Thanks for downloading! In this new folder, KDBONUS, contains five 'alternate skins' of
a sort for five of the characters currently in this pack, which, with a few exceptions,
are interchangable with the models in the base pack. This means that for almost any 
regularly supported model, these can be substituted in by simply changing the relevant 
models.dat lines. 

It also contains, at the root, models for Super Sonic (moved from the main folder as of this update) and Tyson Hesse Sonic.

These lines are 

SUPERSONIC KDBONUS/SUPERSONIC.md3 2.7 0.0
HESSESONIC KDBONUS/HESSESONIC.md3 2.7 0.0 

These characters do not have alts in the BOOMSONIC folder.

The bonus characters in their own folders included are currently

Bandageless Boom Sonic
Bandageless Boom Tails
Ova Knuckles
Fleetway Amy
Metal Sonic 3.0

This folder is organized slighlty differently than the main folder, all models pertaining to
a character are contained within that specific character's folder. For example, Sonic's POSE
model is no longer contained within an MCPACK subfolder, now both SONIC himself and POSE are
contained within the same BOOMSONIC subfolder.

Because of this, swapping out any existing model from this pack is the same process.

Here's an example models.dat line:

HMJP KLDR/MCPACK/HMJP.md3 2.7 0.0

First, take the KLDR/([SUBFOLDER/] if the subfolder exists) line and delete it, leaving

HMJP HMJP.md3 2.7 0.0

Now take the corresponding prefix of the bonus model you want to replace, and copy it 
before the actual model md3.
In this case, this prefix would be KDBONUS/FLTWAMY/.

HMJP KDBONUS/FLTWAMY/HMJP.md3 2.7 0.0

That's it! Assuming your folders are arranged properly when you enter the game
(and use MCAmy's hammer jump) the model will now be replaced with an alt.

The prefixes to copy are as follows:

KDBONUS/BOOMSONIC/
KDBONUS/BOOMTAILS/
KDBONUS/OVAKNUX/
KDBONUS/FLTWAMY/
KDBONUS/METAL3.0/

Boom Sonic additionally comes with a separate model for the character mod Bandages. 
The line for this is :

BANDAGES KDBONUS/BOOMSONIC/BANDAGES.md3 2.7 0.0

This is not compatible with vanilla Sonic models.

OVA Knuckles can be used with the mod of the same name. Just add the line

OVAKNUX KDBONUS/OVAKNUX/KNUCKLES.md3 2.7 0.0

as well as

KHAT KLDR/OTHER/NONE.md3 2.7 0.0

in order to avoid the hat sprites overlapping.

Both Ova Knuckles and Fleetway Amy have alternate textures for their model. Knuckles' changes
his shoe color, and Amy's changes the emblem on her shirt.
If you want to use these just add _ALT after the name of the model.
For example:

KNUCKLES KDBONUS/OVAKNUX/KNUCKLES_ALT.md3 2.7 0.0

There is an alt texture variant of every model in the OVAKNUX or FLTWAMY folder.

Metal Sonic 3.0 additionally comes with a separate model to change the idle animation to
match the mod of the same name. If you want a model for this, add the following line 
instead of the normal "KDBONUS/METAL3.0/METALSONIC.md3 2.7 0.0"

METALNEGA KDBONUS/METAL3.0/METAL3.0.md3 2.7 0.0

DO NOT use this model with vanilla Metal Sonic or a mod that uses his normal finger-wag
idle. It will glitch out and look bad. Use the prefix method with the Metal Sonic model in
the base pack.
You can also delete/rename the [model]_blend.png file for Metal 3.0 if you don't want him 
to show up as blue ingame or during the boss fight. Note that BCZ1 Metal uses the player
model, while BCZ2 Metal does not. Battlemod animations may look weird as well if the
two are different.


One last thing. The following models do not currently have replacements in this bonus pack.
DO NOT CHANGE THEIR MODELS.DAT LINES IF YOU WANT THEM TO APPEAR.

NDRN
DRPD
NONE
BURN
ELED
DSHE
DSHF
DSHJ
DSHR
SUPERSONIC
HESSESONIC

Most of these would not look different with an alt skin anyway, however for SUPERSONIC, HESSESONIC
BURN, and ELED, those contain character models without a replacement. Super Sonic and Hesse Sonic will
not receive a Boom variant. BURN and ELED, due to containing 3 separate characters in
one model will not unless an intuitive way to mix models together is found (it wont lol).

If this was too confusing, here are all of the models.dat lines that you can use.

SUPERSONIC KDBONUS/SUPERSONIC.md3 2.7 0.0
HESSESONIC KDBONUS/HESSESONIC.md3 2.7 0.0 

SONIC KDBONUS/BOOMSONIC/SONIC.md3 2.7 0.0
MCSONIC KDBONUS/BOOMSONIC/SONIC.md3 2.7 0.0
ALTSONIC KDBONUS/BOOMSONIC/SONIC.md3 2.7 0.0
POSE KDBONUS/BOOMSONIC/POSE.md3 2.7 0.0
BANDAGES KDBONUS/BOOMSONIC/BANDAGES.md3 2.7 0.0

TAILS KDBONUS/BOOMTAILS/TAILS.md3 2.7 0.0
BLUESHOESTAILS KDBONUS/BOOMTAILS/TAILSB.md3 2.7 0.0
MCTAILS KDBONUS/BOOMTAILS/TAILS.md3 2.7 0.0
TSWP KDBONUS/BOOMTAILS/TSWP.md3 2.7 0.0
TSWP KDBONUS/BOOMTAILS/TSWPB.md3 2.7 0.0

KNUCKLES KDBONUS/OVAKNUX/KNUCKLES.md3 2.7 0.0
KDRA KDBONUS/OVAKNUX/KDRA.md3 2.7 0.0
KDRB KDBONUS/OVAKNUX/KDRB.md3 2.7 0.0
OVAKNUX KDBONUS/OVAKNUX/KNUCKLES.md3 2.7 0.0
KHAT KLDR/OTHER/NONE.md3 2.7 0.0

AMY KDBONUS/FLTWAMY/AMY.md3 2.7 0.0
ROSY KDBONUS/FLTWAMY/ROSY.md3 2.7 0.0
MCAMY KDBONUS/FLTWAMY/AMY.md3 2.7 0.0
HMJP KDBONUS/FLTWAMY/HMJP.md3 2.7 0.0
HLHA KDBONUS/FLTWAMY/HLHA.md3 2.7 0.0
AHUG KDBONUS/FLTWAMY/AHUG.md3 2.7 0.0

METALSONIC KDBONUS/METAL3.0/METALSONIC.md3 2.7 0.0
METL KDBONUS/METAL3.0/METL.md3 2.7 0.0
METALNEGA KDBONUS/METAL3.0/METAL3.0.md3 2.7 0.0