FREESLOT
SPR_SNKY
sfx_FHSNKY
S_SNKYIDLE
S_SNKYFOLLOW
S_SNKYHURT
S_SNKYLOSE
S_SNKYWIN
S_SNKYHITCONFIRM
S_SNKYRING

STATE S_SNKYIDLE
SpriteName = SPR_SNKY
SpriteFrame = FF_ANIMATE|A
Duration = -1
Var1 = 1 #no. of sprites (starts from 0)
Var2 = 17 #animation speed
Next = S_SNKYIDLE

STATE S_SNKYFOLLOW
SpriteName = SPR_SNKY
SpriteFrame = FF_ANIMATE|C
Duration = -1
Var1 = 1 #no. of sprites (starts from 0)
Var2 = 35 #animation speed
Next = S_SNKYFOLLOW

STATE S_SNKYHURT
SpriteName = SPR_SNKY
SpriteFrame = FF_ANIMATE|E
Duration = -1
Var1 = 1 #no. of sprites (starts from 0)
Var2 = 35 #animation speed
Next = S_SNKYHURT

STATE S_SNKYLOSE
SpriteName = SPR_SNKY
SpriteFrame = FF_ANIMATE|G
Duration = -1
Var1 = 1 #no. of sprites (starts from 0)
Var2 = 35 #animation speed
Next = S_SNKYLOSE

STATE S_SNKYWIN
SpriteName = SPR_SNKY
SpriteFrame = FF_ANIMATE|I
Duration = -1
Var1 = 1 #no. of sprites (starts from 0)
Var2 = 35 #animation speed
Next = S_SNKYWIN

STATE S_SNKYHITCONFIRM
SpriteName = SPR_SNKY
SpriteFrame = FF_ANIMATE|K
Duration = -1
Var1 = 1 #no. of sprites (starts from 0)
Var2 = 35 #animation speed
Next = S_SNKYHITCONFIRM

STATE S_SNKYRING
SpriteName = SPR_SNKY
SpriteFrame = FF_ANIMATE|M
Duration = -1
Var1 = 1 #no. of sprites (starts from 0)
Var2 = 35 #animation speed
Next = S_SNKYRING

FOLLOWER
Name = SunkyMPEG
Icon = ICOFSNKY
Category = Creepypasta
HornSound = DSFHSNKY
DefaultColor = sapphire
Mode = FLOAT
Scale = 1*FRACUNIT/1
BubbleScale = 0*FRACUNIT
AtAngle = 240
Distance = 40*FRACUNIT
Height = 35*FRACUNIT
ZOffs = 35*FRACUNIT
HorzLag = 3*FRACUNIT
VertLag = 3*FRACUNIT
AngleLag = 3*FRACUNIT
BobAmp = 5*FRACUNIT
BobSpeed = 140*FRACUNIT
HitConfirmTime = 60
RingTime = 60
IdleState = S_SNKYIDLE
FollowState = S_SNKYFOLLOW
HurtState = S_SNKYHURT
LoseState = S_SNKYLOSE
WinState = S_SNKYWIN
HitConfirmState = S_SNKYHITCONFIRM
RingState = S_SNKYRING
