if not solchars
    rawset(_G, "solchars", {})
end
solchars["jayt"] = {SKINCOLOR_SUPER_SOLRED1, 2}

	addHook("AbilitySpecial", function(player)
		if player.mo.skin == "jayt"
and player.solchar.istransformed > 0
and not (player.pflags & PF_THOKKED)
				S_StartSound(player.mo, sfx_zoom)
				player.mo.state = S_PLAY_ROLL
				player.pflags = $|PF_THOKKED
				P_Thrust(player.mo, player.mo.angle, 40*FRACUNIT)
end
end)

addHook("PlayerThink", function(player) 
		if player.mo.skin == "jayt"
		and player.solchar.istransformed > 0
		and (player.mo.state == S_PLAY_ROLL) 
		and (P_IsObjectOnGround(player.mo) == true)
			P_ElementalFire(player)
	end
		if player.mo.skin == "jayt"
		and player.solchar.istransformed > 0
		and player.mo.state == S_PLAY_WALK
		player.mo.state = S_PLAY_FLOAT
		end
end)


addHook("PlayerThink", function(player) 
		if player.mo.skin == "jayt"
		and player.solchar.istransformed > 0
		and (player.pflags & PF_THOKKED)
		A_BossScream(player.mo, 0, 	MT_FIREBALLTRAIL)
	end
end)


addHook("PlayerThink", function(player) 
		if player.mo.skin == "jayt"
		and player.solchar.istransformed > 0
					local treil3 = P_SpawnMobjFromMobj(player.realmo, P_RandomRange(-20, 20) * FRACUNIT, P_RandomRange(-20, 20) * FRACUNIT, P_RandomRange(0, 50) * FRACUNIT, MT_FIREBALLTRAIL)
	treil3.color = SKINCOLOR_RED
	treil3.colorized = true
	treil3.scale = 1*FRACUNIT/2
	treil3.destscale = 1*FRACUNIT/4
	treil3.momz = 2*FRACUNIT
		local treil4 = P_SpawnMobjFromMobj(player.realmo, P_RandomRange(-20, 20) * FRACUNIT, P_RandomRange(-20, 20) * FRACUNIT, P_RandomRange(0, 50) * FRACUNIT, MT_PUMATRAIL)
	treil4.color = SKINCOLOR_ORANGE
	treil4.colorized = true
	treil4.scale = 1*FRACUNIT/2
	treil4.destscale = 1*FRACUNIT/4
	treil4.momz = 2*FRACUNIT
	end
end)

