Character
SkinName = Jet
DisplayName = Jet
PlayerText = ^3Jet^0 soars ahead of the competition with his air powered Extreme Gear!

Press and hold the spin key to ^3Drift^0 around corners, or tap it to gain speed with a ^3Boost^0 in exchange for air!

Keep an eye on your Air meter! Recover by doing ^3Tricks^0 in the air with the move keys! Or mash spin on the ground in a pinch.

Use Custom1 to ^3Lock^0 down your gear when you need to be precise.

#

Freeslot
MT_XTREMETRACER
MT_TURBULENCE
S_TURBULENCE1
S_TURBULENCE2
S_TURBULENCE3
S_TURBULENCE4
S_XTREMETRACER
S_PLAY_JET_RIDE1
S_PLAY_JET_DRIFT
S_PLAY_JET_JESSY
S_PLAY_JET_FLIP
S_PLAY_JET_PUMP


Object MT_TURBULENCE
SpawnState = S_TURBULENCE1
Radius = 64*FRACUNIT
Height = 64*FRACUNIT
DispOffset = 0
Flags = MF_NOBLOCKMAP|MF_SCENERY|MF_NOCLIPHEIGHT|MF_NOGRAVITY

State S_TURBULENCE1
SpriteName = DUST
SpriteFrame = A|TR_TRANS80
Duration = 8
Next = S_TURBULENCE2

State S_TURBULENCE2
SpriteName = DUST
SpriteFrame = B|TR_TRANS80
Duration = 4
Next = S_TURBULENCE3

State S_TURBULENCE3
SpriteName = DUST
SpriteFrame = C|TR_TRANS90
Duration = 4
Next = S_TURBULENCE4

State S_TURBULENCE4
SpriteName = DUST
SpriteFrame = D|TR_TRANS90
Duration = 4
Next = NULL


Object MT_XTREMETRACER
SpawnState = S_XTREMETRACER
Radius = 64*FRACUNIT
Height = 64*FRACUNIT
DispOffset = 0
Flags = MF_NOCLIPTHING

State S_XTREMETRACER
SpriteName = NULL
SpriteFrame = A
Duration = 1
Next = S_NULL

State S_PLAY_JET_RIDE1
SpriteName = PLAY
SpriteFrame = PA_RUN
Duration = 4
Next =S_PLAY_JET_RIDE1

State S_PLAY_JET_DRIFT
SpriteName = PLAY
SpriteFrame = 3
Duration = 4
Next =S_PLAY_FALL

State S_PLAY_JET_FLIP
SpriteName = PLAY
SpriteFrame = 18
Duration = 4
Next =S_PLAY_FALL

State S_PLAY_JET_JESSY
SpriteName = PLAY
SpriteFrame = 25
Duration = 4
Next =S_PLAY_FALL

State S_PLAY_JET_PUMP
SpriteName = PLAY
SpriteFrame = 1
Duration = -1
Next =S_PLAY_JET_PUMP