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# SOC_Tornado
# Objects/States for tornado
#####################################
State S_KIRBY_TORNADO
SpriteName = SPR_KTRN
SpriteFrame = A
Next = S_KIRBY_TORNADO
Duration = -1
Var1 = 0
Var2 = 0

State S_TORNADO1
SpriteName = SPR_TRNA
SpriteFrame = A
Next = S_TORNADO2
Duration = 1
Var1 = 0
Var2 = 0

State S_TORNADO2
SpriteName = SPR_TRNA
SpriteFrame = B
Next = S_TORNADO3
Duration = 1
Var1 = 0
Var2 = 0

State S_TORNADO3
SpriteName = SPR_TRNA
SpriteFrame = C
Next = S_TORNADO4
Duration = 1
Var1 = 0
Var2 = 0

State S_TORNADO4
SpriteName = SPR_TRNA
SpriteFrame = D
Next = S_TORNADO1
Duration = 1
Var1 = 0
Var2 = 0

State S_TORNADOEFF1
SpriteName = SPR_TRNA
SpriteFrame = E
Next = S_TORNADOEFF2
Duration = 2
Var1 = 0
Var2 = 0

State S_TORNADOEFF2
SpriteName = SPR_TRNA
SpriteFrame = F
Next = S_NULL
Duration = 2
Var1 = 0
Var2 = 0
