freeslot("sfx_prit", "sfx_pdie", "sfx_plvl", "sfx_pwin", "sfx_pow1", "sfx_pow2", "sfx_pay", "sfx_pgan", "sfx_pthx", "sfx_paoa", "sfx_paof", "sfx_pdog", "sfx_poke", "sfx_pred", "sfx_pwon", "sfx_pskl", "sfx_pite", "sfx_pfuc", "sfx_pmis", "sfx_pper")
if not srb2p return end

charStats["jbpedro"] = {

		-- GENERAL

		name = "Pedro",
		basehp = 60,
		basesp = 35,
		persona = "rafael techs",
		melee_natk = "metal_atk1",

		atk = 60,
		acc = 95,
		crit = 2,

		anim_stand = 		{SPR_PLAY, A, 8, "SPR2_STND"},
		anim_stand_hurt =	{SPR_PLAY, A, 1, "SPR2_STND"},
		anim_stand_bored =	{SPR_PLAY, A, A, 8, "SPR2_WAIT"},
		anim_guard = 		{SPR_PLAY, A, 1, "SPR2_GRND"},
		anim_move =			{SPR_PLAY, A, B, C, D, E, F, 2, "SPR2_WALK"},
		anim_run =			{SPR_PLAY, A, B, C, D, 2, "SPR2_RUN_"},
		anim_atk =			{SPR_PLAY, A, B, C, D, 2, "SPR2_RUN_"},
		anim_aoa_end =		{SPR_PLAY, D, C, B, A, 2, "SPR2_ROLL"},
		anim_hurt =			{SPR_PLAY, A, 35, "SPR2_PAIN"},
		anim_getdown =		{SPR_PLAY, A, 1, "SPR2_DEAD"},
		anim_downloop =		{SPR_PLAY, A, 1, "SPR2_FELL"},
		anim_getup =		{SPR_PLAY, A, B, C, D, 1, "SPR2_ROLL"},
		anim_death =		{SPR_PLAY, A, 30, "SPR2_DEAD"},
		anim_revive =		{SPR_PLAY, A, B, C, D, 1, "SPR2_ROLL"},

		-- VOICES

		vfx_summon = {"sfx_pper"},
        vfx_skill = {"sfx_pskl"},
        vfx_item = {"sfx_pite"},
        vfx_hurt = {"sfx_pow1", "sfx_pow2"},
        vfx_hurtx = {"sfx_pfuc"},
        vfx_die = {"sfx_pdie"},
        vfx_heal = {"sfx_pthx"},
        vfx_healself = {"sfx_poke"},
        vfx_kill = {"sfx_pay"},
        vfx_1more = {"sfx_pgan"},
        vfx_crit = {"sfx_prit"},
        vfx_aoaask = {"sfx_pred"},
        vfx_aoado = {"sfx_paoa"},
        vfx_aoarelent = {"sfx_paof"},
        vfx_miss = {"sfx_pmis"},
        vfx_dodge = {"sfx_pdog"},
        vfx_win = {"sfx_pwin"},
        vfx_levelup = {"sfx_plvl"},


		-- HUD DEFINTIIONS

		icon = "ICO_PEDE",
		hudbust = "PEDE_H",
		hudaoa = "H_PEDEOA",
		hudspr = "PEDE",
		aoa_quote = "I might be the sideliner,\n But you are the deadliner.",
		hudcutin = "PEDE_A",


		tip = "He's filled with his brother's old tricks and won't hesitate to use them.\nIf You played as Rafael, You mastered him.",
}

freeslot("SPR_RPSN")

personaList["rafael techs"] = {
		-- GENERAL
		name = "Rafael techs",
		arcana = ARCANA_RAFAEL,

		-- STATS

		sprite = SPR_RPSN,
		anim_idle = 	{SPR_RPSN, A, B, 15},
		anim_atk = 		{SPR_RPSN, C, D, C, D, C, D, D, D, D, 3},
		startframe = 0,

		strength = 9,
		magic = 7,
		endurance = 12,
		luck = 4,
		agility = 6,
		weak = ATK_ELEC|ATK_FIRE,
		resist = ATK_STRIKE|ATK_SLASH|ATK_NUCLEAR,
		skills = {
					{"frei", 1}, {"snap", 1},
					{"sukukaja", 1}, {"tarukaja", 12},
					{"dekunda", 15}, {"kill rush", 17},
					{"assault dive", 22}, {"rakukaja", 25},

					{"freila", 28, "snap"}, {"masukukaja", 32, "frei"},
					{"marakukaja", 35, "sukukaja"}, {"matarukaja", 38, "tarukaja"},
					{"heat wave", 42, "rakukaja"},
					{"regenerate 2", 44, "rakukaja"},
					{"power charge", 47, "assault dive"},
					{"gigantic fist", 53, "kill rush"},
					{"vicious strike", 57, "heat wave"},
					{"freidyne", 62, "freila"},
					{"gigantic fist", 68, "god hand"},
					{"akasha arts", 72, "vicious strike"},
				},
}