freeslot
MT_SSPALM
MT_SSFLOWER
MT_SSTULIP
MT_SSPUFFBALLSHORT
MT_SSPUFFBALLTALL
MT_GREENEMERALD
S_SSPALM
S_SSFLOWER
S_SSTULIP
S_SSPUFFBALLSHORT
S_SSPUFFBALLTALL
S_PATROLSPIKE
S_GREENEMERALD
SPR_SSTR
SPR_SSFL
SPR_SSPN
SPR_SSFS
SPR_SSTU
SPR_GREM
SFX_SSYEET

Object MT_SSPALM
#$Name Special Stage Tree
#$Sprite SSTRA0
#$Category FUCKINGTREES
MapThingNum = 3803
SpawnState = S_SSPALM
Radius = 16*FRACUNIT 
Height = 256*FRACUNIT
Flags = MF_SCENERY|MF_SOLID
SpawnHealth = 1000

State S_SSPALM
SpriteName = SSTR
SpriteFrame = A
Duration = -1

Object MT_SSFLOWER
#$Name Special Stage Flower
#$Sprite SSPNA0
#$Category FUCKINGTREES
MapThingNum = 3804
SpawnState = S_SSFLOWER
Radius = 16*FRACUNIT 
Height = 128*FRACUNIT
Flags = MF_SCENERY
SpawnHealth = 1000

State S_SSFLOWER
SpriteName = SSPN
SpriteFrame = A
Duration = -1

Object MT_SSTULIP
#$Name Special Stage Tulip
#$Sprite SSTUA0
#$Category FUCKINGTREES
MapThingNum = 3805
SpawnState = S_SSTULIP
Radius = 16*FRACUNIT 
Height = 128*FRACUNIT
Flags = MF_SCENERY
SpawnHealth = 1000

State S_SSTULIP
SpriteName = SSTU
SpriteFrame = A
Duration = -1

Object MT_SSPUFFBALLSHORT
#$Name Special Stage Short Puffball
#$Sprite SSFSA0
#$Category FUCKINGTREES
MapThingNum = 3806
SpawnState = S_SSPUFFBALLSHORT
Radius = 16*FRACUNIT 
Height = 128*FRACUNIT
Flags = MF_SCENERY
SpawnHealth = 1000

State S_SSPUFFBALLSHORT
SpriteName = SSFS
SpriteFrame = A
Duration = -1

Object MT_SSPUFFBALLTALL
#$Name Special Stage Tall Puffball
#$Sprite SSFLA0
#$Category FUCKINGTREES
MapThingNum = 3807
SpawnState = S_SSPUFFBALLTALL
Radius = 16*FRACUNIT 
Height = 128*FRACUNIT
Flags = MF_SCENERY
SpawnHealth = 1000

State S_SSPUFFBALLTALL
SpriteName = SSFL
SpriteFrame = A
Duration = -1

Object MT_PATROLSPIKE
#$Name Patrol SPIKE
#$Sprite SPSKA0
#$Category Badniks
MapThingNum = 3809
SpawnState = S_PATROLSPIKE
SpawnHealth = 1000
Radius = 24*FRACUNIT
Height = 48*FRACUNIT
Speed = 4
Flags = MF_SPECIAL|MF_ENEMY

State S_PATROLSPIKE
SpriteName = SPSK
SpriteFrame = FF_ANIMATE|A
Var1 = 6
Var2 = 2
Duration = -1
Next = S_PATROLBUG

Object MT_GREENEMERALD
#$Name GREEN EMERALD
#$Sprite GREMA0
#$Category FUCKINGTREES
MapThingNum = 3810
SpawnState = S_GREENEMERALD
Radius = 512*FRACUNIT 
Height = 512*FRACUNIT
Flags = MF_SCENERY|MF_NOGRAVITY
SpawnHealth = 1000

State S_GREENEMERALD
SpriteName = GREM
SpriteFrame = A
Duration = -1