#TauntBubble
FREESLOT
MT_TAUNTBUBBLE
S_TAUNTBUBBLE1
S_TAUNTBUBBLE2
S_TAUNTBUBBLE3
S_TAUNTBUBBLE4
S_TAUNTBUBBLE5
SPR_TUNT
sfx_TAUNT

Thing MT_TAUNTBUBBLE
MAPTHINGNUM = -8
SPAWNSTATE = S_TAUNTBUBBLE1
SPAWNHEALTH = 100
SEESOUND = sfx_TAUNT
REACTIONTIME = 8
ATTACKSOUND = 0
PAINSTATE = 0
PAINCHANCE = 0
PAINSOUND = 0
MISSILESTATE = 0
DEATHSTATE = S_NULL
DEATHSOUND = sfx_none
SPEED = 0*FRACUNIT
RADIUS = 16*FRACUNIT
HEIGHT = 36*FRACUNIT
MASS = 36
DAMAGE = 0
ACTIVESOUND = 0
RAISESTATE = 0
FLAGS = MF_NOGRAVITY

FRAME S_TAUNTBUBBLE1
SPRITENUMBER = SPR_TUNT
SPRITESUBNUMBER = A
DURATION = 1
NEXT = S_TAUNTBUBBLE2
VAR1 = 0
VAR2 = 0

FRAME S_TAUNTBUBBLE2
SPRITENUMBER = SPR_TUNT
SPRITESUBNUMBER = B
DURATION = 1
NEXT = S_TAUNTBUBBLE3
VAR1 = 0
VAR2 = 0

FRAME S_TAUNTBUBBLE3
SPRITENUMBER = SPR_TUNT
SPRITESUBNUMBER = C
DURATION = 1
NEXT = S_TAUNTBUBBLE4
VAR1 = 0
VAR2 = 0

FRAME S_TAUNTBUBBLE4
SPRITENUMBER = SPR_TUNT
SPRITESUBNUMBER = D
DURATION = 25
NEXT = S_NULL
VAR1 = 0
VAR2 = 0

Sound sfx_TAUNT
Singular = 0
Priority = 64