# Luster Purge Object
Object MT_LUSTERPURGE
MapThingNum = -1
SpawnState = S_LUSTERPURGE
SpawnHealth = 1
SeeState = S_LUSTERPURGE
SeeSound = sfx_None
ReactionTime = 0
AttackSound = 0
PainState = S_LUSTERPURGE
PainChance = 0
PainSound = 0
MeleeState = S_LUSTERPURGE
MissileState = S_LUSTERPURGE
DeathState = S_LUSTERPURGE
XDeathState = 0
DeathSound = 0
Speed = 64*FRACUNIT
Radius = 8*FRACUNIT
Height = 16*FRACUNIT
Mass = 250
Damage = MT_THOK
ActiveSound = 0
Flags = MF_SPECIAL|MF_NOGRAVITY|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_DONTENCOREMAP
RaiseState = 0

state S_LUSTERPURGE
SpriteName = LPRG
Duration = 1
Next = S_LUSTERPURGE
Action = A_LusterPurge

Character
SkinName = latius
PlayerText = ^2AURO LATIUS^0
^2Speed:^5 9 (Top Speed 61MPH)
^2Weight:^5 4
#