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# SOC_Wheel
# Objects/States for wheel
#####################################
Object MT_WHEELGHOST
SpawnState = S_PLAY_STND
Radius = 16*FRACUNIT
Height = 24*FRACUNIT
Flags = MF_NOGRAVITY|MF_NOCLIP|MF_NOCLIPTHING|MF_NOCLIPHEIGHT

State S_KIRBY_WHEEL1
SpriteName = SPR_KWHL
SpriteFrame = A
Next = S_KIRBY_WHEEL2
Duration = 1
Var1 = 0
Var2 = 0

State S_KIRBY_WHEEL2
SpriteName = SPR_KWHL
SpriteFrame = B
Next = S_KIRBY_WHEEL3
Duration = 1
Var1 = 0
Var2 = 0

State S_KIRBY_WHEEL3
SpriteName = SPR_KWHL
SpriteFrame = C
Next = S_KIRBY_WHEEL4
Duration = 1
Var1 = 0
Var2 = 0

State S_KIRBY_WHEEL4
SpriteName = SPR_KWHL
SpriteFrame = D
Next = S_KIRBY_WHEEL1
Duration = 1
Var1 = 0
Var2 = 0

State S_KIRBY_WHEELTRANS1
SpriteName = SPR_PLAY
SpriteFrame = SPR2_ROLL|FF_ANIMATE
Next = S_KIRBY_WHEELTRANS1
Duration = -1
Var1 = 0
Var2 = 1

State S_KIRBY_WHEELTRANS2
SpriteName = SPR_KFBL
SpriteFrame = A
Next = S_KIRBY_WHEELTRANS2
Duration = -1
Var1 = 0
Var2 = 0
