Level GBA_Rainbow_Road
LevelName = Rainbow Road
ZoneTitle = GBA
TypeOfLevel = Race
NumLaps = 3
SkyTexture = kblGBARBRsky
Music = GBARR
Mobjscale = FRACUNIT/4
LightContrast = 64
LightAngle = 45
NoVisitNeeded = True
#import "acs_src/orrspring.acs"
#include "rrcommon.acs"




Freeslot
MT_STAR0
S_STAR0
SPR_WCHR

Freeslot
MT_STAR1
S_STAR1
SPR_SPR1

Freeslot
MT_STAR2
S_STAR2
SPR_SPR2

Freeslot
MT_STAR3
S_STAR3
SPR_SPR3

Freeslot
MT_STAR4
S_STAR4
SPR_SPR4

Freeslot
MT_STAR5
S_STAR5
SPR_SPR5

Freeslot
MT_STAR6
S_STAR6
SPR_SPR6

Freeslot
MT_STAR7
S_STAR7
SPR_SPR7

Freeslot
MT_MRLN
S_MRLN
SPR_MRLN

Freeslot
MT_MRLW
S_MRLW
SPR_MRLW

Freeslot
MT_WAKA
S_WAKA
SPR_WAKA

Freeslot
MT_BMPT
S_BMPT
SPR_BMPT

Freeslot
MT_MOSR
S_MOSR
SPR_MOSR

State S_STAR0
SpriteName = WCHR
SpriteFrame = A
Duration = -1
Next = S_STAR0

State S_STAR1
SpriteName = SPR1
SpriteFrame = A
Duration = -1
Next = S_STAR1

State S_STAR2
SpriteName = SPR2
SpriteFrame = A
Duration = -1
Next = S_STAR2

State S_STAR3
SpriteName = SPR3
SpriteFrame = A
Duration = -1
Next = S_STAR3

State S_STAR4
SpriteName = SPR4
SpriteFrame = A
Duration = -1
Next = S_STAR4

State S_STAR5
SpriteName = SPR5
SpriteFrame = A
Duration = -1
Next = S_STAR5

State S_STAR6
SpriteName = SPR6
SpriteFrame = A
Duration = -1
Next = S_STAR6

State S_STAR7
SpriteName = SPR7
SpriteFrame = A
Duration = -1
Next = S_STAR7

State S_MRLN
SpriteName = MRLN
SpriteFrame = A
Duration = -1
Next = S_MRLN

State S_MRLW
SpriteName = MRLW
SpriteFrame = A
Duration = -1
Next = S_MRLW

State S_WAKA
SpriteName = WAKA
SpriteFrame = A
Duration = -1
Next = S_WAKA

State S_BMPT
SpriteName = BMPT
SpriteFrame = A
Duration = -1
Next = S_BMPT

State S_MOSR
SpriteName = MOSR
SpriteFrame = A
Duration = -1
Next = S_MOSR

Object MT_STAR0
#$Name STARSPECT
#$Sprite WCHRA
#$Category KBLGBARBR
MapThingNum = 32089
SpawnState = S_STAR0
SpawnHealth = 1000
Radius = 42*FRACUNIT
Height = 81*FRACUNIT
Flags = MF_NOGRAVITY|MF_NOCLIP|MF_SCENERY|MF_NOBLOCKMAP

Object MT_STAR1
#$Name STARSPIRIT1
#$Sprite SPR1A
#$Category KBLGBARBR
MapThingNum = 32088
SpawnState = S_STAR1
SpawnHealth = 1000
Radius = 42*FRACUNIT
Height = 81*FRACUNIT
Flags = MF_NOGRAVITY|MF_NOCLIP|MF_SCENERY|MF_NOBLOCKMAP

Object MT_STAR2
#$Name STARSPIRIT2
#$Sprite SPR2A
#$Category KBLGBARBR
MapThingNum = 32087
SpawnState = S_STAR2
SpawnHealth = 1000
Radius = 42*FRACUNIT
Height = 81*FRACUNIT
Flags = MF_NOGRAVITY|MF_NOCLIP|MF_SCENERY|MF_NOBLOCKMAP

