
addHook("PlayerThink", function(player)
	if (player.mo and player.mo.valid and player.mo.skin == "jimmyharold") then
		if player.mo.state == S_PLAY_FACEPLANT and player.hasfajimp == false then
			S_StartSound(player.mo, sfx_roboof)
			player.hasfajimp = true
		elseif player.mo.state == S_PLAY_FACEPLANT and player.hasfajimp == true then
			player.hasfajimp = true
		else
			player.hasfajimp = false
		end
	end
end)

addHook("BossDeath", function(player)
	if (player.mo and player.mo.valid and player.mo.skin == "jimmyharold")
		S_StartSound(player.mo, sfx_jimswp)
	end
end)
