FREESLOT
S_KUDOS1
S_KUDOS2
S_KUDOS3
S_KUDOS4
SPR_KUDO
SPR_BUDO
SPR_FUDO
SPR_MUDO
MT_KUDOS
S_KDFIR1
S_KDFIR12
S_KDFIR13
S_KDFIR14
S_KDFIR2
S_KDFIR22
S_KDFIR23
S_KDFIR24
S_KDFIR3
S_KDFIR32
S_KDFIR33
S_KDFIR34
SPR_KBFR
SPR_KFFR
SPR_KMFR
MT_KUDOFIRE
S_KDPRT11
S_KDPRT12
S_KDPRT13
S_KDPRT14
S_KDPRT15
S_KDPRT21
S_KDPRT22
S_KDPRT23
S_KDPRT24
S_KDPRT25
S_KDPRT31
S_KDPRT32
S_KDPRT33
S_KDPRT34
S_KDPRT35
S_KDPRT41
S_KDPRT42
S_KDPRT43
S_KDPRT44
S_KDPRT45
MT_KUDOPART


FRAME S_KUDOS1 #Default Kudos (1-2)
SPRITENAME = SPR_KUDO
SPRITEFRAME = A
DURATION = -1
NEXT = S_KUDOS1

FRAME S_KUDOS2 #Blue Kudos (2-4)
SPRITENAME = SPR_BUDO
SPRITEFRAME = A|FF_FULLBRIGHT
DURATION = -1
NEXT = S_KUDOS2

FRAME S_KUDOS3 #Fire Kudos (5-6)
SPRITENAME = SPR_FUDO
SPRITEFRAME = A|FF_FULLBRIGHT
DURATION = -1
NEXT = S_KUDOS3

FRAME S_KUDOS4 #Mystic Kudos (7 Onwards)
SPRITENAME = SPR_MUDO
SPRITEFRAME = A|FF_FULLBRIGHT
DURATION = -1
NEXT = S_KUDOS4

Thing MT_KUDOS
SPAWNSTATE = S_KUDOS1
RADIUS = FRACUNIT
HEIGHT = FRACUNIT
DispOffset = 1
FLAGS = MF_NOGRAVITY|MF_NOCLIPHEIGHT|MF_NOCLIP|MF_NOCLIPTHING|MF_NOBLOCKMAP

#Flames

FRAME S_KDFIR1 #Blue Fire
SPRITENAME = SPR_KBFR
SPRITEFRAME = A|FF_TRANS50|FF_FULLBRIGHT
DURATION = 3
NEXT = S_KDFIR12

FRAME S_KDFIR12
SPRITENAME = SPR_KBFR
SPRITEFRAME = B|FF_TRANS50|FF_FULLBRIGHT
DURATION = 3
NEXT = S_KDFIR13

FRAME S_KDFIR13
SPRITENAME = SPR_KBFR
SPRITEFRAME = C|FF_TRANS50|FF_FULLBRIGHT
DURATION = 3
NEXT = S_KDFIR14

FRAME S_KDFIR14
SPRITENAME = SPR_KBFR
SPRITEFRAME = D|FF_TRANS50|FF_FULLBRIGHT
DURATION = 3
NEXT = S_KDFIR1

FRAME S_KDFIR2 #Fire Fire
SPRITENAME = SPR_KFFR
SPRITEFRAME = A|FF_TRANS50|FF_FULLBRIGHT
DURATION = 3
NEXT = S_KDFIR22

FRAME S_KDFIR22
SPRITENAME = SPR_KFFR
SPRITEFRAME = B|FF_TRANS50|FF_FULLBRIGHT
DURATION = 3
NEXT = S_KDFIR23

FRAME S_KDFIR23
SPRITENAME = SPR_KFFR
SPRITEFRAME = C|FF_TRANS50|FF_FULLBRIGHT
DURATION = 3
NEXT = S_KDFIR24

FRAME S_KDFIR24
SPRITENAME = SPR_KFFR
SPRITEFRAME = D|FF_TRANS50|FF_FULLBRIGHT
DURATION = 3
NEXT = S_KDFIR2

FRAME S_KDFIR3 #Mystic Fire
SPRITENAME = SPR_KMFR
SPRITEFRAME = A|FF_TRANS50|FF_FULLBRIGHT
DURATION = 3
NEXT = S_KDFIR32

FRAME S_KDFIR32
SPRITENAME = SPR_KMFR
SPRITEFRAME = B|FF_TRANS50|FF_FULLBRIGHT
DURATION = 3
NEXT = S_KDFIR33

FRAME S_KDFIR33
SPRITENAME = SPR_KMFR
SPRITEFRAME = C|FF_TRANS50|FF_FULLBRIGHT
DURATION = 3
NEXT = S_KDFIR34

FRAME S_KDFIR34
SPRITENAME = SPR_KMFR
SPRITEFRAME = D|FF_TRANS50|FF_FULLBRIGHT
DURATION = 3
NEXT = S_KDFIR3

Thing MT_KUDOFIRE
SPAWNSTATE = S_KDFIR1
RADIUS = FRACUNIT
HEIGHT = FRACUNIT
DispOffset = 0
FLAGS = MF_NOGRAVITY|MF_NOCLIPHEIGHT|MF_NOCLIP|MF_NOCLIPTHING|MF_NOBLOCKMAP

