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# SOC_Hammer
# Objects/States for hammer
#####################################
Object MT_KIRBYHAMMERDUST
Speed = 5*FRACUNIT
SpawnState = S_SPINDUST1
SpawnHealth = 1
DeathState = S_NULL
Radius = 16*FRACUNIT
Height = 32*FRACUNIT
Flags = MF_MISSILE|MF_NOGRAVITY

State S_KIRBY_HAMMER1
SpriteName = SPR_KHMR
SpriteFrame = A
Next = S_KIRBY_HAMMER2
Duration = 2
Var1 = 0
Var2 = 0

State S_KIRBY_HAMMER2
SpriteName = SPR_KHMR
SpriteFrame = B
Next = S_KIRBY_HAMMER3
Duration = 2
Var1 = 0
Var2 = 0

State S_KIRBY_HAMMER3
SpriteName = SPR_KHMR
SpriteFrame = C
Next = S_KIRBY_HAMMER4
Duration = 2
Var1 = 0
Var2 = 0

State S_KIRBY_HAMMER4
SpriteName = SPR_KHMR
SpriteFrame = D
Next = S_KIRBY_HAMMER4
Duration = -1
Var1 = 0
Var2 = 0

State S_KIRBY_HAMMERLAND1
SpriteName = SPR_KHMR
SpriteFrame = D
Next = S_KIRBY_HAMMERLAND2
Duration = 2
Var1 = 0
Var2 = 0

State S_KIRBY_HAMMERLAND2
SpriteName = SPR_KHMR
SpriteFrame = D
Next = S_PLAY_STND
Duration = 10
Var1 = 0
Var2 = 0

State S_KIRBY_HAMMERS
SpriteName = SPR_KHMR
SpriteFrame = E
Next = S_PLAY_FALL
Duration = 35
Var1 = 0
Var2 = 0
