#####################################
# SOC_Ice
# Objects/States for ice
#####################################
State S_KIRBY_ICE1
SpriteName = SPR_KICE
SpriteFrame = A
Next = S_KIRBY_ICE1
Duration = -1
Var1 = 0
Var2 = 0

State S_KIRBY_ICE2
SpriteName = SPR_KICE
SpriteFrame = B
Next = S_KIRBY_ICE2
Duration = -1
Var1 = 0
Var2 = 0

Object MT_ICEBREATH
Speed = 25*FRACUNIT
SpawnState = S_ICEBREATH1
SpawnHealth = 1
DeathState = S_NULL
Radius = 16*FRACUNIT
Height = 32*FRACUNIT
Flags = MF_MISSILE|MF_NOGRAVITY

State S_ICEBREATH1
SpriteName = SPR_KIBR
SpriteFrame = A
Next = S_ICEBREATH2
Duration = 2
Var1 = 0
Var2 = 0

State S_ICEBREATH2
SpriteName = SPR_KIBR
SpriteFrame = B
Next = S_ICEBREATH3
Duration = 2
Var1 = 0
Var2 = 0

State S_ICEBREATH3
SpriteName = SPR_KIBR
SpriteFrame = C
Next = S_ICEBREATH4
Duration = 2
Var1 = 0
Var2 = 0

State S_ICEBREATH4
SpriteName = SPR_KIBR
SpriteFrame = D
Next = S_ICEBREATH5
Duration = 2
Var1 = 0
Var2 = 0

State S_ICEBREATH5
SpriteName = SPR_KIBR
SpriteFrame = E
Next = S_NULL
Duration = 2
Var1 = 0
Var2 = 0

Object MT_KIRBYICEBLOCK
Speed = 40*FRACUNIT
SpawnState = S_KIRBYICEBLOCK
SpawnHealth = 1
DeathState = S_KIRBYICEBLOCKDIE
Radius = 12*FRACUNIT
Height = 24*FRACUNIT
Flags = MF_NOGRAVITY|MF_SPECIAL

State S_KIRBYICEBLOCK
SpriteName = SPR_KIBR
SpriteFrame = F
Next = S_KIRBYICEBLOCKDIE
Duration = 140
Var1 = 0
Var2 = 0

State S_KIRBYICEBLOCKDIE
SpriteName = SPR_INVS
SpriteFrame = A
Next = S_NULL
Duration = 35
Var1 = 0
Var2 = 0

State S_INKIRBYICE
SpriteName = SPR_PLAY
SpriteFrame = SPR2_FROZ
Next = S_INKIRBYICE
Duration = -1
Var1 = 0
Var2 = 0