#Thumb Particles

FRAME S_KDPRT11 #Default Thumb
SPRITENAME = SPR_KUDO
SPRITEFRAME = A
DURATION = 6
NEXT = S_KDPRT12

FRAME S_KDPRT12
SPRITENAME = SPR_KUDO
SPRITEFRAME = A|FF_TRANS20
DURATION = 6
NEXT = S_KDPRT13

FRAME S_KDPRT13
SPRITENAME = SPR_KUDO
SPRITEFRAME = A|FF_TRANS40
DURATION = 6
NEXT = S_KDPRT14

FRAME S_KDPRT14
SPRITENAME = SPR_KUDO
SPRITEFRAME = A|FF_TRANS60
DURATION = 6
NEXT = S_KDPRT15

FRAME S_KDPRT15
SPRITENAME = SPR_KUDO
SPRITEFRAME = A|FF_TRANS80
DURATION = 6
NEXT = S_NULL

FRAME S_KDPRT21 #Blue Thumb
SPRITENAME = SPR_BUDO
SPRITEFRAME = A|FF_FULLBRIGHT
DURATION = 6
NEXT = S_KDPRT22

FRAME S_KDPRT22
SPRITENAME = SPR_BUDO
SPRITEFRAME = A|FF_TRANS20|FF_FULLBRIGHT
DURATION = 6
NEXT = S_KDPRT23

FRAME S_KDPRT23
SPRITENAME = SPR_BUDO
SPRITEFRAME = A|FF_TRANS40|FF_FULLBRIGHT
DURATION = 6
NEXT = S_KDPRT24

FRAME S_KDPRT24
SPRITENAME = SPR_BUDO
SPRITEFRAME = A|FF_TRANS60|FF_FULLBRIGHT
DURATION = 6
NEXT = S_KDPRT25

FRAME S_KDPRT25
SPRITENAME = SPR_BUDO
SPRITEFRAME = A|FF_TRANS80|FF_FULLBRIGHT
DURATION = 6
NEXT = S_NULL

FRAME S_KDPRT31 #Fire Thumb
SPRITENAME = SPR_FUDO
SPRITEFRAME = A|FF_FULLBRIGHT
DURATION = 6
NEXT = S_KDPRT32

FRAME S_KDPRT32
SPRITENAME = SPR_FUDO
SPRITEFRAME = A|FF_TRANS20|FF_FULLBRIGHT
DURATION = 6
NEXT = S_KDPRT33

FRAME S_KDPRT33
SPRITENAME = SPR_FUDO
SPRITEFRAME = A|FF_TRANS40|FF_FULLBRIGHT
DURATION = 6
NEXT = S_KDPRT34

FRAME S_KDPRT34
SPRITENAME = SPR_FUDO
SPRITEFRAME = A|FF_TRANS60|FF_FULLBRIGHT
DURATION = 6
NEXT = S_KDPRT35

FRAME S_KDPRT35
SPRITENAME = SPR_FUDO
SPRITEFRAME = A|FF_TRANS80|FF_FULLBRIGHT
DURATION = 6
NEXT = S_NULL

FRAME S_KDPRT41 #Mystic Thumb
SPRITENAME = SPR_MUDO
SPRITEFRAME = A|FF_FULLBRIGHT
DURATION = 6
NEXT = S_KDPRT42

FRAME S_KDPRT42
SPRITENAME = SPR_MUDO
SPRITEFRAME = A|FF_TRANS20|FF_FULLBRIGHT
DURATION = 6
NEXT = S_KDPRT43

FRAME S_KDPRT43
SPRITENAME = SPR_MUDO
SPRITEFRAME = A|FF_TRANS40|FF_FULLBRIGHT
DURATION = 6
NEXT = S_KDPRT44

FRAME S_KDPRT44
SPRITENAME = SPR_MUDO
SPRITEFRAME = A|FF_TRANS60|FF_FULLBRIGHT
DURATION = 6
NEXT = S_KDPRT45

FRAME S_KDPRT45
SPRITENAME = SPR_MUDO
SPRITEFRAME = A|FF_TRANS80|FF_FULLBRIGHT
DURATION = 6
NEXT = S_NULL

Thing MT_KUDOPART
SPAWNSTATE = S_KDPRT11
RADIUS = FRACUNIT
HEIGHT = FRACUNIT
DispOffset = 0
Speed = 2
FLAGS = MF_NOGRAVITY|MF_NOCLIPHEIGHT|MF_NOCLIP|MF_NOCLIPTHING|MF_NOBLOCKMAP