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# Scenery Objects - Snowy Frolics #
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FREESLOT
MT_SNOWBUSH
MT_SNOWBUS2
MT_SNOWBUS3
MT_SNOWBUS4
MT_SNOWORNA
MT_SNOWSTAR
MT_SNOWSTA2
MT_SNOWSTA3
MT_SNOWSTA4
MT_SNOWSTA5
S_SNOWBUSH
S_SNOWBUS2
S_SNOWBUS3
S_SNOWBUS4
S_SNOWORNA
S_SNOWORNB
S_SNOWORNC
S_SNOWORND
S_SNOWORNE
S_SNOWORNF
S_SNOWORNG
S_SNOWORNH
S_SNOWORNI
S_SNOWORNJ
S_SNOWORNK
S_SNOWORNL
S_SNOWORNM
S_SNOWORNN
S_SNOWORNO
S_SNOWORNP
S_SNOWORNQ
S_SNOWORNR
S_SNOWORNS
S_SNOWORNT
S_SNOWORNU
S_SNOWORNV
S_SNOWORNW
S_SNOWORNX
S_SNOWORNY
S_SNOWORNZ
S_SNOWSTRA
S_SNOWSTRB
S_SNOWSTRC
S_SNOWSTRD
S_SNOWSTRE
SPR_SNBH
SPR_SNB2
SPR_SNB3
SPR_SNB4
SPR_SNOR
SPR_SNST

Object MT_SNOWBUSH
#$Name Berry Bush (Snow)
#$Sprite SNBHA0
#$Category Snowy Frolics
MapThingNum = 2899
SpawnState = S_SNOWBUSH
Deathstate = S_NULL
Height = 1*FRACUNIT
Radius = 1*FRACUNIT 
Flags = MF_SCENERY|MF_NOGRAVITY|MF_NOCLIP

State S_SNOWBUSH
SpriteName = SPR_SNBH
SpriteFrame = A
Duration = -1
Action None
Next = S_SNOWBUSH

Object MT_SNOWBUS2
#$Name Bush (Snow)
#$Sprite SNB2A0
#$Category Snowy Frolics
MapThingNum = 2900
SpawnState = S_SNOWBUS2
Deathstate = S_NULL
Height = 1*FRACUNIT
Radius = 1*FRACUNIT 
Flags = MF_SCENERY|MF_NOGRAVITY|MF_NOCLIP

State S_SNOWBUS2
SpriteName = SPR_SNB2
SpriteFrame = A
Duration = -1
Action None
Next = S_SNOWBUS2

Object MT_SNOWBUS3
#$Name Blueberry Bush (Snow)
#$Sprite SNB3A0
#$Category Snowy Frolics
MapThingNum = 2901
SpawnState = S_SNOWBUS3
Deathstate = S_NULL
Height = 1*FRACUNIT
Radius = 1*FRACUNIT 
Flags = MF_SCENERY|MF_NOGRAVITY|MF_NOCLIP

State S_SNOWBUS3
SpriteName = SPR_SNB3
SpriteFrame = A
Duration = -1
Action None
Next = S_SNOWBUS3

Object MT_SNOWBUS4
#$Name Crystal Tree (Aqua)
#$Sprite SNB4A0
#$Category Snowy Frolics
MapThingNum = 2902
SpawnState = S_SNOWBUS4
Deathstate = S_NULL
Height = 1*FRACUNIT
Radius = 1*FRACUNIT 
Flags = MF_SCENERY|MF_NOGRAVITY|MF_NOCLIP

State S_SNOWBUS4
SpriteName = SPR_SNB4
SpriteFrame = A
Duration = -1
Action None
Next = S_SNOWBUS4

Object MT_SNOWORNA
#$Name Christmas Ornament
#$Sprite SNORA0
#$Category Snowy Frolics
MapThingNum = 2903
SpawnState = S_SNOWORNA
DeathState = S_NULL
Height = 1*FRACUNIT
Radius = 1*FRACUNIT
Flags = MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY|MF_RUNSPAWNFUNC

State S_SNOWORNA
SpriteName = SPR_SNOR
SpriteFrame = A
Duration = 0
Next = S_SNOWORNA
Action A_RandomStateRange
Var1 = S_SNOWORNB
Var2 = S_SNOWORNZ

