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# Scenery Objects - Casino Boulevard #
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FREESLOT
MT_BIGEMMY
MT_SMLEMMY
MT_BIGEMM2
MT_SMLEMM2
MT_BIGEMM3
MT_SMLEMM3
MT_BIGEMM4
MT_SMLEMM4
MT_BIGEMM5
MT_SMLEMM5
MT_BIGEMM6
MT_SMLEMM6
MT_BIGEMM7
MT_SMLEMM7
MT_BIGEMM8
MT_SMLEMM8
S_BIGEMMY1
S_BIGEMMY2
S_BIGEMMY3
S_BIGEMMY4
S_SMLEMMY1
S_SMLEMMY2
S_SMLEMMY3
S_SMLEMMY4
S_BIGEMM21
S_BIGEMM22
S_BIGEMM23
S_BIGEMM24
S_SMLEMM21
S_SMLEMM22
S_SMLEMM23
S_SMLEMM24
S_BIGEMM31
S_BIGEMM32
S_BIGEMM33
S_BIGEMM34
S_SMLEMM31
S_SMLEMM32
S_SMLEMM33
S_SMLEMM34
S_BIGEMM41
S_BIGEMM42
S_BIGEMM43
S_BIGEMM44
S_SMLEMM41
S_SMLEMM42
S_SMLEMM43
S_SMLEMM44
S_BIGEMM51
S_BIGEMM52
S_BIGEMM53
S_BIGEMM54
S_SMLEMM51
S_SMLEMM52
S_SMLEMM53
S_SMLEMM54
S_BIGEMM61
S_BIGEMM62
S_BIGEMM63
S_BIGEMM64
S_SMLEMM61
S_SMLEMM62
S_SMLEMM63
S_SMLEMM64
S_BIGEMM71
S_BIGEMM72
S_BIGEMM73
S_BIGEMM74
S_SMLEMM71
S_SMLEMM72
S_SMLEMM73
S_SMLEMM74
S_BIGEMM81
S_BIGEMM82
S_BIGEMM83
S_BIGEMM84
S_SMLEMM81
S_SMLEMM82
S_SMLEMM83
S_SMLEMM84
SPR_CASB
SPR_CAS2
SPR_CAS3
SPR_CAS4
SPR_CAS5
SPR_CAS6
SPR_CAS7
SPR_CAS8
SPR_CAS9
SPR_CA10
SPR_CA11
SPR_CA12
SPR_CA13
SPR_CA14
SPR_CA15
SPR_CA16

Object MT_BIGEMMY
#$Name Big Green Chaos Emerald
#$Sprite CASBA0
#$Category Casino Boulevard
MapThingNum = 2909
SpawnState = S_BIGEMMY1
Deathstate = S_NULL
Height = 64*FRACUNIT
Radius = 44*FRACUNIT 
Flags = MF_SCENERY|MF_NOGRAVITY|MF_NOCLIP

State S_BIGEMMY1
SpriteName = SPR_CASB
SpriteFrame = A
Duration = 5
Action None
Next = S_BIGEMMY2

State S_BIGEMMY2
SpriteName = SPR_CASB
SpriteFrame = B
Duration = 5
Action None
Next = S_BIGEMMY3

State S_BIGEMMY3
SpriteName = SPR_CASB
SpriteFrame = C
Duration = 5
Action None
Next = S_BIGEMMY4

State S_BIGEMMY4
SpriteName = SPR_CASB
SpriteFrame = D
Duration = 5
Action None
Next = S_BIGEMMY1

Object MT_SMLEMMY
#$Name Little Green Chaos Emerald
#$Sprite CAS2A0
#$Category Casino Boulevard
MapThingNum = 2910
SpawnState = S_SMLEMMY1
Deathstate = S_NULL
Height = 48*FRACUNIT
Radius = 33*FRACUNIT 
Flags = MF_SCENERY|MF_NOGRAVITY|MF_NOCLIP

State S_SMLEMMY1
SpriteName = SPR_CAS2
SpriteFrame = A
Duration = 5
Action None
Next = S_SMLEMMY2

State S_SMLEMMY2
SpriteName = SPR_CAS2
SpriteFrame = B
Duration = 5
Action None
Next = S_SMLEMMY3

State S_SMLEMMY3
SpriteName = SPR_CAS2
SpriteFrame = C
Duration = 5
Action None
Next = S_SMLEMMY4

State S_SMLEMMY4
SpriteName = SPR_CAS2
SpriteFrame = D
Duration = 5
Action None
Next = S_SMLEMMY1

