MainCfg
TutorialMap = Z0

Level Z0
Levelname = Blue Tutorial
Music = TUTMAP
Act = 0
NoZone = true
SubTitle = How to play as Blue
NextLevel = 1
TypeOfLevel = Singleplayer
LevelSelect = 1
WideIcon = true
HideInStats = true
ForceCharacter = blue_adair
SkyNum = 6
StartRings = 1

PROMPT 1
NumPages 12
PAGE 1
Tag = INTRO
Name = Blue
TimeToNext = 0
Icon = BLUETALK
IconAlign = Left
Lines = 4
PageText = Heya!
#
PAGE 2
MetaPage = 1
Icon = BLUESMUG
TimeToNext = 0
PageText = The name's Blue. But I think you know that already.
#
PAGE 3
MetaPage = 1
Icon = BLUETALK
TimeToNext = 0
PageText = I made this simulation to teach you how to play as me.
#
PAGE 4
MetaPage = 1
Icon = BLUESMUG
TimeToNext = 0
PageText = Pretty nifty, huh? I made it all by myself.
#
PAGE 5
MetaPage = 1
Icon = BLUEFAIL
TimeToNext = 0
PageText = I mean, I guess my AI assistant Sparks helped out a BIT...
#
PAGE 6
MetaPage = 1
Icon = BLUETALK
TimeToNext = 0
PageText = Anyway. You may have noticed something about me.
#
PAGE 7
MetaPage = 1
Icon = BLUETALK
TimeToNext = 0
PageText = ^5I'm not a hedgehog. Or a fox. Or an echidna.^0
#
PAGE 8
MetaPage = 1
Icon = BLUEFAIL
TimeToNext = 0
PageText = That means I can't exactly roll into a ball when I jump.
#
PAGE 9
MetaPage = 1
Icon = BLUESMUG
TimeToNext = 0
PageText = You see my ^Cawesome-looking boots^0, though?
#
PAGE 10
MetaPage = 1
Icon = BLUESMUG
TimeToNext = 0
PageText = They let me ^2jump WAY higher^0 than those losers with their speed shoes.
#
PAGE 11
MetaPage = 1
Icon = BLUEFAIL
TimeToNext = 0
PageText = ...Of course, that means ^2I'm not as fast as them^0.
#
PAGE 12
MetaPage = 1
Icon = BLUETALK
TimeToNext = 0
PageText = Why don't you jump over there and see for yourself?
#

PROMPT 2
NumPages 3
PAGE 1
Tag = ROOM1FAIL
Name = Blue
TimeToNext = 0
Icon = BLUEFAIL
IconAlign = Left
Lines = 4
PageText = ^5Buddy.^0
#
PAGE 2
MetaPage = 1
Icon = BLUEFAIL
TimeToNext = 0
PageText = It's, like. Twelve feet.
#
PAGE 3
MetaPage = 1
Icon = BLUEFAIL
TimeToNext = 0
PageText = Jump onto that other platform.
#

PROMPT 3
NumPages 9
PAGE 1
Tag = ROOM1SUCCESS
Name = Blue
TimeToNext = 0
Icon = BLUETALK
IconAlign = Left
Lines = 4
PageText = Great job! You seem really good at pushing buttons.
#
PAGE 2
MetaPage = 1
Icon = BLUETALK
TimeToNext = 0
PageText = Speaking of buttons, let's talk about my ^7Jump ability^0, ^2Jet Boot Blast^0.
#
PAGE 3
MetaPage = 1
Icon = BLUESMUG
TimeToNext = 0
PageText = My boots have jets in 'em that let me dash while in the air.
#
PAGE 4
MetaPage = 1
Icon = BLUEFAIL
TimeToNext = 0
PageText = Though cramming hi-tech batteries in there was kinda hard, so it only lasts for two uses in the air.
#
PAGE 5
MetaPage = 1
Icon = BLUETALK
TimeToNext = 0
PageText = Thankfully, they're recharged via kinetic force. Or, simply, ^2touch the ground and they'll recharge^0.
#
PAGE 6
MetaPage = 1
Icon = BLUETALK
TimeToNext = 0
PageText = Hold a direction and ^2press Jump in the air to dash in that direction^0. 
#
PAGE 7
MetaPage = 1
Icon = BLUETALK
TimeToNext = 0
PageText = ^2Don't hold a direction^0 and ^2I'll go straight up^0.
#
PAGE 8
MetaPage = 1
Icon = BLUESMUG
TimeToNext = 0
PageText = Sounds useful, huh?
#
PAGE 9
MetaPage = 1
Icon = BLUESMUG
TimeToNext = 0
PageText = That platform over there ^2is too far to reach with a single jump^0. Try using ^2Jet Boot Blast^0 to make it.
#

