#####################################
# SOC_Fireball
# Objects/States for fireball
#####################################
State S_KIRBY_FIRE1
SpriteName = SPR_KFBL
SpriteFrame = A
Next = S_KIRBY_FIRE1
Duration = -1
Var1 = 0
Var2 = 0

State S_KIRBY_FIRE2
SpriteName = SPR_KFLM
SpriteFrame = A|FF_ANIMATE
Next = S_KIRBY_FIRE2
Duration = -1
Var1 = 5
Var2 = 1
