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# SOC_Sword
# Objects/States for sword
#####################################
Object MT_KIRBYSWORD
Speed = 40*FRACUNIT
SpawnState = S_KIRBYSWORD
SpawnHealth = 1
DeathState = S_NULL
Radius = 16*FRACUNIT
Height = 24*FRACUNIT
Flags = MF_MISSILE|MF_NOGRAVITY|MF_NOCLIPHEIGHT|MF_NOSECTOR

State S_KIRBY_SWORD1
SpriteName = SPR_KSWR
SpriteFrame = A
Next = S_KIRBY_SWORD2
Duration = 1
Var1 = 0
Var2 = 0

State S_KIRBY_SWORD2
SpriteName = SPR_KSWR
SpriteFrame = B
Next = S_KIRBY_SWORD3
Duration = 1
Var1 = 0
Var2 = 0

State S_KIRBY_SWORD3
SpriteName = SPR_KSWR
SpriteFrame = C
Next = S_KIRBY_SWORD4
Duration = 1
Var1 = 0
Var2 = 0

State S_KIRBY_SWORD4
SpriteName = SPR_KSWR
SpriteFrame = D
Next = S_KIRBY_SWORD5
Duration = 1
Var1 = 0
Var2 = 0

State S_KIRBY_SWORD5
SpriteName = SPR_KSWR
SpriteFrame = E
Next = S_KIRBY_SWORD6
Duration = 1
Var1 = 0
Var2 = 0

State S_KIRBY_SWORD6
SpriteName = SPR_KSWR
SpriteFrame = F
Next = S_KIRBY_SWORD7
Duration = 1
Var1 = 0
Var2 = 0

State S_KIRBY_SWORD7
SpriteName = SPR_KSWR
SpriteFrame = G
Next = S_PLAY_STND
Duration = 10
Var1 = 0
Var2 = 0

State S_KIRBY_SWORDSPIN
SpriteName = SPR_KSWR
SpriteFrame = H|FF_ANIMATE
Next = S_PLAY_FALL
Duration = 16
Var1 = 7
Var2 = 1

State S_KIRBYSWORD
SpriteName = SPR_KSWR
SpriteFrame = A
Next = S_NULL
Duration = 1
Var1 = 0
Var2 = 0
