if not srb2p return end

charStats["m.jimmyharold"] = {

		name = "Jim",		
		basehp = 62,			
		basesp = 64,			
		persona = "jim",		-- Persona to use
		melee_natk = "sonic_atk1",	-- Normal melee attack

		atk = 40,	
		acc = 100,
		crit = 50,	-- bit OP


		anim_stand = 		{SPR_PLAY, A, B, C, D, 8, "SPR2_DETR"},					-- standing
		anim_stand_hurt =	{SPR_PLAY, A, B, 1, "SPR2_PANTY"},					-- standing (low HP) *
		anim_stand_bored =	{SPR_PLAY, A, 8, "SPR2_WAIT"},					-- standing (occasionally plays after anim_stand has played several times)
		anim_guard = 		{SPR_PLAY, A, 1, "SPR2_CRCH"},					-- guarding
		anim_move =			{SPR_PLAY, A, B, C, D, E, F, 2, "SPR2_WALK"},	-- moving
		anim_run =			{SPR_PLAY, A, B, C, D, 2, "SPR2_RUN_"},	-- guess what
		anim_atk =			{SPR_PLAY, A, B, C, D, 2, "SPR2_ROLL"},			-- attacking
		anim_aoa_end =		{SPR_PLAY, I, 2, "SPR2_MLEE"},			-- jumping out of all-out attack
		anim_hurt =			{SPR_PLAY, A, 35, "SPR2_DEAD"},					-- taking damage
		anim_getdown =		{SPR_PLAY, A, 1, "SPR2_ROLL"},					-- knocked down from weakness / crit *
		anim_downloop =		{SPR_PLAY, A, 1, "SPR2_SHIT"},					-- is down
		anim_getup =		{SPR_PLAY, A, B, C, D, 1, "SPR2_ROLL"},			-- gets up from down
		anim_death =		{SPR_PLAY, A, 30, "SPR2_SHIT"},					-- dies
		anim_revive =		{SPR_PLAY, A, 1, "SPR2_CRCH"},			-- gets revived

		-- anim_special1 through anim_special32 may also be used for various purposes (ie: attack animations)
		anim_special1 =		{SPR_PLAY, A, TICRATE, "SPR2_MLEE"},
		anim_special4 = 	{SPR_PLAY, A, TICRATE, "SPR2_CRCH"},			-- guard
		anim_sepcial5 =		{SPR_PLAY, A, TICRATE, "SPR2_CRCH"},			-- howling prep
		anim_special6 =		{SPR_PLAY, A, B, 2, "SPR2_M64BURN"},				-- howling

		-- VOICES
		-- Possible list of voices
		-- vfx_action = {"sfx_voice1", "sfx_voice2", [...], "sfx_voicen"}

		-- ...In the case of kanade, she's silent, but I will leave these here for reference!

		vfx_summon = {"sfx_jhello"},	-- Summoning Persona to use a Skill
        vfx_skill = {"sfx_jimyeh"},		-- Used a Skill
        vfx_item = {"sfx_jhello"},		-- Used an item
        vfx_hurt = {"sfx_jmwhoa"},		-- Sustained damage
        vfx_hurtx = {"sfx_jmwhoa"},		-- Sustained heavy damage / Critical hit / Weakness
        vfx_die = {"sfx_altdi1"},		-- Death
        vfx_heal = {"sfx_jimyeh"},		-- Healed by teammate
        vfx_healself = {"sfx_jimyeh"},	-- Healed self
        vfx_kill = {"sfx_jhello"},		-- Killed an enemy
        vfx_1more = {"sfx_jimyeh"},		-- Performed 1more
        vfx_crit = {},		-- Cut-in for Weakness/Critical Hit
        vfx_aoaask = {"sfx_jhello"},	-- Ask to All-Out Attack
        vfx_aoado = {"sfx_jimyeh"},		-- Performing All-Out Attack
        vfx_aoarelent = {},	-- Relenting from All-Out Attack
        vfx_miss = {"sfx_dangit"},		-- Missed attack
        vfx_dodge = {"sfx_jhello"},		-- Dodged enemy attack
        vfx_win = {"sfx_jimyeh"},		-- Battle won
        vfx_levelup = {"sfx_thasme"},	-- Level Up!


		-- HUD DEFINTIIONS

		icon = "ICO_JIM",			-- head icon for character select
		hudbust = "JIM_H",			-- patch to draw on the stat hud
		hudaoa = "H_JIM",		-- patch for all out attack hud
		aoa_quote = "The Name is Jimmy Harold!",
		hudcutin = "JIM_A",		-- cut in frames prefix


		tip = "JIM is a boy that isn't really too strong, but has got some high critical attack stats.",
}

personaList["jim"] = {
		-- GENERAL
		name = "jim",
		arcana = ARCANA_CHARIOT,

		-- STATS (at level 10. so we can have some precision, y'see)

		sprite = SPR_PSN0,
		anim_idle = 	{SPR_NBOB, A, 8},
		anim_atk = 		{SPR_NBOB, A, 2},
		startframe = 0,

		strength = 12,
		magic = 18,
		endurance = 32,
		luck = 32,
		agility = 40,
		weak = ATK_ELEC,
		resist = ATK_STRIKE|ATK_PIERCE|ATK_SLASH|ATK_NUCLEAR,
		block = ATK_CURSE,
		skills = {
					{"frei", 1}, {"snap", 1},
					{"sukukaja", 1}, {"tarukaja", 12},
					{"dekunda", 15}, {"kill rush", 17},
					{"assault dive", 22}, {"rakukaja", 25},

					{"freila", 28, "snap"}, {"masukukaja", 32, "frei"},
					{"marakukaja", 35, "sukukaja"}, {"matarukaja", 38, "tarukaja"},
					{"heat wave", 42, "rakukaja"},
					{"regenerate 2", 44, "rakukaja"},
					{"power charge", 47, "assault dive"},
					{"gigantic fist", 53, "kill rush"},
					{"vicious strike", 57, "heat wave"},
					{"freidyne", 62, "freila"},
					{"god hand", 68, "gigantic fist"},
					{"akasha arts", 72, "vicious strike"},
				},
}