FREESLOT
SPR_HMER
sfx_FHHMER
S_HMERIDLE

STATE S_HMERIDLE
SpriteName = SPR_HMER
SpriteFrame = A
Duration = -1
Var1 = 0 #no. of sprites (starts from 0)
Var2 = 35 #animation speed
Next = S_HMERIDLE

FOLLOWER
Name = H4MMER
Icon = ICOFHMER
Category = JoyBoy
HornSound = DSFHHMER
DefaultColor = steel
Mode = GROUND
Scale = 1*FRACUNIT/1
BubbleScale = 0*FRACUNIT
AtAngle = 230
Distance = 40*FRACUNIT
Height = 32*FRACUNIT
ZOffs = 32*FRACUNIT
HorzLag = 3*FRACUNIT
VertLag = 6*FRACUNIT
AngleLag = 4*FRACUNIT
BobAmp = 1*FRACUNIT
BobSpeed = 70*FRACUNIT
HitConfirmTime = 1
RingTime = 1
IdleState = S_HMERIDLE
