FREESLOT
SPR_XSRV
sfx_FHXSRV
S_XSRVIDLE
S_XSRVFOLLOW
S_XSRVHURT
S_XSRVLOSE
S_XSRVWIN
S_XSRVHITCONFIRM
S_XSRVRING

STATE S_XSRVIDLE
SpriteName = SPR_XSRV
SpriteFrame = FF_ANIMATE|A
Duration = -1
Var1 = 1 #no. of sprites (starts from 0)
Var2 = 48 #animation speed
Next = S_XSRVIDLE

STATE S_XSRVFOLLOW
SpriteName = SPR_XSRV
SpriteFrame = FF_ANIMATE|C
Duration = -1
Var1 = 1 #no. of sprites (starts from 0)
Var2 = 48 #animation speed
Next = S_XSRVFOLLOW

STATE S_XSRVHURT
SpriteName = SPR_XSRV
SpriteFrame = FF_ANIMATE|E
Duration = -1
Var1 = 1 #no. of sprites (starts from 0)
Var2 = 48 #animation speed
Next = S_XSRVHURT

STATE S_XSRVLOSE
SpriteName = SPR_XSRV
SpriteFrame = FF_ANIMATE|G
Duration = -1
Var1 = 1 #no. of sprites (starts from 0)
Var2 = 48 #animation speed
Next = S_XSRVLOSE

STATE S_XSRVWIN
SpriteName = SPR_XSRV
SpriteFrame = FF_ANIMATE|I
Duration = -1
Var1 = 1 #no. of sprites (starts from 0)
Var2 = 48 #animation speed
Next = S_XSRVWIN

STATE S_XSRVHITCONFIRM
SpriteName = SPR_XSRV
SpriteFrame = FF_ANIMATE|K
Duration = -1
Var1 = 1 #no. of sprites (starts from 0)
Var2 = 48 #animation speed
Next = S_XSRVHITCONFIRM

STATE S_XSRVRING
SpriteName = SPR_XSRV
SpriteFrame = FF_ANIMATE|M
Duration = -1
Var1 = 1 #no. of sprites (starts from 0)
Var2 = 48 #animation speed
Next = S_XSRVRING

FOLLOWER
Name = X_Servant
Icon = ICOFXSRV
Category = Creepypasta
HornSound = DSFHXSRV
DefaultColor = midnight
Mode = GROUND
Scale = 3*FRACUNIT/2
BubbleScale = 0*FRACUNIT
AtAngle = 270
Distance = 50*FRACUNIT
Height = 32*FRACUNIT
ZOffs = 32*FRACUNIT
HorzLag = 3*FRACUNIT
VertLag = 6*FRACUNIT
AngleLag = 8*FRACUNIT
BobAmp = 0*FRACUNIT
BobSpeed = 70*FRACUNIT
HitConfirmTime = 70
RingTime = 70
IdleState = S_XSRVIDLE
FollowState = S_XSRVFOLLOW
HurtState = S_XSRVHURT
LoseState = S_XSRVLOSE
WinState = S_XSRVWIN
HitConfirmState = S_XSRVHITCONFIRM
RingState = S_XSRVRING
