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# Scenery Objects #
###################

FREESLOT
MT_DeadSunflower
MT_F024
S_DEADSUNFLOWER
S_F024
SPR_F023
SPR_F024
S_F024A
S_F024B

Object MT_DeadSunflower
MapThingNum = 2897
SpawnState = S_DEADSUNFLOWER
Deathstate = S_NULL
Height = 1*FRACUNIT
Radius = 1*FRACUNIT 
Flags = MF_SCENERY|MF_NOGRAVITY|MF_NOCLIP

State S_DEADSUNFLOWER
SpriteName = SPR_F023
SpriteFrame = A
Duration = -1
Action None
Next = S_DEADSUNFLOWER

Object MT_F024
MapThingNum = 2898
SpawnState = S_F024A
Deathstate = S_NULL
Height = 1*FRACUNIT
Radius = 1*FRACUNIT 
Flags = MF_SCENERY|MF_NOGRAVITY|MF_NOCLIP

State S_F024A
SpriteName = SPR_F024
SpriteFrame = A
Duration = 7
Action None
Next = S_F024B

State S_F024B
SpriteName = SPR_F024
SpriteFrame = B
Duration = 7
Action None
Next = S_F024A