Level Z1
Levelname = AncientFort
SelectHeading = Chaos Map
Act = 0
Music = MP_RAI
TypeOfLevel = Chaos
NextLevel = Z2
SkyNum = 300
SkyboxScale = 8
Lua.Author = JABSphere94
Lua.NoDarkSky = 0
Lua.NoDarkSkybox = 0
Lua.DarkSky1 = 0
Lua.DarkSky2 = 0
Lua.DarkSky3 = 0
Lua.DarkSky4 = 0
Lua.DarkWeather = 3
Lua.ChaosFlower = grass
Lua.ChaosBiomeSet = ancientfort
Lua.ChaosWaveSize = 3
Lua.ChaosMaxWaves = 8
Lua.ChaosBossRate = 4
Lua.MinimapWidth = 198 #reduce these by 2 pixels each if your outer lines are overextended by 1px
Lua.MinimapHeight = 148 #reduce these by 2 pixels each if your outer lines are overextended by 1px

Level Z2
Levelname = StrangePlains
SelectHeading = Chaos Map
Act = 0
Music = SPZ1
Lua.Music2 = SPZ2
Lua.MidBossMusic = SPZ3
Lua.BossMusic = SPZ4
TypeOfLevel = Chaos
NextLevel = Z1
SkyNum = 33
Lua.Author = JABSphere94
Lua.NoDarkSky = 0
Lua.NoDarkSkybox = 0
Lua.DarkSky1 = 0
Lua.DarkSky2 = 0
Lua.DarkSky3 = 0
Lua.DarkSky4 = 0
Lua.DarkWeather = 3
Lua.ChaosFlower = medieval
Lua.ChaosBiomeSet = strangeplains
Lua.ChaosWaveSize = 5
Lua.ChaosMaxWaves = 8
Lua.ChaosBossRate = 4
Lua.strangeplainsmapmod = true
Lua.MinimapWidth = 198 #reduce these by 2 pixels each if your outer lines are overextended by 1px
Lua.MinimapHeight = 148 #reduce these by 2 pixels each if your outer lines are overextended by 1px