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[Open Assets] Landing/walking/running sounds

What does this do?
Have you ever noticed that characters' feet don't make any sounds? Modern Sonic aside, SRB2's characters sort of glide around in an eerie silence. You might not have picked up on that, but your ears did. And now I've said it, you'll never be able to stop noticing.

Get to the point.
This mod adds sounds for when the characters walk, run and land on the ground. Some sounds are shared among several characters, some are unique to just one character. I feel this adds a greater sense of presence to the characters - they feel more like they're part of the world. There is, in a very literal way, more impact.

I think some of these kind of sound like garbage...
I'm not an audio engineer, and I'm not happy with everything I was able to come up with either. If you have any better sounds, please go ahead and suggest them. I'd love to have a lot more variety, I wrote my code with the ability to have it, I just don't have the SFX to fill those slots.

Changelog:
v1.2.1
  • Fixes a spelling error and a redundant line so that the below actually works!
V1.2
  • Custom characters can now define their own footstep sounds, timing and other settings for use with this mod - or even tell it not to give them any no matter what. A template with instructions for use can be found in Lua/FeetSettings.lua - feel free to use that file in your own mod.
  • Using this new system, I've set it so that Modern Sonic now doesn't get footstep sounds from this mod, as he has his own perfectly fine set of feet.
  • Added a new console variable "defaultfeet" to handle what happens with characters which don't have defined feet sound settings. It defaults to 1 (simple sounds, Sonic's timing), and can be set to 0 to make footsteps silent.
V1.1
  • Made Knuckles's feet sounds slightly quieter.
  • Replaced Tails's running sound with the flight sound from S3K.
  • srb20015.png
    srb20015.png
    11.5 KB · Views: 198
  • Cool!
Reactions: ShoukerX
Author
Dabir
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