PROMPT 4
NumPages 2
PAGE 1
Tag = ROOM2FAIL
Name = Blue
TimeToNext = 0
Icon = BLUEFAIL
IconAlign = Left
Lines = 4
PageText = Whoops. A bit short there.
#
PAGE 2
MetaPage = 1
Icon = BLUESMUG
TimeToNext = 0
PageText = Remember, ^2you get TWO uses of Jet Boot Blast per jump^0. Use 'em both if you need to.
#

PROMPT 5
NumPages 10
PAGE 1
Tag = ROOM2SUCCESS
Name = Blue
TimeToNext = 0
Icon = BLUESMUG
IconAlign = Left
Lines = 4
PageText = There you go! Easy, right?
#
PAGE 2
MetaPage = 1
Icon = BLUETALK
TimeToNext = 0
PageText = ^2Jet Boot Blast^0 has the added benefit of letting me defeat enemies until I land.
#
PAGE 3
MetaPage = 1
Icon = BLUESMUG
TimeToNext = 0
PageText = Time it right, and I can even dash straight THROUGH our foes.
#
PAGE 4
MetaPage = 1
Icon = BLUETALK
TimeToNext = 0
PageText = Enough about that, though. Let's switch gears and talk about my ^7Spin ability^0.
#
PAGE 5
MetaPage = 1
Icon = BLUETALK
TimeToNext = 0
PageText = It actually has two forms; ^2Boost Slide^0 and ^2Boost Dive^0. On the ground and in the air, respectively.
#
PAGE 6
MetaPage = 1
Icon = BLUETALK
TimeToNext = 0
PageText = First, ^2Boost Slide^0. Press the spin button while I'm on the ground, I start sliding. Pretty simple.
#
PAGE 7
MetaPage = 1
Icon = BLUESMUG
TimeToNext = 0
PageText = It's comparable in speed to Sonic- trust me, he's not happy about that one- but I can't move left or right.
#
PAGE 8
MetaPage = 1
Icon = BLUESMUG
TimeToNext = 0
PageText = Obviously, it slides under low gaps, but ^2it even breaks spikes^0!
#
PAGE 9
MetaPage = 1
Icon = BLUEFAIL
TimeToNext = 0
PageText = ...But not bustable walls. My legs aren't THAT strong. Sorry.
#
PAGE 10
MetaPage = 1
Icon = BLUESMUG
TimeToNext = 0
PageText = I think you can figure out what to do here.
#

PROMPT 6
NumPages 2
PAGE 1
Tag = ROOM2FAIL2
Name = Blue
TimeToNext = 0
Icon = BLUEFAIL
IconAlign = Left
Lines = 4
PageText = Whoops. Did you forget to ^2not move the stick^0?
#
PAGE 2
MetaPage = 1
Icon = BLUESMUG
TimeToNext = 0
PageText = Remember, not holding any direction as you use Jet Boot Blast will propel you ^2straight upwards^0.
#

