#Cafe object sprites by Xeric

Freeslot
MT_CCCHILIDOG
MT_CCBURGER
MT_CCFRIES
MT_CCSANDWICH
MT_CCSOFTDRINK
MT_CCWATER
MT_MERMAIDSTATUE
MT_MERMAIDSTATUEFLIPPED
SPR_CCCH
SPR_CCBU
SPR_CCFR
SPR_CCSA
SPR_CCSO
SPR_CCWA
SPR_MERS
S_CCCHILIDOG
S_CCBURGER
S_CCFRIES
S_CCSANDWICH
S_CCSOFTDRINK
S_CCWATER
S_MERMAIDSTATUE
S_MERMAIDSTATUEFLIPPED

Object MT_CCCHILIDOG
#$Name Chili Dog
#$Sprite CCCHA0
#$Category Kori's Cafe
MapThingNum = 3700
SpawnState = S_CCCHILIDOG
SpawnHealth = 1
Radius = 10*FRACUNIT
Height = 20*FRACUNIT
FLAGS = MF_SOLID

State S_CCCHILIDOG
SpriteName = CCCH
SpriteFrame = A
Duration = -1
Var1 = 0
Var2 = 0

Object MT_CCBURGER
#$Name Burger
#$Sprite CCBUA0
#$Category Kori's Cafe
MapThingNum = 3701
SpawnState = S_CCBURGER
SpawnHealth = 1
Radius = 10*FRACUNIT
Height = 20*FRACUNIT
FLAGS = MF_SOLID

State S_CCBURGER
SpriteName = CCBU
SpriteFrame = A
Duration = -1
Var1 = 0
Var2 = 0

Object MT_CCFRIES
#$Name Fries
#$Sprite CCFRA0
#$Category Kori's Cafe
MapThingNum = 3702
SpawnState = S_CCFRIES
SpawnHealth = 1
Radius = 10*FRACUNIT
Height = 20*FRACUNIT
FLAGS = MF_SOLID

State S_CCFRIES
SpriteName = CCFR
SpriteFrame = A
Duration = -1
Var1 = 0
Var2 = 0

Object MT_CCSANDWICH
#$Name Sandwich
#$Sprite CCSAA0
#$Category Kori's Cafe
MapThingNum = 3703
SpawnState = S_CCSANDWICH
SpawnHealth = 1
Radius = 10*FRACUNIT
Height = 20*FRACUNIT
FLAGS = MF_SOLID

State S_CCSANDWICH
SpriteName = CCSA
SpriteFrame = A
Duration = -1
Var1 = 0
Var2 = 0

Object MT_CCSOFTDRINK
#$Name Soft Drink
#$Sprite CCSOA0
#$Category Kori's Cafe
MapThingNum = 3704
SpawnState = S_CCSOFTDRINK
SpawnHealth = 1
Radius = 10*FRACUNIT
Height = 20*FRACUNIT
FLAGS = MF_SOLID

State S_CCSOFTDRINK
SpriteName = CCSO
SpriteFrame = A
Duration = -1
Var1 = 0
Var2 = 0

Object MT_CCWATER
#$Name Water
#$Sprite CCWAA0
#$Category Kori's Cafe
MapThingNum = 3705
SpawnState = S_CCWATER
SpawnHealth = 1
Radius = 10*FRACUNIT
Height = 20*FRACUNIT
FLAGS = MF_SOLID

State S_CCWATER
SpriteName = CCWA
SpriteFrame = A
Duration = -1
Var1 = 0
Var2 = 0

Object MT_MERMAIDSTATUE
#$Name Mermaid Statue
#$Sprite MERSA0
#$Category Kori's Cafe
MapThingNum = 3706
SpawnState = S_MERMAIDSTATUE
SpawnHealth = 1
Radius = 10*FRACUNIT
Height = 80*FRACUNIT
FLAGS = MF_SOLID

State S_MERMAIDSTATUE
SpriteName = MERS
SpriteFrame = A
Duration = -1
Var1 = 0
Var2 = 0

Object MT_MERMAIDSTATUEFLIPPED
#$Name Mermaid Statue (Flipped)
#$Sprite MERSB0
#$Category Kori's Cafe
MapThingNum = 3707
SpawnState = S_MERMAIDSTATUEFLIPPED
SpawnHealth = 1
Radius = 10*FRACUNIT
Height = 80*FRACUNIT
FLAGS = MF_SOLID

State S_MERMAIDSTATUEFLIPPED
SpriteName = MERS
SpriteFrame = B
Duration = -1
Var1 = 0
Var2 = 0