Object MT_BIGEMM2
#$Name Big Orange Chaos Emerald
#$Sprite CAS3A0
#$Category Casino Boulevard
MapThingNum = 2911
SpawnState = S_BIGEMM21
Deathstate = S_NULL
Height = 64*FRACUNIT
Radius = 44*FRACUNIT 
Flags = MF_SCENERY|MF_NOGRAVITY|MF_NOCLIP

State S_BIGEMM21
SpriteName = SPR_CAS3
SpriteFrame = A
Duration = 5
Action None
Next = S_BIGEMM22

State S_BIGEMM22
SpriteName = SPR_CAS3
SpriteFrame = B
Duration = 5
Action None
Next = S_BIGEMM23

State S_BIGEMM23
SpriteName = SPR_CAS3
SpriteFrame = C
Duration = 5
Action None
Next = S_BIGEMM24

State S_BIGEMM24
SpriteName = SPR_CAS3
SpriteFrame = D
Duration = 5
Action None
Next = S_BIGEMM21

Object MT_SMLEMM2
#$Name Little Orange Chaos Emerald
#$Sprite CAS4A0
#$Category Casino Boulevard
MapThingNum = 2912
SpawnState = S_SMLEMM21
Deathstate = S_NULL
Height = 48*FRACUNIT
Radius = 33*FRACUNIT 
Flags = MF_SCENERY|MF_NOGRAVITY|MF_NOCLIP

State S_SMLEMM21
SpriteName = SPR_CAS4
SpriteFrame = A
Duration = 5
Action None
Next = S_SMLEMM22

State S_SMLEMM22
SpriteName = SPR_CAS4
SpriteFrame = B
Duration = 5
Action None
Next = S_SMLEMM23

State S_SMLEMM23
SpriteName = SPR_CAS4
SpriteFrame = C
Duration = 5
Action None
Next = S_SMLEMM24

State S_SMLEMM24
SpriteName = SPR_CAS4
SpriteFrame = D
Duration = 5
Action None
Next = S_SMLEMM21

Object MT_BIGEMM3
#$Name Big Purple Chaos Emerald
#$Sprite CAS5A0
#$Category Casino Boulevard
MapThingNum = 2913
SpawnState = S_BIGEMM31
Deathstate = S_NULL
Height = 64*FRACUNIT
Radius = 44*FRACUNIT 
Flags = MF_SCENERY|MF_NOGRAVITY|MF_NOCLIP

State S_BIGEMM31
SpriteName = SPR_CAS5
SpriteFrame = A
Duration = 5
Action None
Next = S_BIGEMM32

State S_BIGEMM32
SpriteName = SPR_CAS5
SpriteFrame = B
Duration = 5
Action None
Next = S_BIGEMM33

State S_BIGEMM33
SpriteName = SPR_CAS5
SpriteFrame = C
Duration = 5
Action None
Next = S_BIGEMM34

State S_BIGEMM34
SpriteName = SPR_CAS5
SpriteFrame = D
Duration = 5
Action None
Next = S_BIGEMM31

Object MT_SMLEMM3
#$Name Little Purple Chaos Emerald
#$Sprite CAS6A0
#$Category Casino Boulevard
MapThingNum = 2914
SpawnState = S_SMLEMM31
Deathstate = S_NULL
Height = 48*FRACUNIT
Radius = 33*FRACUNIT 
Flags = MF_SCENERY|MF_NOGRAVITY|MF_NOCLIP

State S_SMLEMM31
SpriteName = SPR_CAS6
SpriteFrame = A
Duration = 5
Action None
Next = S_SMLEMM32

State S_SMLEMM32
SpriteName = SPR_CAS6
SpriteFrame = B
Duration = 5
Action None
Next = S_SMLEMM33

State S_SMLEMM33
SpriteName = SPR_CAS6
SpriteFrame = C
Duration = 5
Action None
Next = S_SMLEMM34

State S_SMLEMM34
SpriteName = SPR_CAS6
SpriteFrame = D
Duration = 5
Action None
Next = S_SMLEMM31

Object MT_BIGEMM4
#$Name Big Cyan Chaos Emerald
#$Sprite CAS7A0
#$Category Casino Boulevard
MapThingNum = 2915
SpawnState = S_BIGEMM41
Deathstate = S_NULL
Height = 64*FRACUNIT
Radius = 44*FRACUNIT 
Flags = MF_SCENERY|MF_NOGRAVITY|MF_NOCLIP

State S_BIGEMM41
SpriteName = SPR_CAS7
SpriteFrame = A
Duration = 5
Action None
Next = S_BIGEMM42

State S_BIGEMM42
SpriteName = SPR_CAS7
SpriteFrame = B
Duration = 5
Action None
Next = S_BIGEMM43

