Freeslot
SPR_ICOI
SPR_BCEM
SPR_PCEM
SPR_RCEM
SPR_WCEM
SPR_CCEM
SPR_GCEM
SPR_YCEM
S_STATEIVOCOIN
S_STATECOINFLIP1
S_STATECOINFLIP2
S_STATEBLUEEMERALD
S_STATEBLUEROLL1
S_STATEBLUEROLL2
S_STATEBLUEROLL3
S_STATEBLUEROLL4
S_STATEPURPEMERALD
S_STATEPURPROLL1
S_STATEPURPROLL2
S_STATEPURPROLL3
S_STATEPURPROLL4
S_STATEREDEMERALD
S_STATEREDROLL1
S_STATEREDROLL2
S_STATEREDROLL3
S_STATEREDROLL4
S_STATEWHITEMERALD
S_STATEWHITROLL1
S_STATEWHITROLL2
S_STATEWHITROLL3
S_STATEWHITROLL4
S_STATEAQUAEMERALD
S_STATEAQUAROLL1
S_STATEAQUAROLL2
S_STATEAQUAROLL3
S_STATEAQUAROLL4
S_STATEGRENEMERALD
S_STATEGRENROLL1
S_STATEGRENROLL2
S_STATEGRENROLL3
S_STATEGRENROLL4
S_STATEYELLEMERALD
S_STATEYELLROLL1
S_STATEYELLROLL2
S_STATEYELLROLL3
S_STATEYELLROLL4
SFX_GEMHIT
SFX_BIGSPR
SFX_DCTELE	
SFX_CPBOIN																				

Object MT_IVOCOIN
#$IVOCOIN
#$Sprite ICOIA0
#$FUCKINGGEMS
MapThingNum = 3777
SpawnState = S_STATEIVOCOIN
SeeState = S_STATECOINFLIP1
ActiveSound = DSGEMHIT
Radius = 16*FRACUNIT 
Height = 16*FRACUNIT
Flags = MF_SPECIAL|MF_BOUNCE|MF_ENEMY
SpawnHealth = 1000
ReactionTime = 8
Mass = 100
Damage = 1

State S_STATEIVOCOIN
SpriteName = ICOI
SpriteFrame = B
Duration = -1

State S_STATECOINFLIP1
SpriteName = ICOI
SpriteFrame = A
Duration = 2
Next = S_STATECOINFLIP2

State S_STATECOINFLIP2
SpriteName = ICOI
SpriteFrame = B
Duration = 2
Next = S_STATECOINFLIP1

Object MT_BLUEEMERALD
#$BLUEEMERALD
#$Sprite BCEMA0
#$FUCKINGGEMS
MapThingNum = 3770
SpawnState = S_STATEBLUEEMERALD
SeeState = S_STATEBLUEROLL1
ActiveSound = DSGEMHIT
Radius = 16*FRACUNIT 
Height = 16*FRACUNIT
Flags = MF_SPECIAL|MF_BOUNCE|MF_ENEMY
SpawnHealth = 1000
ReactionTime = 8
Mass = 100
Damage = 1

State S_STATEBLUEEMERALD
SpriteName = BCEM
SpriteFrame = A
Duration = -1

State S_STATEBLUEROLL1
SpriteName = BCEM
SpriteFrame = A
Duration = 3
Next = S_STATEBLUEROLL2

State S_STATEBLUEROLL2
SpriteName = BCEM
SpriteFrame = B
Duration = 3
Next = S_STATEBLUEROLL3

State S_STATEBLUEROLL3
SpriteName = BCEM
SpriteFrame = C
Duration = 3
Next = S_STATEBLUEROLL4

State S_STATEBLUEROLL4
SpriteName = BCEM
SpriteFrame = D
Duration = 3
Next = S_STATEBLUEROLL1

Object MT_PURPEMERALD
#$PURPEMERALD
#$Sprite PCEMA0
#$FUCKINGGEMS
MapThingNum = 3771
SpawnState = S_STATEPURPEMERALD
SeeState = S_STATEPURPROLL1
ActiveSound = DSGEMHIT
Radius = 16*FRACUNIT 
Height = 16*FRACUNIT
Flags = MF_SPECIAL|MF_BOUNCE|MF_ENEMY
SpawnHealth = 1000
ReactionTime = 8
Mass = 100
Damage = 1

State S_STATEPURPEMERALD
SpriteName = PCEM
SpriteFrame = A
Duration = -1

State S_STATEPURPROLL1
SpriteName = PCEM
SpriteFrame = A
Duration = 3
Next = S_STATEPURPROLL2

State S_STATEPURPROLL2
SpriteName = PCEM
SpriteFrame = B
Duration = 3
Next = S_STATEPURPROLL3

State S_STATEPURPROLL3
SpriteName = PCEM
SpriteFrame = C
Duration = 3
Next = S_STATEPURPROLL4

State S_STATEPURPROLL4
SpriteName = PCEM
SpriteFrame = D
Duration = 3
Next = S_STATEPURPROLL1

Object MT_REDEMERALD
#$REDEMERALD
#$Sprite RCEMA0
#$FUCKINGGEMS
MapThingNum = 3772
SpawnState = S_STATEREDEMERALD
SeeState = S_STATEREDROLL1
ActiveSound = DSGEMHIT
Radius = 16*FRACUNIT 
Height = 16*FRACUNIT
Flags = MF_SPECIAL|MF_BOUNCE|MF_ENEMY
SpawnHealth = 1000
ReactionTime = 8
Mass = 100
Damage = 1

