freeslot("SKINCOLOR_SUPER_SOLRED1")
skincolors[SKINCOLOR_SUPER_SOLRED1] = {
    name = "Super SolRed 1",
    ramp = {35,35,36,36,37,38,39,40,41,42,43,44,45,71,46,47},
    invcolor = SKINCOLOR_RED,
    invshade = 9,
    chatcolor = V_BLACKMAP,
    accessible = false
}

freeslot("SKINCOLOR_SUPER_SOLRED2")
skincolors[SKINCOLOR_SUPER_SOLRED2] = {
    name = "Super SolRed 2",
    ramp = {34,34,34,35,35,35,36,36,37,38,39,40,41,42,43,44},
    invcolor = SKINCOLOR_RED,
    invshade = 9,
    chatcolor = V_BLACKMAP,		
    accessible = false
}

freeslot("SKINCOLOR_SUPER_SOLRED3")
skincolors[SKINCOLOR_SUPER_SOLRED3] = {
    name = "Super SolRed 3",
    ramp = {0,208,209,210,210,210,32,33,34,35,36,37,38,39,40,41},
    invcolor = SKINCOLOR_RED,
    invshade = 9,
    chatcolor = V_BLACKMAP,
    accessible = false
}

freeslot("SKINCOLOR_SUPER_SOLRED4")
skincolors[SKINCOLOR_SUPER_SOLRED4] = {
    name = "Super SolRed 4",
    ramp = {0,0,0,0,0,0,0,0,208,209,210,210,32,33,34,35},
    invcolor = SKINCOLOR_RED,
    invshade = 9,
    chatcolor = V_BLACKMAP,
    accessible = false
}

freeslot("SKINCOLOR_SUPER_SOLRED5")
skincolors[SKINCOLOR_SUPER_SOLRED5] = {
    name = "Super SolRed 5",
    ramp = {0,0,0,0,0,0,0,0,0,0,0,0,208,209,210,210},
    invcolor = SKINCOLOR_RED,
    invshade = 9,
    chatcolor = V_BLACKMAP,
    accessible = false
}