FREESLOT
SPR_PNPP
sfx_FHPNPP
S_PNPPIDLE
S_PNPPFOLLOW
S_PNPPHURT
S_PNPPLOSE
S_PNPPWIN
S_PNPPHITCONFIRM
S_PNPPRING

STATE S_PNPPIDLE
SpriteName = SPR_PNPP
SpriteFrame = A
Duration = -1
Var1 = 0 #no. of sprites (starts from 0)
Var2 = 35 #animation speed
Next = S_PNPPIDLE

STATE S_PNPPFOLLOW
SpriteName = SPR_PNPP
SpriteFrame = FF_ANIMATE|B
Duration = -1
Var1 = 3 #no. of sprites (starts from 0)
Var2 = 5 #animation speed
Next = S_PNPPFOLLOW

STATE S_PNPPHURT
SpriteName = SPR_PNPP
SpriteFrame = F
Duration = -1
Var1 = 0 #no. of sprites (starts from 0)
Var2 = 35 #animation speed
Next = S_PNPPHURT

STATE S_PNPPLOSE
SpriteName = SPR_PNPP
SpriteFrame = G
Duration = -1
Var1 = 0 #no. of sprites (starts from 0)
Var2 = 35 #animation speed
Next = S_PNPPLOSE

STATE S_PNPPWIN
SpriteName = SPR_PNPP
SpriteFrame = FF_ANIMATE|H
Duration = -1
Var1 = 3 #no. of sprites (starts from 0)
Var2 = 4 #animation speed
Next = S_PNPPWIN

STATE S_PNPPHITCONFIRM
SpriteName = SPR_PNPP
SpriteFrame = FF_ANIMATE|L
Duration = -1
Var1 = 3 #no. of sprites (starts from 0)
Var2 = 4 #animation speed
Next = S_PNPPHITCONFIRM

STATE S_PNPPRING
SpriteName = SPR_PNPP
SpriteFrame = FF_ANIMATE|P
Duration = -1
Var1 = 3 #no. of sprites (starts from 0)
Var2 = 4 #animation speed
Next = S_PNPPRING

FOLLOWER
Name = Maze_Patrick
Icon = ICOFPNPP
Category = JyshPack
HornSound = DSFHPNPP
DefaultColor = dawn
Mode = GROUND
Scale = 1*FRACUNIT/1
BubbleScale = 0*FRACUNIT
AtAngle = 230
Distance = 35*FRACUNIT
Height = 32*FRACUNIT
ZOffs = 32*FRACUNIT
HorzLag = 3*FRACUNIT
VertLag = 3*FRACUNIT
AngleLag = 8*FRACUNIT
BobAmp = 1*FRACUNIT
BobSpeed = 70*FRACUNIT
HitConfirmTime = 35
RingTime = 35
IdleState = S_PNPPIDLE
FollowState = S_PNPPFOLLOW
HurtState = S_PNPPHURT
LoseState = S_PNPPLOSE
WinState = S_PNPPWIN
HitConfirmState = S_PNPPHITCONFIRM
RingState = S_PNPPRING
