FREESLOT
SPR_PMPN
sfx_FHPMPN
S_PMPNIDLE
S_PMPNFOLLOW
S_PMPNHURT
S_PMPNLOSE
S_PMPNWIN
S_PMPNHITCONFIRM
S_PMPNRING

STATE S_PMPNIDLE
SpriteName = SPR_PMPN
SpriteFrame = FF_ANIMATE|A
Duration = -1
Var1 = 1 #no. of sprites (starts from 0)
Var2 = 5 #animation speed
Next = S_PMPNIDLE

STATE S_PMPNFOLLOW
SpriteName = SPR_PMPN
SpriteFrame = FF_ANIMATE|C
Duration = -1
Var1 = 1 #no. of sprites (starts from 0)
Var2 = 5 #animation speed
Next = S_PMPNFOLLOW

STATE S_PMPNHURT
SpriteName = SPR_PMPN
SpriteFrame = FF_ANIMATE|E
Duration = -1
Var1 = 1 #no. of sprites (starts from 0)
Var2 = 5 #animation speed
Next = S_PMPNHURT

STATE S_PMPNLOSE
SpriteName = SPR_PMPN
SpriteFrame = FF_ANIMATE|G
Duration = -1
Var1 = 1 #no. of sprites (starts from 0)
Var2 = 5 #animation speed
Next = S_PMPNLOSE

STATE S_PMPNWIN
SpriteName = SPR_PMPN
SpriteFrame = FF_ANIMATE|I
Duration = -1
Var1 = 1 #no. of sprites (starts from 0)
Var2 = 25 #animation speed
Next = S_PMPNWIN

STATE S_PMPNHITCONFIRM
SpriteName = SPR_PMPN
SpriteFrame = FF_ANIMATE|K
Duration = -1
Var1 = 1 #no. of sprites (starts from 0)
Var2 = 25 #animation speed
Next = S_PMPNHITCONFIRM

STATE S_PMPNRING
SpriteName = SPR_PMPN
SpriteFrame = FF_ANIMATE|M
Duration = -1
Var1 = 1 #no. of sprites (starts from 0)
Var2 = 25 #animation speed
Next = S_PMPNRING

FOLLOWER
Name = pompon
Icon = ICOFPMPN
Category = Jareds_Garage
HornSound = DSFHPMPN
DefaultColor = spooky
Mode = FLOAT
Scale = 1*FRACUNIT/1
BubbleScale = 0*FRACUNIT
AtAngle = 230
Distance = 40*FRACUNIT
Height = 32*FRACUNIT
ZOffs = 32*FRACUNIT
HorzLag = 3*FRACUNIT
VertLag = 6*FRACUNIT
AngleLag = 8*FRACUNIT
BobAmp = 4*FRACUNIT
BobSpeed = 70*FRACUNIT
HitConfirmTime = 35
RingTime = 35
IdleState = S_PMPNIDLE
FollowState = S_PMPNFOLLOW
HurtState = S_PMPNHURT
LoseState = S_PMPNLOSE
WinState = S_PMPNWIN
HitConfirmState = S_PMPNHITCONFIRM
RingState = S_PMPNRING
