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# Scenery Objects - Sunbaked Canyon #
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FREESLOT
MT_SUNCANC1
MT_SUNCANC2
MT_SUNCANC3
MT_SUNCANC4
MT_SUNCANC5
S_SUNCANC1
S_SUNCANC2
S_SUNCANC3
S_SUNCANC4
S_SUNCANC5
SPR_SUCA
SPR_SUC2
SPR_SUC3
SPR_SUC4
SPR_SUC5

Object MT_SUNCANC1
#$Name Prickly Pear
#$Sprite SUCAA0
#$Category Sunbaked Canyon
MapThingNum = 2909
SpawnState = S_SUNCANC1
Deathstate = S_NULL
Height = 96*FRACUNIT
Radius = 32*FRACUNIT 
Flags = MF_SCENERY

State S_SUNCANC1
SpriteName = SPR_SUCA
SpriteFrame = A
Duration = -1
Action None
Next = S_SUNCANC1

Object MT_SUNCANC2
#$Name Barrel Cactus
#$Sprite SUC2A0
#$Category Sunbaked Canyon
MapThingNum = 2910
SpawnState = S_SUNCANC2
Deathstate = S_NULL
Height = 128*FRACUNIT
Radius = 20*FRACUNIT 
Flags = MF_SCENERY

State S_SUNCANC2
SpriteName = SPR_SUC2
SpriteFrame = A
Duration = -1
Action None
Next = S_SUNCANC2

Object MT_SUNCANC3
#$Name Tall Barrel Cactus
#$Sprite SUC3A0
#$Category Sunbaked Canyon
MapThingNum = 2911
SpawnState = S_SUNCANC3
Deathstate = S_NULL
Height = 224*FRACUNIT
Radius = 24*FRACUNIT 
Flags = MF_SCENERY

State S_SUNCANC3
SpriteName = SPR_SUC3
SpriteFrame = A
Duration = -1
Action None
Next = S_SUNCANC3

Object MT_SUNCANC4
#$Name Armed Cactus
#$Sprite SUC4A0
#$Category Sunbaked Canyon
MapThingNum = 2912
SpawnState = S_SUNCANC4
Deathstate = S_NULL
Height = 256*FRACUNIT
Radius = 24*FRACUNIT 
Flags = MF_SCENERY

State S_SUNCANC4
SpriteName = SPR_SUC4
SpriteFrame = A
Duration = -1
Action None
Next = S_SUNCANC4

Object MT_SUNCANC5
#$Name Ball Cactus
#$Sprite SUC5A0
#$Category Sunbaked Canyon
MapThingNum = 2913
SpawnState = S_SUNCANC5
Deathstate = S_NULL
Height = 96*FRACUNIT
Radius = 32*FRACUNIT 
Flags = MF_SCENERY

State S_SUNCANC5
SpriteName = SPR_SUC5
SpriteFrame = A
Duration = -1
Action None
Next = S_SUNCANC5