if not srb2p return end

charStats["miguel"] = {

		-- GENERAL

		name = "Miguel",
		basehp = 83,
		basesp = 15,
		persona = "the wildest",
		melee_natk = "knuckles_atk1",

		atk = 60,
		acc = 95,
		crit = 2,

		anim_stand = 		{SPR_PLAY, A, 8, "SPR2_STND"},
		anim_stand_hurt =	{SPR_PLAY, A, 1, "SPR2_STND"},
		anim_stand_bored =	{SPR_PLAY, A, B, A, B, 8, "SPR2_WAIT"},
		anim_guard = 		{SPR_PLAY, A, 1, "SPR2_GRND"},
		anim_move =			{SPR_PLAY, A, B, C, D, E, F, 2, "SPR2_WALK"},
		anim_run =			{SPR_PLAY, A, B, C, D, 2, "SPR2_RUN_"},
		anim_atk =			{SPR_PLAY, A, 2, "SPR2_FALL"},
		anim_aoa_end =		{SPR_PLAY, D, C, B, A, 2, "SPR2_ROLL"},
		anim_hurt =			{SPR_PLAY, A, 35, "SPR2_PAIN"},
		anim_getdown =		{SPR_PLAY, A, 1, "SPR2_DEAD"},
		anim_downloop =		{SPR_PLAY, A, 1, "SPR2_FELL"},
		anim_getup =		{SPR_PLAY, A, B, C, D, 1, "SPR2_ROLL"},
		anim_death =		{SPR_PLAY, A, 30, "SPR2_DEAD"},
		anim_revive =		{SPR_PLAY, A, B, C, D, 1, "SPR2_ROLL"},

		-- VOICES

		vfx_summon = {"sfx_infor"},
        vfx_skill = {"sfx_neato"},
        vfx_item = {"sfx_bassd"},
        vfx_hurt = {"sfx_splot"},
        vfx_hurtx = {"sfx_splot"},
        vfx_die = {"sfx_bassd"},
        vfx_heal = {"sfx_infor"},
        vfx_healself = {"sfx_neato"},
        vfx_kill = {"sfx_lvldu"},
        vfx_1more = {"sfx_infor"},
        vfx_crit = {"sfx_splot"},
        vfx_aoaask = {"sfx_infor"},
        vfx_aoado = {"sfx_bassd"},
        vfx_aoarelent = {"sfx_neato"},
        vfx_miss = {"sfx_infor"},
        vfx_dodge = {"sfx_lvldu"},
        vfx_win = {"sfx_neato"},
        vfx_levelup = {"sfx_lvldu"},


		-- HUD DEFINTIIONS

		icon = "ICO_MIGU",
		hudbust = "MIGU_H",
		hudaoa = "H_MIGUOA",
		hudspr = "MIGU",
		aoa_quote = "Laziness won't stop me from beating you!",
		hudcutin = "MIGU_A",


		tip = "The wildest, The strongest,\nNothing gets past me and ill make sure you know that soon!\nMagic might be my weak point but it doesn't mean i can't handle most things.",
}
personaList["the wildest"] = {
		-- GENERAL
		name = "The Wildest",
		arcana = ARCANA_WILDEST,

		-- STATS

		sprite = SPR_PSN0,
        anim_idle =     {SPR_NULL, A},  
        anim_atk =      {SPR_NULL, A},
		startframe = 0,

		strength = 14,
		magic = 2,
		endurance = 10,
		luck = 3,
		agility = 4,
		weak = ATK_CURSE|ATK_ICE,
		resist = ATK_STRIKE|ATK_SLASH|ATK_PIERCE,
		skills = {
					{"cleave", 1}, {"lunge", 1},
					{"skewer", 3}, {"toxic slice", 6},
					{"assault shot", 13}, {"flame link", 17},
					{"assault dive", 22}, {"sonic punch", 25},

					{"power charge", 28}, {"regenerate 1", 32},
					{"triple down", 35}, {"regenerate 2", 38},
					{"heat wave", 42},
					{"distortion", 44},
					{"heat riser", 47,},
					{"brave blade", 53, "regenerate 3"},
					{"megaton raid", 57},
					{"freidyne", 62},
					{"survival trick", 68},
					{"god hand", 72},
				},
}