FREESLOT
SPR_PRCK
sfx_FHPRCK
S_PRCKIDLE
S_PRCKFOLLOW
S_PRCKHURT
S_PRCKLOSE
S_PRCKWIN
S_PRCKHITCONFIRM
S_PRCKRING

STATE S_PRCKIDLE
SpriteName = SPR_PRCK
SpriteFrame = FF_ANIMATE|A
Duration = -1
Var1 = 1 #no. of sprites (starts from 0)
Var2 = 35 #animation speed
Next = S_PRCKIDLE

STATE S_PRCKFOLLOW
SpriteName = SPR_PRCK
SpriteFrame = FF_ANIMATE|C
Duration = -1
Var1 = 1 #no. of sprites (starts from 0)
Var2 = 35 #animation speed
Next = S_PRCKFOLLOW

STATE S_PRCKHURT
SpriteName = SPR_PRCK
SpriteFrame = FF_ANIMATE|E
Duration = -1
Var1 = 1 #no. of sprites (starts from 0)
Var2 = 35 #animation speed
Next = S_PRCKHURT

STATE S_PRCKLOSE
SpriteName = SPR_PRCK
SpriteFrame = FF_ANIMATE|G
Duration = -1
Var1 = 1 #no. of sprites (starts from 0)
Var2 = 35 #animation speed
Next = S_PRCKLOSE

STATE S_PRCKWIN
SpriteName = SPR_PRCK
SpriteFrame = FF_ANIMATE|I
Duration = -1
Var1 = 1 #no. of sprites (starts from 0)
Var2 = 35 #animation speed
Next = S_PRCKWIN

STATE S_PRCKHITCONFIRM
SpriteName = SPR_PRCK
SpriteFrame = FF_ANIMATE|K
Duration = -1
Var1 = 1 #no. of sprites (starts from 0)
Var2 = 35 #animation speed
Next = S_PRCKHITCONFIRM

STATE S_PRCKRING
SpriteName = SPR_PRCK
SpriteFrame = FF_ANIMATE|M
Duration = -1
Var1 = 1 #no. of sprites (starts from 0)
Var2 = 35 #animation speed
Next = S_PRCKRING

FOLLOWER
Name = Pickle_Rick
Icon = ICOFPRCK
Category = JoyBoy
HornSound = DSFHPRCK
DefaultColor = green
Mode = FLOAT
Scale = 1*FRACUNIT/1
BubbleScale = 0*FRACUNIT
AtAngle = 230
Distance = 43*FRACUNIT
Height = 30*FRACUNIT
ZOffs = 32*FRACUNIT
HorzLag = 3*FRACUNIT
VertLag = 5*FRACUNIT
AngleLag = 1*FRACUNIT
BobAmp = 3*FRACUNIT
BobSpeed = 80*FRACUNIT
HitConfirmTime = 40
RingTime = 40
IdleState = S_PRCKIDLE
FollowState = S_PRCKFOLLOW
HurtState = S_PRCKHURT
LoseState = S_PRCKLOSE
WinState = S_PRCKWIN
HitConfirmState = S_PRCKHITCONFIRM
RingState = S_PRCKRING
