDeathState = S_NULL
DeathSound = sfx_None
Speed = 80*FRACUNIT
Radius = 8*FRACUNIT
Height = 8*FRACUNIT
DispOffset = 0
Mass = 0
Damage = 20
ActiveSound = sfx_None
Flags = MF_NOBLOCKMAP|MF_MISSILE|MF_NOGRAVITY
RaiseState = S_NULL