Level DR_Dry_Reef
LevelName = Dry Reef
TypeOfLevel = Race
NumLaps = 3
SkyTexture = DRFSKY
Music = SDRF
Mobjscale = FRACUNIT/4
LightContrast = 64
LightAngle = 45
NoVisitNeeded = True

Freeslot
MT_PSLM0
S_PSLM0
SPR_PSLM

State S_PSLM0
SpriteName = PSLM
SpriteFrame = A
Duration = -1
Next = S_PSLM0

Object MT_PSLM0
#$Name PSLMSPECT
#$Sprite PSLMA
#$Category DR_Dry_Reef
MapThingNum = 32076
SpawnState = S_PSLM0
SpawnHealth = 1000
Radius = 32*FRACUNIT
Height = 64*FRACUNIT
Flags = MF_NOGRAVITY|MF_NOCLIP|MF_SCENERY|MF_NOBLOCKMAP