State S_STATEREDEMERALD
SpriteName = RCEM
SpriteFrame = A
Duration = -1

State S_STATEREDROLL1
SpriteName = RCEM
SpriteFrame = A
Duration = 3
Next = S_STATEREDROLL2

State S_STATEREDROLL2
SpriteName = RCEM
SpriteFrame = B
Duration = 3
Next = S_STATEREDROLL3

State S_STATEREDROLL3
SpriteName = RCEM
SpriteFrame = C
Duration = 3
Next = S_STATEREDROLL4

State S_STATEREDROLL4
SpriteName = RCEM
SpriteFrame = D
Duration = 3
Next = S_STATEREDROLL1

Object MT_WHITEMERALD
#$WHITEMERALD
#$Sprite WCEMA0
#$FUCKINGGEMS
MapThingNum = 3773
SpawnState = S_STATEWHITEMERALD
SeeState = S_STATEWHITROLL1
ActiveSound = DSGEMHIT
Radius = 16*FRACUNIT 
Height = 16*FRACUNIT
Flags = MF_SPECIAL|MF_BOUNCE|MF_ENEMY
SpawnHealth = 1000
ReactionTime = 8
Mass = 100
Damage = 1

State S_STATEWHITEMERALD
SpriteName = WCEM
SpriteFrame = A
Duration = -1

State S_STATEWHITROLL1
SpriteName = WCEM
SpriteFrame = A
Duration = 3
Next = S_STATEWHITROLL2

State S_STATEWHITROLL2
SpriteName = WCEM
SpriteFrame = B
Duration = 3
Next = S_STATEWHITROLL3

State S_STATEWHITROLL3
SpriteName = WCEM
SpriteFrame = C
Duration = 3
Next = S_STATEWHITROLL4

State S_STATEWHITROLL4
SpriteName = WCEM
SpriteFrame = D
Duration = 3
Next = S_STATEWHITROLL1

Object MT_AQUAEMERALD
#$AQUAEMERALD
#$Sprite CCEMA0
#$FUCKINGGEMS
MapThingNum = 3774
SpawnState = S_STATEAQUAEMERALD
SeeState = S_STATEAQUAROLL1
ActiveSound = DSGEMHIT
Radius = 16*FRACUNIT 
Height = 16*FRACUNIT
Flags = MF_SPECIAL|MF_BOUNCE|MF_ENEMY
SpawnHealth = 1000
ReactionTime = 8
Mass = 100
Damage = 1

State S_STATEAQUAEMERALD
SpriteName = CCEM
SpriteFrame = A
Duration = -1

State S_STATEAQUAROLL1
SpriteName = CCEM
SpriteFrame = A
Duration = 3
Next = S_STATEAQUAROLL2

State S_STATEAQUAROLL2
SpriteName = CCEM
SpriteFrame = B
Duration = 3
Next = S_STATEAQUAROLL3

State S_STATEAQUAROLL3
SpriteName = CCEM
SpriteFrame = C
Duration = 3
Next = S_STATEAQUAROLL4

State S_STATEAQUAROLL4
SpriteName = CCEM
SpriteFrame = D
Duration = 3
Next = S_STATEAQUAROLL1

Object MT_GRENEMERALD
#$GRENEMERALD
#$Sprite GCEMA0
#$FUCKINGGEMS
MapThingNum = 3775
SpawnState = S_STATEGRENEMERALD
SeeState = S_STATEGRENROLL1
ActiveSound = DSGEMHIT
Radius = 16*FRACUNIT 
Height = 16*FRACUNIT
Flags = MF_SPECIAL|MF_BOUNCE|MF_ENEMY
SpawnHealth = 1000
ReactionTime = 8
Mass = 100
Damage = 1

State S_STATEGRENEMERALD
SpriteName = GCEM
SpriteFrame = A
Duration = -1

State S_STATEGRENROLL1
SpriteName = GCEM
SpriteFrame = A
Duration = 3
Next = S_STATEGRENROLL2

State S_STATEGRENROLL2
SpriteName = GCEM
SpriteFrame = B
Duration = 3
Next = S_STATEGRENROLL3

State S_STATEGRENROLL3
SpriteName = GCEM
SpriteFrame = C
Duration = 3
Next = S_STATEGRENROLL4

State S_STATEGRENROLL4
SpriteName = GCEM
SpriteFrame = D
Duration = 3
Next = S_STATEGRENROLL1

Object MT_YELLEMERALD
#$YELLEMERALD
#$Sprite YCEMA0
#$FUCKINGGEMS
MapThingNum = 3776
SpawnState = S_STATEYELLEMERALD
SeeState = S_STATEYELLROLL1
ActiveSound = DSGEMHIT
Radius = 16*FRACUNIT 
Height = 16*FRACUNIT
Flags = MF_SPECIAL|MF_BOUNCE|MF_ENEMY
SpawnHealth = 1000
ReactionTime = 8
Mass = 100
Damage = 1

State S_STATEYELLEMERALD
SpriteName = YCEM
SpriteFrame = A
Duration = -1

State S_STATEYELLROLL1
SpriteName = YCEM
SpriteFrame = A
Duration = 3
Next = S_STATEYELLROLL2

State S_STATEYELLROLL2
SpriteName = YCEM
SpriteFrame = B
Duration = 3
Next = S_STATEYELLROLL3

State S_STATEYELLROLL3
SpriteName = YCEM
SpriteFrame = C
Duration = 3
Next = S_STATEYELLROLL4

State S_STATEYELLROLL4
SpriteName = YCEM
SpriteFrame = D
Duration = 3
Next = S_STATEYELLROLL1