FREESLOT
SPR_PNJY
sfx_FHPNJY
S_PNJYIDLE
S_PNJYFOLLOW
S_PNJYHURT
S_PNJYLOSE
S_PNJYWIN
S_PNJYHITCONFIRM
S_PNJYRING

STATE S_PNJYIDLE
SpriteName = SPR_PNJY
SpriteFrame = FF_ANIMATE|A
Duration = -1
Var1 = 2 #no. of sprites (starts from 0)
Var2 = 5 #animation speed
Next = S_PNJYIDLE

STATE S_PNJYFOLLOW
SpriteName = SPR_PNJY
SpriteFrame = FF_ANIMATE|D
Duration = -1
Var1 = 2 #no. of sprites (starts from 0)
Var2 = 5 #animation speed
Next = S_PNJYFOLLOW

STATE S_PNJYHURT
SpriteName = SPR_PNJY
SpriteFrame = FF_ANIMATE|G
Duration = -1
Var1 = 2 #no. of sprites (starts from 0)
Var2 = 5 #animation speed
Next = S_PNJYHURT

STATE S_PNJYLOSE
SpriteName = SPR_PNJY
SpriteFrame = FF_ANIMATE|J
Duration = -1
Var1 = 2 #no. of sprites (starts from 0)
Var2 = 5 #animation speed
Next = S_PNJYLOSE

STATE S_PNJYWIN
SpriteName = SPR_PNJY
SpriteFrame = FF_ANIMATE|M
Duration = -1
Var1 = 2 #no. of sprites (starts from 0)
Var2 = 5 #animation speed
Next = S_PNJYWIN

STATE S_PNJYHITCONFIRM
SpriteName = SPR_PNJY
SpriteFrame = FF_ANIMATE|P
Duration = -1
Var1 = 2 #no. of sprites (starts from 0)
Var2 = 5 #animation speed
Next = S_PNJYHITCONFIRM

STATE S_PNJYRING
SpriteName = SPR_PNJY
SpriteFrame = FF_ANIMATE|S
Duration = -1
Var1 = 2 #no. of sprites (starts from 0)
Var2 = 5 #animation speed
Next = S_PNJYRING

FOLLOWER
Name = prune_jelly
Icon = ICOFPNJY
Category = Jareds_Garage
HornSound = DSFHPNJY
DefaultColor = Rottonapple
Mode = GROUND
Scale = 1*FRACUNIT/1
BubbleScale = 0*FRACUNIT
AtAngle = 230
Distance = 40*FRACUNIT
Height = 32*FRACUNIT
ZOffs = 32*FRACUNIT
HorzLag = 3*FRACUNIT
VertLag = 6*FRACUNIT
AngleLag = 8*FRACUNIT
BobAmp = 0*FRACUNIT
BobSpeed = 0*FRACUNIT
HitConfirmTime = 35
RingTime = 35
IdleState = S_PNJYIDLE
FollowState = S_PNJYFOLLOW
HurtState = S_PNJYHURT
LoseState = S_PNJYLOSE
WinState = S_PNJYWIN
HitConfirmState = S_PNJYHITCONFIRM
RingState = S_PNJYRING
