#####################################
# SOC_Mike
# Objects/States for mike
#####################################
Object MT_KIRBY_MIKE
SpawnState = S_KIRBY_MIKE1
Radius = 12*FRACUNIT
Height = 24*FRACUNIT
Flags = MF_NOGRAVITY|MF_NOCLIP|MF_NOCLIPTHING|MF_NOCLIPHEIGHT

State S_KIRBY_SHOUT1
SpriteName = SPR_KSPT
SpriteFrame = A
Next = S_KIRBY_SHOUT2
Duration = 5
Var1 = 3
Var2 = 73

State S_KIRBY_SHOUT2
SpriteName = SPR_PLAY
SpriteFrame = SPR2_GASP
Next = S_PLAY_STND
Duration = 68
Var1 = 0
Var2 = 0

State S_KIRBY_MFINAL1
SpriteName = SPR_KDST
SpriteFrame = A
Next = S_KIRBY_MFINAL2
Duration = 1
Var1 = 0
Var2 = 0

State S_KIRBY_MFINAL2
SpriteName = SPR_KDST
SpriteFrame = B
Next = S_KIRBY_MFINAL3
Duration = 1
Var1 = 0
Var2 = 0

State S_KIRBY_MFINAL3
SpriteName = SPR_KDST
SpriteFrame = C
Next = S_KIRBY_MFINAL4
Duration = 1
Var1 = 0
Var2 = 0

State S_KIRBY_MFINAL4
SpriteName = SPR_KDST
SpriteFrame = D
Next = S_KIRBY_MFINAL5
Duration = 1
Var1 = 0
Var2 = 0

State S_KIRBY_MFINAL5
SpriteName = SPR_KDST
SpriteFrame = E
Next = S_KIRBY_MFINAL6
Duration = 1
Var1 = 0
Var2 = 0

State S_KIRBY_MFINAL6
SpriteName = SPR_KDST
SpriteFrame = F
Next = S_KIRBY_MFINAL7
Duration = 1
Var1 = 0
Var2 = 0

State S_KIRBY_MFINAL7
SpriteName = SPR_KDST
SpriteFrame = G
Next = S_KIRBY_MFINAL8
Duration = 10
Var1 = 0
Var2 = 0

State S_KIRBY_MFINAL8
SpriteName = SPR_KDST
SpriteFrame = H
Next = S_PLAY_STND
Duration = 55
Var1 = 0
Var2 = 0

State S_KIRBY_MIKE1
SpriteName = SPR_KMIK
SpriteFrame = A
Next = S_NULL
Duration = 67
Var1 = 0
Var2 = 0

State S_KIRBY_MIKE2
SpriteName = SPR_KPHN
SpriteFrame = A
Next = S_NULL
Duration = 67
Var1 = 0
Var2 = 0
