FREESLOT
SPR_MUNG
sfx_FHMUNG
S_MUNGIDLE

STATE S_MUNGIDLE
SpriteName = SPR_MUNG
SpriteFrame = FF_ANIMATE|A
Duration = -1
Var1 = 1 #no. of sprites (starts from 0)
Var2 = 15 #animation speed
Next = S_MUNGIDLE

FOLLOWER
Name = Mung
Icon = ICOFMUNG
Category = JoyBoy
HornSound = DSFHMUNG
DefaultColor = taffy
Mode = GROUND
Scale = 1*FRACUNIT/1
BubbleScale = 0*FRACUNIT
AtAngle = 230
Distance = 40*FRACUNIT
Height = 32*FRACUNIT
ZOffs = 32*FRACUNIT
HorzLag = 3*FRACUNIT
VertLag = 2*FRACUNIT
AngleLag = 15*FRACUNIT
BobAmp = 2*FRACUNIT
BobSpeed = 30*FRACUNIT
HitConfirmTime = 1
RingTime = 1
IdleState = S_MUNGIDLE
