FREESLOT
SPR_SLUG
sfx_FHSLUG
S_SLUGIDLE
S_SLUGHURT

STATE S_SLUGIDLE
SpriteName = SPR_SLUG
SpriteFrame = A
Duration = -1
Var1 = 0 #no. of sprites (starts from 0)
Var2 = 35 #animation speed
Next = S_SLUGIDLE

STATE S_SLUGHURT
SpriteName = SPR_SLUG
SpriteFrame = B
Duration = -1
Var1 = 0 #no. of sprites (starts from 0)
Var2 = 35 #animation speed
Next = S_SLUGHURT

FOLLOWER
Name = Slug
Icon = ICOFSLUG
Category = JyshPack
HornSound = DSFHSLUG
DefaultColor = fuchsia
Mode = FLOAT
Scale = 1*FRACUNIT/1
BubbleScale = 0*FRACUNIT
AtAngle = 230
Distance = 40*FRACUNIT
Height = 32*FRACUNIT
ZOffs = 32*FRACUNIT
HorzLag = 3*FRACUNIT
VertLag = 6*FRACUNIT
AngleLag = 8*FRACUNIT
BobAmp = 4*FRACUNIT
BobSpeed = 70*FRACUNIT
HitConfirmTime = 1
RingTime = 1
IdleState = S_SLUGIDLE
HurtState = S_SLUGHURT