State S_BIGEMM43
SpriteName = SPR_CAS7
SpriteFrame = C
Duration = 5
Action None
Next = S_BIGEMM44

State S_BIGEMM44
SpriteName = SPR_CAS7
SpriteFrame = D
Duration = 5
Action None
Next = S_BIGEMM41

Object MT_SMLEMM4
#$Name Little Cyan Chaos Emerald
#$Sprite CAS8A0
#$Category Casino Boulevard
MapThingNum = 2919
SpawnState = S_SMLEMM41
Deathstate = S_NULL
Height = 48*FRACUNIT
Radius = 33*FRACUNIT 
Flags = MF_SCENERY|MF_NOGRAVITY|MF_NOCLIP

State S_SMLEMM41
SpriteName = SPR_CAS8
SpriteFrame = A
Duration = 5
Action None
Next = S_SMLEMM42

State S_SMLEMM42
SpriteName = SPR_CAS8
SpriteFrame = B
Duration = 5
Action None
Next = S_SMLEMM43

State S_SMLEMM43
SpriteName = SPR_CAS8
SpriteFrame = C
Duration = 5
Action None
Next = S_SMLEMM44

State S_SMLEMM44
SpriteName = SPR_CAS8
SpriteFrame = D
Duration = 5
Action None
Next = S_SMLEMM41

Object MT_BIGEMM5
#$Name Big Blue Chaos Emerald
#$Sprite CAS9A0
#$Category Casino Boulevard
MapThingNum = 2920
SpawnState = S_BIGEMM51
Deathstate = S_NULL
Height = 64*FRACUNIT
Radius = 44*FRACUNIT 
Flags = MF_SCENERY|MF_NOGRAVITY|MF_NOCLIP

State S_BIGEMM51
SpriteName = SPR_CAS9
SpriteFrame = A
Duration = 5
Action None
Next = S_BIGEMM52

State S_BIGEMM52
SpriteName = SPR_CAS9
SpriteFrame = B
Duration = 5
Action None
Next = S_BIGEMM53

State S_BIGEMM53
SpriteName = SPR_CAS9
SpriteFrame = C
Duration = 5
Action None
Next = S_BIGEMM54

State S_BIGEMM54
SpriteName = SPR_CAS9
SpriteFrame = D
Duration = 5
Action None
Next = S_BIGEMM51

Object MT_SMLEMM5
#$Name Little Blue Chaos Emerald
#$Sprite CA10A0
#$Category Casino Boulevard
MapThingNum = 2921
SpawnState = S_SMLEMM51
Deathstate = S_NULL
Height = 48*FRACUNIT
Radius = 33*FRACUNIT 
Flags = MF_SCENERY|MF_NOGRAVITY|MF_NOCLIP

State S_SMLEMM51
SpriteName = SPR_CA10
SpriteFrame = A
Duration = 5
Action None
Next = S_SMLEMM52

State S_SMLEMM52
SpriteName = SPR_CA10
SpriteFrame = B
Duration = 5
Action None
Next = S_SMLEMM53

State S_SMLEMM53
SpriteName = SPR_CA10
SpriteFrame = C
Duration = 5
Action None
Next = S_SMLEMM54

State S_SMLEMM54
SpriteName = SPR_CA10
SpriteFrame = D
Duration = 5
Action None
Next = S_SMLEMM51

Object MT_BIGEMM6
#$Name Big Red Chaos Emerald
#$Sprite CA11A0
#$Category Casino Boulevard
MapThingNum = 2922
SpawnState = S_BIGEMM61
Deathstate = S_NULL
Height = 64*FRACUNIT
Radius = 44*FRACUNIT 
Flags = MF_SCENERY|MF_NOGRAVITY|MF_NOCLIP

State S_BIGEMM61
SpriteName = SPR_CA11
SpriteFrame = A
Duration = 5
Action None
Next = S_BIGEMM62

State S_BIGEMM62
SpriteName = SPR_CA11
SpriteFrame = B
Duration = 5
Action None
Next = S_BIGEMM63

State S_BIGEMM63
SpriteName = SPR_CA11
SpriteFrame = C
Duration = 5
Action None
Next = S_BIGEMM64

State S_BIGEMM64
SpriteName = SPR_CA11
SpriteFrame = D
Duration = 5
Action None
Next = S_BIGEMM61

Object MT_SMLEMM6
#$Name Little Red Chaos Emerald
#$Sprite CA12A0
#$Category Casino Boulevard
MapThingNum = 2923
SpawnState = S_SMLEMM61
Deathstate = S_NULL
Height = 48*FRACUNIT
Radius = 33*FRACUNIT 
Flags = MF_SCENERY|MF_NOGRAVITY|MF_NOCLIP

