FREESLOT
SPR_MULE
sfx_FHMULE
S_MULEIDLE
S_MULEFOLLOW

STATE S_MULEIDLE
SpriteName = SPR_MULE
SpriteFrame = A
Duration = -1
Var1 = 0 #no. of sprites (starts from 0)
Var2 = 150 #animation speed
Next = S_MULEIDLE

STATE S_MULEFOLLOW
SpriteName = SPR_MULE
SpriteFrame = FF_ANIMATE|B
Duration = -1
Var1 = 3 #no. of sprites (starts from 0)
Var2 = 5 #animation speed
Next = S_MULEFOLLOW

FOLLOWER
Name = MULE
Icon = ICOFMULE
Category = JyshPack
HornSound = DSFHMULE
DefaultColor = grey
Mode = GROUND
Scale = 1*FRACUNIT/1
BubbleScale = 0*FRACUNIT
AtAngle = 230
Distance = 40*FRACUNIT
Height = 32*FRACUNIT
ZOffs = 32*FRACUNIT
HorzLag = 2*FRACUNIT
VertLag = 4*FRACUNIT
AngleLag = 8*FRACUNIT
BobAmp = 4*FRACUNIT
BobSpeed = 70*FRACUNIT
HitConfirmTime = 1
RingTime = 1
IdleState = S_MULEIDLE
FollowState = S_MULEFOLLOW
