FREESLOT
SPR_NNGA
sfx_FHNNGA
S_NNGAIDLE
S_NNGAFOLLOW
S_NNGAHURT
S_NNGALOSE
S_NNGAWIN
S_NNGAHITCONFIRM
S_NNGARING

STATE S_NNGAIDLE
SpriteName = SPR_NNGA
SpriteFrame = FF_ANIMATE|A
Duration = -1
Var1 = 1 #no. of sprites (starts from 0)
Var2 = 35 #animation speed
Next = S_NNGAIDLE

STATE S_NNGAFOLLOW
SpriteName = SPR_NNGA
SpriteFrame = FF_ANIMATE|C
Duration = -1
Var1 = 1 #no. of sprites (starts from 0)
Var2 = 35 #animation speed
Next = S_NNGAFOLLOW

STATE S_NNGAHURT
SpriteName = SPR_NNGA
SpriteFrame = FF_ANIMATE|E
Duration = -1
Var1 = 1 #no. of sprites (starts from 0)
Var2 = 35 #animation speed
Next = S_NNGAHURT

STATE S_NNGALOSE
SpriteName = SPR_NNGA
SpriteFrame = FF_ANIMATE|G
Duration = -1
Var1 = 1 #no. of sprites (starts from 0)
Var2 = 35 #animation speed
Next = S_NNGALOSE

STATE S_NNGAWIN
SpriteName = SPR_NNGA
SpriteFrame = FF_ANIMATE|I
Duration = -1
Var1 = 1 #no. of sprites (starts from 0)
Var2 = 4 #animation speed
Next = S_NNGAWIN

STATE S_NNGAHITCONFIRM
SpriteName = SPR_NNGA
SpriteFrame = FF_ANIMATE|K
Duration = -1
Var1 = 1 #no. of sprites (starts from 0)
Var2 = 35 #animation speed
Next = S_NNGAHITCONFIRM

STATE S_NNGARING
SpriteName = SPR_NNGA
SpriteFrame = FF_ANIMATE|M
Duration = -1
Var1 = 1 #no. of sprites (starts from 0)
Var2 = 35 #animation speed
Next = S_NNGARING

FOLLOWER
Name = Nokia_N-Gage
Icon = ICOFNNGA
Category = JoyBoy
HornSound = DSFHNNGA
DefaultColor = navy
Mode = FLOAT
Scale = 4*FRACUNIT/5
BubbleScale = 0*FRACUNIT
AtAngle = 240
Distance = 43*FRACUNIT
Height = 31*FRACUNIT
ZOffs = 31*FRACUNIT
HorzLag = 3*FRACUNIT
VertLag = 3*FRACUNIT
AngleLag = 3*FRACUNIT
BobAmp = 4*FRACUNIT
BobSpeed = 100*FRACUNIT
HitConfirmTime = 35
RingTime = 35
IdleState = S_NNGAIDLE
FollowState = S_NNGAFOLLOW
HurtState = S_NNGAHURT
LoseState = S_NNGALOSE
WinState = S_NNGAWIN
HitConfirmState = S_NNGAHITCONFIRM
RingState = S_NNGARING