PROMPT 7
NumPages 6
PAGE 1
Tag = ROOM2SUCCESS2
Name = Blue
TimeToNext = 0
Icon = BLUETALK
IconAlign = Left
Lines = 4
PageText = Good. Seems simple enough to use, right?
#
PAGE 2
MetaPage = 1
Icon = BLUETALK
TimeToNext = 0
PageText = Hey, remember how I said I can't curl into a ball?
#
PAGE 3
MetaPage = 1
Icon = BLUESMUG
TimeToNext = 0
PageText = I lied. Sorry, kid.
#
PAGE 4
MetaPage = 1
Icon = BLUETALK
TimeToNext = 0
PageText = If you jump while I'm ^2Boost Sliding^0, I'll launch into a spinjump. Nice n' low, too.
#
PAGE 5
MetaPage = 1
Icon = BLUESMUG
TimeToNext = 0
PageText = It's great for clearing small ledges without losing any momentum. Plus, it looks cool.
#
PAGE 6
MetaPage = 1
Icon = BLUETALK
TimeToNext = 0
PageText = Step into this teleporter when you're ready.
#

PROMPT 8
NumPages 5
PAGE 1
Tag = ROOM3INTRO
Name = Blue
TimeToNext = 0
Icon = BLUETALK
IconAlign = Left
Lines = 4
PageText = Recall I said my ^7Spin ability^0 has an aerial form; ^2Boost Dive^0.
#
PAGE 2
MetaPage = 1
Icon = BLUESMUG
TimeToNext = 0
PageText = Press ^7Spin^0 while I'm in the air, and I'll launch ^2diagonally downwards^0 with a kick-ass pose.
#
PAGE 3
MetaPage = 1
Icon = BLUETALK
TimeToNext = 0
PageText = While that pose is awesome in its own right, it has an additional use; ^2bouncing on an enemy^0.
#
PAGE 4
MetaPage = 1
Icon = BLUETALK
TimeToNext = 0
PageText = Land on some unfortunate soul's head, and ^2I'll be sent flying back up^0.
#
PAGE 5
MetaPage = 1
Icon = BLUETALK
TimeToNext = 0
PageText = ^5You can't Jet Boot Blast over this chasm.^0 ^2Boost Dive^0 and bounce off that Crawla.
#

PROMPT 9
NumPages 2
PAGE 1
Tag = ROOM3FAIL
Name = Blue
TimeToNext = 0
Icon = BLUEFAIL
IconAlign = Left
Lines = 4
PageText = Struggling with the ^2Boost Dive^0, huh?
#
PAGE 2
MetaPage = 1
Icon = BLUETALK
TimeToNext = 0
PageText = Note that I go ^2diagonally downwards in the direction I'm facing^0. Line me up with the Crawla and let 'er rip.
#

PROMPT 10
NumPages 6
PAGE 1
Tag = ROOM3SUCCESS
Name = Blue
TimeToNext = 0
Icon = BLUESMUG
IconAlign = Left
Lines = 4
PageText = See? CRAZY height!
#
PAGE 2
MetaPage = 1
Icon = BLUETALK
TimeToNext = 0
PageText = A big bonus of bouncing off an enemy is that ^2it gives you all your uses of Jet Boot Blast back^0.
#
PAGE 3
MetaPage = 1
Icon = BLUESMUG
TimeToNext = 0
PageText = Great for chaining off mid-air enemies after ^2Jet Boot Blasting^0 off a tall ledge.
#
PAGE 4
MetaPage = 1
Icon = BLUETALK
TimeToNext = 0
PageText = This last part is a short gauntlet to jog your memory.
#
PAGE 5
MetaPage = 1
Icon = BLUESMUG
TimeToNext = 0
PageText = You're gonna have to use all of my abilities to make it through here.
#
PAGE 6
MetaPage = 1
Icon = BLUETALK
TimeToNext = 0
PageText = Good luck!
#

PROMPT 11
NumPages 4
PAGE 1
Tag = FINAL
Name = Blue
TimeToNext = 0
Icon = BLUETALK
IconAlign = Left
Lines = 4
PageText = You beat the gauntlet! Impressive!
#
PAGE 2
MetaPage = 1
Icon = BLUETALK
TimeToNext = 0
PageText = Maybe you're an even better Blue than me!
#
PAGE 3
MetaPage = 1
Icon = BLUESMUG
TimeToNext = 0
PageText = Kidding, of course.
#
PAGE 4
MetaPage = 1
Icon = BLUETALK
TimeToNext = 0
PageText = That'll do from me for now. Go spin the sign if you wanna head to the main game. See ya, kid.
#