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# SOC_Stone
# Objects/States for stone
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State S_KIRBY_STONE
SpriteName = SPR_STON
SpriteFrame = A
Next = S_KIRBY_STONE
Duration = -1
Var1 = 0
Var2 = 0

State S_KIRBY_STONETRANS
SpriteName = SPR_KFBL
SpriteFrame = B
Next = S_KIRBY_STONETRANS
Duration = -1
Var1 = 0
Var2 = 0