State S_SMLEMM61
SpriteName = SPR_CA12
SpriteFrame = A
Duration = 5
Action None
Next = S_SMLEMM62

State S_SMLEMM62
SpriteName = SPR_CA12
SpriteFrame = B
Duration = 5
Action None
Next = S_SMLEMM63

State S_SMLEMM63
SpriteName = SPR_CA12
SpriteFrame = C
Duration = 5
Action None
Next = S_SMLEMM64

State S_SMLEMM64
SpriteName = SPR_CA12
SpriteFrame = D
Duration = 5
Action None
Next = S_SMLEMM61

Object MT_BIGEMM7
#$Name Big Gray Chaos Emerald
#$Sprite CA13A0
#$Category Casino Boulevard
MapThingNum = 2924
SpawnState = S_BIGEMM71
Deathstate = S_NULL
Height = 64*FRACUNIT
Radius = 44*FRACUNIT 
Flags = MF_SCENERY|MF_NOGRAVITY|MF_NOCLIP

State S_BIGEMM71
SpriteName = SPR_CA13
SpriteFrame = A
Duration = 5
Action None
Next = S_BIGEMM72

State S_BIGEMM72
SpriteName = SPR_CA13
SpriteFrame = B
Duration = 5
Action None
Next = S_BIGEMM73

State S_BIGEMM73
SpriteName = SPR_CA13
SpriteFrame = C
Duration = 5
Action None
Next = S_BIGEMM74

State S_BIGEMM74
SpriteName = SPR_CA13
SpriteFrame = D
Duration = 5
Action None
Next = S_BIGEMM71

Object MT_SMLEMM7
#$Name Little Gray Chaos Emerald
#$Sprite CA14A0
#$Category Casino Boulevard
MapThingNum = 2925
SpawnState = S_SMLEMM71
Deathstate = S_NULL
Height = 48*FRACUNIT
Radius = 33*FRACUNIT 
Flags = MF_SCENERY|MF_NOGRAVITY|MF_NOCLIP

State S_SMLEMM71
SpriteName = SPR_CA14
SpriteFrame = A
Duration = 5
Action None
Next = S_SMLEMM72

State S_SMLEMM72
SpriteName = SPR_CA14
SpriteFrame = B
Duration = 5
Action None
Next = S_SMLEMM73

State S_SMLEMM73
SpriteName = SPR_CA14
SpriteFrame = C
Duration = 5
Action None
Next = S_SMLEMM74

State S_SMLEMM74
SpriteName = SPR_CA14
SpriteFrame = D
Duration = 5
Action None
Next = S_SMLEMM71

Object MT_BIGEMM8
#$Name Big 1.09.4 Master Emerald
#$Sprite CA15A0
#$Category Casino Boulevard
MapThingNum = 2926
SpawnState = S_BIGEMM81
Deathstate = S_NULL
Height = 64*FRACUNIT
Radius = 44*FRACUNIT 
Flags = MF_SCENERY|MF_NOGRAVITY|MF_NOCLIP

State S_BIGEMM81
SpriteName = SPR_CA15
SpriteFrame = A
Duration = 5
Action None
Next = S_BIGEMM82

State S_BIGEMM82
SpriteName = SPR_CA15
SpriteFrame = B
Duration = 5
Action None
Next = S_BIGEMM83

State S_BIGEMM83
SpriteName = SPR_CA15
SpriteFrame = C
Duration = 5
Action None
Next = S_BIGEMM84

State S_BIGEMM84
SpriteName = SPR_CA15
SpriteFrame = D
Duration = 5
Action None
Next = S_BIGEMM81

Object MT_SMLEMM8
#$Name Little 1.09.4 Master Emerald
#$Sprite CA16A0
#$Category Casino Boulevard
MapThingNum = 2927
SpawnState = S_SMLEMM81
Deathstate = S_NULL
Height = 48*FRACUNIT
Radius = 33*FRACUNIT 
Flags = MF_SCENERY|MF_NOGRAVITY|MF_NOCLIP

State S_SMLEMM81
SpriteName = SPR_CA16
SpriteFrame = A
Duration = 5
Action None
Next = S_SMLEMM82

State S_SMLEMM82
SpriteName = SPR_CA16
SpriteFrame = B
Duration = 5
Action None
Next = S_SMLEMM83

State S_SMLEMM83
SpriteName = SPR_CA16
SpriteFrame = C
Duration = 5
Action None
Next = S_SMLEMM84

State S_SMLEMM84
SpriteName = SPR_CA16
SpriteFrame = D
Duration = 5
Action None
Next = S_SMLEMM81