FREESLOT
SPR_FACE
sfx_FHFACE
S_FACEIDLE
S_FACEFOLLOW
S_FACEHURT
S_FACELOSE
S_FACEWIN
S_FACEHITCONFIRM
S_FACERING

STATE S_FACEIDLE
SpriteName = SPR_FACE
SpriteFrame = FF_ANIMATE|A
Duration = -1
Var1 = 1 #no. of sprites (starts from 0)
Var2 = 20 #animation speed
Next = S_FACEIDLE

STATE S_FACEFOLLOW
SpriteName = SPR_FACE
SpriteFrame = FF_ANIMATE|C
Duration = -1
Var1 = 1 #no. of sprites (starts from 0)
Var2 = 20 #animation speed
Next = S_FACEFOLLOW

STATE S_FACEHURT
SpriteName = SPR_FACE
SpriteFrame = FF_ANIMATE|E
Duration = -1
Var1 = 1 #no. of sprites (starts from 0)
Var2 = 20 #animation speed
Next = S_FACEHURT

STATE S_FACELOSE
SpriteName = SPR_FACE
SpriteFrame = FF_ANIMATE|G
Duration = -1
Var1 = 1 #no. of sprites (starts from 0)
Var2 = 20 #animation speed
Next = S_FACELOSE

STATE S_FACEWIN
SpriteName = SPR_FACE
SpriteFrame = FF_ANIMATE|I
Duration = -1
Var1 = 1 #no. of sprites (starts from 0)
Var2 = 20 #animation speed
Next = S_FACEWIN

STATE S_FACEHITCONFIRM
SpriteName = SPR_FACE
SpriteFrame = FF_ANIMATE|K
Duration = -1
Var1 = 1 #no. of sprites (starts from 0)
Var2 = 20 #animation speed
Next = S_FACEHITCONFIRM

STATE S_FACERING
SpriteName = SPR_FACE
SpriteFrame = FF_ANIMATE|M
Duration = -1
Var1 = 1 #no. of sprites (starts from 0)
Var2 = 20 #animation speed
Next = S_FACERING

FOLLOWER
Name = Face
Icon = ICOFFACE
Category = Creepypasta
HornSound = DSFHFACE
DefaultColor = black
Mode = FLOAT
Scale = 1*FRACUNIT/1
BubbleScale = 0*FRACUNIT
AtAngle = 230
Distance = 40*FRACUNIT
Height = 32*FRACUNIT
ZOffs = 32*FRACUNIT
HorzLag = 3*FRACUNIT
VertLag = 6*FRACUNIT
AngleLag = 18*FRACUNIT
BobAmp = 4*FRACUNIT
BobSpeed = 70*FRACUNIT
HitConfirmTime = 70
RingTime = 70
IdleState = S_FACEIDLE
FollowState = S_FACEFOLLOW
HurtState = S_FACEHURT
LoseState = S_FACELOSE
WinState = S_FACEWIN
HitConfirmState = S_FACEHITCONFIRM
RingState = S_FACERING