State S_SNOWORNB
SpriteName = SPR_SNOR
SpriteFrame = A
Duration = -1
Next = S_SNOWORNC
Action A_ChangeColorAbsolute
Var1 = 0
Var2 = 2

State S_SNOWORNC
SpriteName = SPR_SNOR
SpriteFrame = A
Duration = -1
Next = S_SNOWORND
Action A_ChangeColorAbsolute
Var1 = 0
Var2 = 16

State S_SNOWORND
SpriteName = SPR_SNOR
SpriteFrame = A
Duration = -1
Next = S_SNOWORNE
Action A_ChangeColorAbsolute
Var1 = 0
Var2 = 24

State S_SNOWORNE
SpriteName = SPR_SNOR
SpriteFrame = A
Duration = -1
Next = S_SNOWORNF
Action A_ChangeColorAbsolute
Var1 = 0
Var2 = 42

State S_SNOWORNF
SpriteName = SPR_SNOR
SpriteFrame = A
Duration = -1
Next = S_SNOWORNG
Action A_ChangeColorAbsolute
Var1 = 0
Var2 = 60

State S_SNOWORNG
SpriteName = SPR_SNOR
SpriteFrame = A
Duration = -1
Next = S_SNOWORNH
Action A_ChangeColorAbsolute
Var1 = 0
Var2 = 71

State S_SNOWORNH
SpriteName = SPR_SNOR
SpriteFrame = A
Duration = -1
Next = S_SNOWORNI
Action A_ChangeColorAbsolute
Var1 = 0
Var2 = 86

State S_SNOWORNI
SpriteName = SPR_SNOR
SpriteFrame = A
Duration = -1
Next = S_SNOWORNJ
Action A_ChangeColorAbsolute
Var1 = 0
Var2 = 93

State S_SNOWORNJ
SpriteName = SPR_SNOR
SpriteFrame = A
Duration = -1
Next = S_SNOWORNK
Action A_ChangeColorAbsolute
Var1 = 0
Var2 = 78

State S_SNOWORNK
SpriteName = SPR_SNOR
SpriteFrame = A
Duration = -1
Next = S_SNOWORNL
Action A_ChangeColorAbsolute
Var1 = 0
Var2 = 53

State S_SNOWORNL
SpriteName = SPR_SNOR
SpriteFrame = A
Duration = -1
Next = S_SNOWORNM
Action A_ChangeColorAbsolute
Var1 = 0
Var2 = 2

State S_SNOWORNM
SpriteName = SPR_SNOR
SpriteFrame = A
Duration = -1
Next = S_SNOWORNN
Action A_ChangeColorAbsolute
Var1 = 0
Var2 = 5

State S_SNOWORNN
SpriteName = SPR_SNOR
SpriteFrame = A
Duration = -1
Next = S_SNOWORNO
Action A_ChangeColorAbsolute
Var1 = 0
Var2 = 34

State S_SNOWORNO
SpriteName = SPR_SNOR
SpriteFrame = A
Duration = -1
Next = S_SNOWORNP
Action A_ChangeColorAbsolute
Var1 = 0
Var2 = 47

State S_SNOWORNP
SpriteName = SPR_SNOR
SpriteFrame = A
Duration = -1
Next = S_SNOWORNQ
Action A_ChangeColorAbsolute
Var1 = 0
Var2 = 61

State S_SNOWORNQ
SpriteName = SPR_SNOR
SpriteFrame = A
Duration = -1
Next = S_SNOWORNR
Action A_ChangeColorAbsolute
Var1 = 0
Var2 = 72

State S_SNOWORNR
SpriteName = SPR_SNOR
SpriteFrame = A
Duration = -1
Next = S_SNOWORNS
Action A_ChangeColorAbsolute
Var1 = 0
Var2 = 25

State S_SNOWORNS
SpriteName = SPR_SNOR
SpriteFrame = A
Duration = -1
Next = S_SNOWORNT
Action A_ChangeColorAbsolute
Var1 = 0
Var2 = 15

