FREESLOT
SPR_RICE
sfx_FHRICE
S_RICEIDLE

STATE S_RICEIDLE
SpriteName = SPR_RICE
SpriteFrame = FF_ANIMATE|A
Duration = -1
Var1 = 1 #no. of sprites (starts from 0)
Var2 = 35 #animation speed
Next = S_RICEIDLE

FOLLOWER
Name = Rice_Saki
Icon = ICOFRICE
Category = KirbyPack
HornSound = DSFHRICE
DefaultColor = sunslam
Mode = FLOAT
Scale = 1*FRACUNIT/1
BubbleScale = 0*FRACUNIT
AtAngle = 230
Distance = 40*FRACUNIT
Height = 32*FRACUNIT
ZOffs = 32*FRACUNIT
HorzLag = 3*FRACUNIT
VertLag = 6*FRACUNIT
AngleLag = 8*FRACUNIT
BobAmp = 4*FRACUNIT
BobSpeed = 70*FRACUNIT
HitConfirmTime = 1
RingTime = 1
IdleState = S_RICEIDLE