Object MT_STAR3
#$Name STARSPIRIT3
#$Sprite SPR3A
#$Category KBLGBARBR
MapThingNum = 32086
SpawnState = S_STAR3
SpawnHealth = 1000
Radius = 42*FRACUNIT
Height = 81*FRACUNIT
Flags = MF_NOGRAVITY|MF_NOCLIP|MF_SCENERY|MF_NOBLOCKMAP

Object MT_STAR4
#$Name STARSPIRIT4
#$Sprite SPR4A
#$Category KBLGBARBR
MapThingNum = 32085
SpawnState = S_STAR4
SpawnHealth = 1000
Radius = 42*FRACUNIT
Height = 81*FRACUNIT
Flags = MF_NOGRAVITY|MF_NOCLIP|MF_SCENERY|MF_NOBLOCKMAP

Object MT_STAR5
#$Name STARSPIRIT5
#$Sprite SPR5A
#$Category KBLGBARBR
MapThingNum = 32084
SpawnState = S_STAR5
SpawnHealth = 1000
Radius = 42*FRACUNIT
Height = 81*FRACUNIT
Flags = MF_NOGRAVITY|MF_NOCLIP|MF_SCENERY|MF_NOBLOCKMAP

Object MT_STAR6
#$Name STARSPIRIT6
#$Sprite SPR6A
#$Category KBLGBARBR
MapThingNum = 32083
SpawnState = S_STAR6
SpawnHealth = 1000
Radius = 42*FRACUNIT
Height = 81*FRACUNIT
Flags = MF_NOGRAVITY|MF_NOCLIP|MF_SCENERY|MF_NOBLOCKMAP

Object MT_STAR7
#$Name STARSPIRIT7
#$Sprite SPR7A
#$Category KBLGBARBR
MapThingNum = 32082
SpawnState = S_STAR7
SpawnHealth = 1000
Radius = 42*FRACUNIT
Height = 81*FRACUNIT
Flags = MF_NOGRAVITY|MF_NOCLIP|MF_SCENERY|MF_NOBLOCKMAP

Object MT_MRLN
#$Name MERLON
#$Sprite MRLNA
#$Category KBLGBARBR
MapThingNum = 32081
SpawnState = S_MRLN
SpawnHealth = 1000
Radius = 45*FRACUNIT
Height = 50*FRACUNIT
Flags = MF_NOGRAVITY|MF_NOCLIP|MF_SCENERY|MF_NOBLOCKMAP

Object MT_MRLW
#$Name MERLOW
#$Sprite MRLWA
#$Category KBLGBARBR
MapThingNum = 32080
SpawnState = S_MRLW
SpawnHealth = 1000
Radius = 50*FRACUNIT
Height = 38*FRACUNIT
Flags = MF_NOGRAVITY|MF_NOCLIP|MF_SCENERY|MF_NOBLOCKMAP

Object MT_WAKA
#$Name WACKA
#$Sprite WAKAA
#$Category KBLGBARBR
MapThingNum = 32079
SpawnState = S_WAKA
SpawnHealth = 1000
Radius = 59*FRACUNIT
Height = 37*FRACUNIT
Flags = MF_NOGRAVITY|MF_NOCLIP|MF_SCENERY|MF_NOBLOCKMAP

Object MT_BMPT
#$Name BUMPTY
#$Sprite BMPTA
#$Category KBLGBARBR
MapThingNum = 32078
SpawnState = S_BMPT
SpawnHealth = 1000
Radius = 42*FRACUNIT
Height = 81*FRACUNIT
Flags = MF_NOGRAVITY|MF_NOCLIP|MF_SCENERY|MF_NOBLOCKMAP

Object MT_MOSR
#$Name MOUSER
#$Sprite MOSRA
#$Category KBLGBARBR
MapThingNum = 32077
SpawnState = S_MOSR
SpawnHealth = 1000
Radius = 43*FRACUNIT
Height = 31*FRACUNIT
Flags = MF_NOGRAVITY|MF_NOCLIP|MF_SCENERY|MF_NOBLOCKMAP

