freeslot("sfx_amhny") 	// Sound used for the Honey. Audio source is taken from Oil Ocean Zone from Sonic Mania.
freeslot("sfx_scrtch") 	// Disc scratch sound used when changing songs between each rooms. Audio source is taken from Sonic Before/After the Sequel.
freeslot("sfx_sandfl") 	// Basically the same as "sfx_s3k97", but slightly edited.
freeslot("sfx_cave11") 	// Audio source is from Minecraft.
freeslot("sfx_tripm1") 	// The classic tripmine trolling. Audio source is taken from Roblox of course.
freeslot("sfx_tripm2") 	// Same source as previous.
freeslot("sfx_cshad1") 	// Multiple sonds into one file. Can't list or find all of the audio sources. :/
freeslot("sfx_s1d0") 	// Waterfall sound used for the pool room. Audio source is from Sonic 1 (Since this sound uses a unique sound, it is not listed in the sound test in the original game.)
freeslot("sfx_secret") 	// Secret sound for the hidden room. Audio source is taken from Sonic Adventure whenver you collect an emblem.
freeslot("sfx_cafebl") 	// Bell chime whenever someone enters the cafe. Made by me using Audacity.

sfxinfo[sfx_amhny] = {
	caption = "Honey Stream",
}

sfxinfo[sfx_s1c8] = {
	caption = "FLowing Lava",
}

sfxinfo[sfx_sandfl] = {
	caption = "FLowing Sand/Snow",
}


sfxinfo[sfx_scrtch] = {
		singular = false,
        priority = 64,
        flags = SF_NOMULTIPLESOUND
}
sfxinfo[sfx_scrtch].caption = "↟Music Changed↟"

sfxinfo[sfx_cave11] = {
	caption = "↟Cave1.ogg↟",
}

sfxinfo[sfx_tripm1] = {
	caption = "☆Familiar sound...☆",
}

sfxinfo[sfx_tripm2] = {
	caption = "ñTripmine Explosionñ",
}

sfxinfo[sfx_cshad1] = {
	caption = "★You're dead...★",
}

sfxinfo[sfx_s1d0] = {
	caption = "Waterfall",
}

sfxinfo[sfx_secret] = {
	caption = "❂*Secret Found!*❂",
}

sfxinfo[sfx_cafebl] = {
	caption = "Player enters Cafe",
}