State S_SNOWORNT
SpriteName = SPR_SNOR
SpriteFrame = A
Duration = -1
Next = S_SNOWORNU
Action A_ChangeColorAbsolute
Var1 = 0
Var2 = 59

State S_SNOWORNU
SpriteName = SPR_SNOR
SpriteFrame = A
Duration = -1
Next = S_SNOWORNV
Action A_ChangeColorAbsolute
Var1 = 0
Var2 = 67

State S_SNOWORNV
SpriteName = SPR_SNOR
SpriteFrame = A
Duration = -1
Next = S_SNOWORNW
Action A_ChangeColorAbsolute
Var1 = 0
Var2 = 77

State S_SNOWORNW
SpriteName = SPR_SNOR
SpriteFrame = A
Duration = -1
Next = S_SNOWORNX
Action A_ChangeColorAbsolute
Var1 = 0
Var2 = 85

State S_SNOWORNX
SpriteName = SPR_SNOR
SpriteFrame = A
Duration = -1
Next = S_SNOWORNY
Action A_ChangeColorAbsolute
Var1 = 0
Var2 = 91

State S_SNOWORNY
SpriteName = SPR_SNOR
SpriteFrame = A
Duration = -1
Next = S_SNOWORNZ
Action A_ChangeColorAbsolute
Var1 = 0
Var2 = 100

State S_SNOWORNZ
SpriteName = SPR_SNOR
SpriteFrame = A
Duration = -1
Next = S_SNOWORNB
Action A_ChangeColorAbsolute
Var1 = 0
Var2 = 97

Object MT_SNOWSTAR
#$Name Red Star
#$Sprite SNSTA0
#$Category Snowy Frolics
MapThingNum = 2904
SpawnState = S_SNOWSTRA
Deathstate = S_NULL
Height = 1*FRACUNIT
Radius = 1*FRACUNIT 
Flags = MF_SCENERY|MF_NOGRAVITY|MF_NOCLIP

State S_SNOWSTRA
SpriteName = SPR_SNST
SpriteFrame = A
Duration = -1
Next = S_SNOWSTRA
Action None

Object MT_SNOWSTA2
#$Name Blue Star
#$Sprite SNSTB0
#$Category Snowy Frolics
MapThingNum = 2905
SpawnState = S_SNOWSTRB
Deathstate = S_NULL
Height = 1*FRACUNIT
Radius = 1*FRACUNIT 
Flags = MF_SCENERY|MF_NOGRAVITY|MF_NOCLIP

State S_SNOWSTRB
SpriteName = SPR_SNST
SpriteFrame = B
Duration = -1
Next = S_SNOWSTRB
Action None

Object MT_SNOWSTA3
#$Name Yellow Star
#$Sprite SNSTC0
#$Category Snowy Frolics
MapThingNum = 2906
SpawnState = S_SNOWSTRC
Deathstate = S_NULL
Height = 1*FRACUNIT
Radius = 1*FRACUNIT 
Flags = MF_SCENERY|MF_NOGRAVITY|MF_NOCLIP

State S_SNOWSTRC
SpriteName = SPR_SNST
SpriteFrame = C
Duration = -1
Next = S_SNOWSTRC
Action None

Object MT_SNOWSTA4
#$Name Green Star
#$Sprite SNSTD0
#$Category Snowy Frolics
MapThingNum = 2907
SpawnState = S_SNOWSTRD
Deathstate = S_NULL
Height = 1*FRACUNIT
Radius = 1*FRACUNIT 
Flags = MF_SCENERY|MF_NOGRAVITY|MF_NOCLIP

State S_SNOWSTRD
SpriteName = SPR_SNST
SpriteFrame = D
Duration = -1
Next = S_SNOWSTRD
Action None

Object MT_SNOWSTA5
#$Name Purple Star
#$Sprite SNSTE0
#$Category Snowy Frolics
MapThingNum = 2908
SpawnState = S_SNOWSTRE
Deathstate = S_NULL
Height = 1*FRACUNIT
Radius = 1*FRACUNIT 
Flags = MF_SCENERY|MF_NOGRAVITY|MF_NOCLIP

State S_SNOWSTRE
SpriteName = SPR_SNST
SpriteFrame = E
Duration = -1
Next = S_SNOWSTRE
Action None